Jump to content

Search the Community

Showing results for tags 'simulator'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 6 results

  1. Hi All, I've not checked in for a loooong while but thought some people might like to see what I've been working on over the last couple of years since I dropped off the forums! (although obviously I still play KSP in my down time ) Go For Launch is a full simulation of project Mercury. It's not KSP, you don't build rockets etc, it's focus is on accurately recreating the Mercury spacecraft including fully interactive and functioning IVAs. It has support for VR although it can be played on a monitor too (all switches interact with the mouse). It's on steam early access, so just google it if you are interested! EDIT - Some confusion as to what Early Access is, it's already available to buy on Steam, right here - http://store.steampowered.com/app/467400/Go_For_Launch_Mercury/ Here are some screenshots!
  2. Hello, I've been searching for a collision simulator for planets that uses SPH (Smoothed Particle Hydrodynamics not SpacePlane Hangar. A.k.a it fragments fully on collision.). I haven't found any though. US2 doesn't use SPH collisions. But does anyone know any that are publically available? Example video below: And a channel with a few: https://www.youtube.com/user/joetaicoon/videos
  3. http://www.mycockpit.org/forums/showthread.php?t=30868
  4. https://www.rockpapershotgun.com/2016/07/29/stable-orbit-space-station-simulator/ This looks like it would be an interesting game. I wonder if we will see any ksp reference in there. Won't be out for early access anytime soon though.
  5. This tool has been succeeded by the Advanced KSP Mission Tool. Please check out the new thread. I've spent the last few weekends doing some rocket science, and I'd like to present my KSP Mission-Based Rocket Designer & Simulator. The aim is to abstract away as many design decisions as possible that don't have any bearing, per se, on the mission you're trying to accomplish. Instead, the calculator will attempt to optimize for the lightest possible rocket able to get the job done. Try it: https://jsideris.github.io/KSP-Mission-Based-Rocket-Designer/ The tool will algorithmically design two-stage (and now three-stage) rockets, typically. The lower stage is for takeoff and may include anywhere from 0 to 32 radially detachable boosters. Most of the ΔV is intended to be carried out by the vacuum stage, and sometimes the tool will add an intermediate stage to assist with achieving orbit. Each rocket configuration's launch is quickly simulated with varying amounts of fuel to test for feasibility, and the best rocket is presented to the user. Some of the results can be surprising (for instance, using low-tier or weak rockets for takeoff), but all that you need to know is that the program is giving you the lightest rocket design that is able to at least meet the minimum requirements for your mission. This is great, for instance, for designing light-weight return landers. The app is also not very picky about what type of detacher, fins, nosecones, or other peripherals that you use. It adds a small safety factor to the payload so that you can dress up your rocket with whatever parts you have available. All in all the tool is fairly accurate and very usable, however there are a few corner cases that I'm working to address. For instance, it's not smart enough to know how to get to Eve and back yet, Overall, it's going quite well; the tool is now smart enough to get a small payload to Eve and back! Give it a go and let me know your thoughts, questions, concerns, and suggestions. The tool will remain updated and receive upgrades as long as it is well received and people use it. Notable Updates 2016-07-24 Fixed a "snowball effect" glitch (discussed below) that caused the simulation to preferentially select more and more massive rockets as the simulation ran. Allow the simulator to try stealing some ΔV from the vacuum stage. Simulator will now be willing to trade off 1% extra mass for an additional 100 m/s ΔV when choosing between two rocket designs. Gave simulator the ability to tack more fuel onto the vacuum engine to assist with orbit. Added orbital stages (3-stage rockets) that will sometimes be explored if the rocket is re-entering the atmosphere too early.
  6. Hi! I just released my first bigger programming project. I coded it in C++ using the SFML graphics libraries. Video link: If you get any missing dll's you probably need the visual studio redistributable, link: https://www.microsoft.com/en-us/download/details.aspx?id=48145 If you have any questions, let me know!
×
×
  • Create New...