Search the Community

Showing results for tags 'space race'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.2.9 Pre-release Branch
    • 1.2.9 Pre-release Modding Discussions
    • 1.2.9 Pre-release Bug Tracker


  • Developer Articles

Found 6 results

  1. Emulating Real Life in KSP- Craft Submission Thread This is the official thread for craft submission under the Emulating Real Life in KSP project created by myself @Oliverm001x and @TheEpicSquared. Here is where the LP's and PP's post their respective craft. (Note: read specific rules before posting!) General Rules, Consult Before Submitting: Launch Provider Information: Payload Provider Information: We look forward to receiving and flying your craft!
  2. Post #1 - April 13th, 2017. DISCLAIMER: This entire thread is intended as a parody of the space race, so please don't take what I say seriously. Mod list: Please be advised that after Friday, the 26th of May, I shall be accepting payloads submitted for launch by "private companies." Preferably, payloads must under 15 tons, but the limit is 25. The only mods you can use are MOLE, Tantares (Either LV or spacecraft), TRAILS Plus, Home-Grown Rockets (With the patches for use in 1.2.2), Fuel Tanks Plus, KAS/KIS, and Ven's Stock Revamp. I'm not installing mods just for your payload, because my game already crashes way too much! Payload submission form below: So. Here it is. I've been wanting to do an Eyes Turned Skyward style mission report series, where I'd play a new career mode game, presented in a history book format (Also inspired by this). These mission reports will have multiple different parties launching space vehicles - the USSR and the USA. Yes - It's basically just a career game with a moderately entertaining backstory - but I wanted to do it so here it is: --- Year 1, Day 1. (April 13, 1957) At a remote complex in southern Kazakhstan, a new ICBM is being prepped for launch. But this is no regular ICBM. And it carries no nuclear payload. As trucks and jeeps drive around the missile, ground crew fuel up and prepare the ICBM for takeoff. This missile contains a small satellite, equipped with four long-range antennae and advanced scientific instruments. At T-minus ten minutes to launch, the three large, green metal launch gantries lower themselves away from the rocket, and the ground crew clear the launch zone. TV crews crowd around barriers, blocking any unauthorized personnel from gaining access to Launchpad-G. The rocket has two stages - the first, an FLT-800 fuel tank, with a singular BPT-180 engine, and a TR-18A decoupler to make way for the second stage - an FLT-200 fuel tank and another BPT-180 engine, with four Vernor engines to keep the rocket on course. At zero hour, the entire stack lifts off the pad, the 158 kiloNewtons of thrust more than enough to propel the rocket through the sky. Huge clouds of smoke billow from the engine as it approaches the highest-ever altitude set by an aircraft - 28 kilometres - and easily breaks that altitude record in a mere matter of seconds. At an altitude of thirty kilometres, the first stage cuts-off, and is jettisoned. The craft coasts to apoapsis, the Vernor thrusters aligning it on the correct attitude for the orbital injection. The second stage cuts-off with a mere ten seconds left in the orbital injection, at which point the fairing deploys and the 'Sputnik' satellite completes the burn using its NT-5R engine - an efficient, low-thrust experimental nuclear engine. The engine, also known as the 'Shiba,' has not been perfected, and slowly emits radiation, which would, if exposed to any astronauts for long duration missions - as the USSR would later find out - be lethal. After the satellite had reached orbit, it took readings with its scientific instruments, and broadcasted a continuous message towards Kerbin: Beep, beep, beep, beep... The successful launch of 'Sputnik' prompted the United States of America to respond with their own space program. In the beginning, the task was handed over to the Air Force, which, to put it bluntly, couldn't get to space if they were given a prefabricated rocket with instructions spelled out in block capitals with simple verbs and multiple pictures and diagrams. They were better at designing aircraft. They just couldn't get their heads around the fact that there is no air in space. So it's no surprise that on Year 1, Day 3 (July 21st, 1957), when the US Air Force attempted to launch 'Voyager 1,' the rocket failed to get off the ground. The two strap-on TX-354-3 SRBs and core SCOUT LRB were designed to carry the satellite, 'Voyager-1,' to an Apoapsis above the atmosphere, where the satellite would perform the orbital injection. However, the engineers made the embarrassing mistake of mistaking the vacuum Isp for the Isp at sea level, which wasn't even capable of lifting the rocket a single metre off the ground! The launch had made a mockery of the US Air Force, and the American people lost faith in their country's ability to compete with the USSR. And so, on Year 1, Day 4 (October 3rd, 1957), the National Advisory Committee for Aeronautics (NACA) became the National Aeronautics and