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Found 20 results

  1. Attribution-NonCommercial-NoDerivatives 4.0 International - If you like what I do and would like to donate it would be appreciated File structure has changed, delete old version if updating from 1.2.1 If you would like to see a mod supported by Cormorant Aeronology, write an @part patch and message me with the patch and a link to the mod so I can check it out. Like these fine people did Real Plume Configs by @VenomousRequiem included USI-LS patch by @FellipeC included TAC-LS patch by @Spike88 on Github Cool Rockets effects by @damonvv on Github Stock Fuel Values by @PickledTripod on Github (Adjusts the ET and boosters to match Stock fuel volumes. Best used in 2x-3x systems) RO configs by @DrLicor In progress for new update Shuttle Payload Technologies by @MrMeeb 6 seat Mid-deck IVA by @Daelkyr CxAerospace by @cxg2827 Persistent Rotation by @MarkusA380 Atmosphere Autopilot by @Boris-Barboris Gravity Turn by @Overengineer1 and @AndyMt (Set your roll to 180 at launch) Changelog This mod redistributes Firespitter Core by snjo and Roverdude - Forum Thread Module Manager by ialdabaoth and sarbian - Forum Thread Attribution-NonCommercial-NoDerivatives 4.0 International Original art assets and cfgs may be modified and redistributed by @MrMeeb and @DrLicor Parts derived from stock assets are free to be used in any way: CAdelta, CAstrake, CArudder, CA_Elevon1, CA_Elevon2 ----------------
  2. Some other day, I saw this video. It's really nice how Brett explains how to land the space shuttle lands in a comprehensible way. Anyone agree? This can also help with ksp if your playing in rss/ro and you're trying to land a shuttle.
  3. Does anyone have a closeup photo of the bipod attach fitting on the shuttle
  4. Hello enginieers. I would like to present you easy, safe way how to earn a lot of $$$$ on turists. NO RISK, NO DEBRIS, NO MESS in space!!! SMART IDEAs: Smart idea with airbrake in space shuttle: you dont need to have dedicated A.I.R.B.R.A.K.E.!!!! you can use 4 elvons (2 on each wing), invert them in full deploy mode and set action group to activate/deactivate deploy mode. (look at space shuttle picture bellow, you can see elvon airbrakes on both wings. Smart idea with hover technology: Kerbals developped this idea during building moon space shuttle. By the smart layout of teriers week and light engines in the bottom of the ship, it is posible to land verticaly on moon. Starting hover engines and main engine is by seting start/stop engine in action group. Space shuttle: Hello, this is the example of cheep space shuttle ship. Cheep and easy to build ship can travel up to 4 passengers for mid- high orbit. You do not need to research dedicated space shuttle parts who are avaible in later stage of career. Let's build own cheeper version, this can help to earn more money for "passengers orbital and suborbital flights" because construction allows you to preform maneuvers in high parts of atmosphere and land on runway of the KSP. Luch cost is quite hight but 80% of the ship is recoverabe, so will pay only for boosters How does it work? Ship upload link: Moon shuttle: I would like to show you example of ship which is able to cary 6+1 kerbals to the moon, land there in hover technology, come back to kerbin and land on the runway of the KSP. I have hope that some ideas from my project will inspire you in yours. How does it work? Times and titles: 00:40 setting up position of kerbin and moon 01:20 Ship presentation in VAB 03:20 Take off/lunch 06:25 Adjusting maneuvers to hit the moon (moon gravity breaking) 09:20 Adjusting maneuvers and choosing place to land on the moon 13:10 Prepearing to Land on the moon 15:20 "Hover technology landing" 19:30 Take off from the moon 21:40 How to preform maneuver to come back to home 26:40 Aerodynamic breaking 31:00 Final entry 35:30 Missed approach to rwy 09 - Standard 45/180 Procedure Turn (almost) 41:20 Landing rwy 27 Craft file:
  5. THE GREAT TECHNICALITY A STORY OF MY URGES So, there's something about me that needs explanation. I like to finish everything I start. It's one of my many interesting traits. I wanted to do the space shuttle challenge, but my PC was broken and by the time it was fixed, the challenge as over. Now, the design you are about to see is legal under the challenge, even though it may not seem so. Here is my justification. It doesn't say anything about the orbiter being radially attatched, does it? We have Liftoff! Getting some heat Kessler Syndrome Orbit Insertion Burn We're here Proof An EVA Descent Initiated After that, well, I over shot and entered the night side, where I prompty crashed, with only the cockpit and some other bits surviving. There is no surviving footage of this event. I'm sorry. ATTENTION! REDESIGN IN PROGRESS. SUGGESTIONS WELCOME.
  6. Shuttle Payload Technologies v0.2 This is the development thread for Shuttle Payload Technologies, a mod that I'm currently working on. The main goal is to flesh out the amount of parts available for shuttle payloads