Space Administration (NASA). And NASA's first task was to launch a satellite to compete with the Soviet 'Sputnik' program. The first thing NASA did was haul Wernher Von Kerman out from the Air Force's grasp to become their head rocket engineer. He and the rest of his team happily obliged, and, once work on the KSC (Kerbal Space Centre) was complete, work on the 'Explorer' program began. The facilities at KSC were less advanced than those at Vandenberg Air Force Base, but they were completely NASA-owned, and because NASA was government-funded, it meant that they could decide what to do with their facilities. Construction of the 'Cygnus M-22' rocket began on Year 1, Day 5 (December 19th, 1957). First, the rocket required two DIOSCURI-1 SRBs to provide the necessary boost at launch to raise the Apoapsis. The contract to build and test the boosters was awarded to BDB International, while the first core stage, an FLT-800 fuel tank with a TR-18D stack separator and an MPT-180 engine, was given to LeBeau Space Industries. The upper stage, consisting of another MPT-180 engine and two fuel tanks, one FLT-200 and one FLT-100, was also awarded to LeBeau Space Industries. The payload, the 'Explorer-1' satellite, was to be built and tested by the NASA design teams themselves. And, alas, on Year 1, Day 6 (March 11th, 1958), 'Explorer-1' was ready for launch. It sat on Launchpad-1A at the KSC. Crowds of reporters flocked to the Space Centre, and the local police had to be called in to prevent rambunctious Kerbals from jumping over the barriers and onto the pad! At lift-off, the two SRBs and central LRB ignited, and the rocket ascended towards the heavens on a plume of flame and smoke. Across America, tall tales were told of the launch being felt across the continent. But of course, they were just that - tall tales! At twenty kilometres altitude, the two DIOSCURI-1 SRBs were separated, and the central stage continued until it, too, was jettisoned at forty kilometres. The upper stage completed the orbital injection and raised the orbit of the satellite to a record-breaking altitude of five-hundred kilometres! As the satellite circled Kerbin, it took photographs, and studied ionizing radiation and the temperature of space! A famous image taken by 'Explorer-1,' known as 'the Greenish-Blue Marble.' Summary: USSR successfully launched 'Sputnik' LKO satellite - first artificial satellite - Year 1, Day 1 (April 13, 1957) USA failed to launch 'Voyager-1' LKO satellite - Year 1, Day 3 (July 21st, 1957) USA successfully launched 'Explorer-1' LKO satellite - Year 1, Day 6 (March 11th, 1958)
  3. Chapter 1 UTPKA Territory. 'Phoenix' shuttle on the pad at KSC, with its 'Odyssey' core booster and 'Artemis' side boosters. Year 1, Day 123, 03:08 PM GMT. As he turned the tuner on the radio, static crackled across the speakers. "... I need a hero, I need a hero 'til the end of the flight..." "... Fly me to the Mun and..." "... When the sky falls, and the stars rise..." "... In other news, we sadly mourn the death of Deswin Kerman, one of the best Kerbonauts in the KSA. He died today during an in-flight accident during the circularisation burn of STS-3. A pipe, which was directing fuel into the main engines of the Artemis-I booster, became clogged, and the buildup of fuels burst the pipe. The hypergolic fuel mixed with the oxidizer, and the entire craft exploded in a shower of flames. Streaks of flames were seen in the sky as the debris re-entered the atmosphere..." Deswin Kerman casually switched off the radio. He spoke into his helmet mic: "CAPCOM, I'm astonished. I can't believe they fell for the flares, over." "Copy that, Des. Transfer burn T-minus 1 minute 30 seconds, over." Deswin clumsily removed his clunky suit gloves, before skillfully maneuvering the shuttle to line up with the maneuver node on the black-and-green navball. "Maneuver node aligned. Burn in T-minus 1 minute and counting, over." "Copy that, Control is watching your every move. Or, at least, the portion of it that knows..." The capsule communicator didn't even need to finish his sentence. Deswin understood what he meant. His fingers rested on the throttle. "T-minus 30 seconds." "T-minus 20" "10, 9, 8, 7, 6, 5, 4, 3, 2..." Deswin rammed the throttle forward, and the shuttle accelerated with a jolt of power. He had his eyes tuned on the fuel balance, and his other finger on the 'Stage' button. The fuel ran down rapidly. "Cutoff T-minus 40" "30" "20" "15, 14,13..." The fuel in the 1st stage depleted, and Deswin flicked the 'Stage' switch. The 6 Thrustmax 200 engines roared to life, giving another half a G of acceleration. "11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1..." He carefully nudged the throttle lever backwards as the seconds ticked down. The map in his cockpit's LCD screen displayed his current trajectory, on an encounter with the Mun. He couldn't help but smile a sly smile, with the knowledge that he was only one in a handful of people who knew the Artemis Program's true goal. The 'Artemis' core booster separation during the transfer burn: Day 124, 01:23 AM GMT. "You're approaching the node for orbital injection, T-minus 3 minutes, over." "Copy that, CAPCOM. Pre-burn check complete, all systems nominal. However, somebody forgot to pack the sunscreen, over." Chuckles over the radio. "No, I'm serious. The guys back at R&D can't afford visors on the EVA suits, so we have to cover ourselves in sunscreen and wear a pair of those huge, blocky sunglasses that a dentist puts on you before they shine a giant light in your face." More chuckles. 02:50 AM GMT. The heads-up display showed a small object, highlighted in green, approaching the shuttle at 23 metres per second. "Capricorn Station approaching, close approach T-minus 50 seconds," chimed mission control. "I've got my hand on the throttle, ready for velocity match, over." The gap between the 'Phoenix' and the station grew smaller and smaller, as indicated by the heads-up display. 1.5 kilometres. 1 kilometre. 0.8 kilometres. Deswin nudged the throttle lever forward slightly. The relative speed on the HUD grew smaller. "Close approach T-minus 20" 20 metres per second. 15 metres per second. 10 metres per second. "T-minus 15." 5 metres per second. "10, 9, 8, 7, 6, 5, 4, 3, 2, 1..." 0 metres per second. "Zero!" The shuttle, approaching the station after ditching the 2nd stage: 03:00 AM GMT. The docking ports inched closer. Deswin watched eagerly from the LCD screen, displaying the docking port's camera. He fiddled with the docking joystick as he attempted the align the Latch-o-matic ports with each other. As the distance grew closer, the magnetic clamps kicked in, doing the rest of the work for him. The two ships floated gracefully towards each other, and the clamps safely secured themselves around the shuttle. "Phew," sighed Deswin, switching off the LCDs and opening up the hatch with a pull of the latch. "That was tense." Gene Kerman at mission control smiled carelessly to himself in his office chair. "Good," he said. "Phase one is complete." The 'Phoenix' docking and docked: Author's note: Please give me your thoughts! I would love to see the feedback these stories get; I have a much bigger project (and I mean HUGE) ready to come this way if you guys enjoy 'Kontakt'. If you think anything is bad, or needs to be changed, say so. I want the truth, even if it hurts. Kind regards, N.
  4. so i reinstalled KSP yesterday and as the 1. thing that i made was a Saturn 5 replica almost stock exept for tweakscale and i used kerbal engineer, chatterer and opm gets to the mun, has the lander (the lander was the only inacurate thing) the fairings are impossible to scale up so that was a bit complicated in the vab during day during night launch escape system second stage lander module landed download
  5. So I've been thinking about making a Multiplayer Career for a long time, so much that I've tried to do it with some friends I have IRL, but failed, as they aren't Kerbal players. I've asked this on reddit, but got few responses (1), so I'm asking here, on the forum, if anyone would want to play a Space Race Career with people. This Multiplayer career would consist from 2 to 4~5 people playing Kerbal in a Multiplayer mod (DMP or KLF if the first is too unstable) using the following mods: (They can be discussed) Dark MultiPlayer (DMP) or Kerbal Life Feed (KLF) Kerbal Konstruct Kerbin Side Ven's Tantares and LV TweakScale Procedural Parts ALCOR landing pod DMagicOrbitalSciences KIS KAS Near Future Tech Mk3MiniExpansion HabTech ScanSAT 2K System (Every body is make 2 times bigger) Any that you would want but RemoteTech ---------------PROPOSED--------------- FASA FTP SpaceY KWRocketry x1 Size Kerbol system (Stock) Each person would get 1 or 2 launch sites in a specific part of Kerbin. No one would be using the KSC. Cooperation is allowed, but not at the start (As if we were in a Kold war) If you want to play in this career you have to put this on the comments: Amount of free time: Ability to open a server if needed: Any mods you recommend/dislike: Where you live (So it's know when each one can play): Also, you can use a custom flag. The thing will take a little bit to set up, as I'm in finals exams and I'm sure I'm not the only one. Also, sorry if I'm very plain, If you want to contact me, my Skype is "pkmniako" Candidates: Vulkasitos - Afternoons - Can host server - (GTM+1) nosirrbro - Free teag2 - Free - Could Host a Server if needed Kuansenhama - Can vary if free or not - Could Host a Server if needed -(GMT-7) - Would like FTP and SpaceY amarius1 - ??? ZooNamedGames - Has Left. ...
  6. Details on the contest: Currently there are 16 teams all over the world attempting this contest by Google, for the grand prize of $20 million (+$5 million if they managed to have scientific/technological achievement). In order to win, the team must: 1. Sucessfully place a robot on the moon 2. Travel 500m there. 3. Sending HD video and image back to earth. And another condition is that the team must prove that 90% of their mission cost are funded by private sources. The teams has until the end of 2016 to announce a verified launch contact to stay in the competition, and must finish their mission by the end of 2017. Let's hope this will make people want to fund for space trip again.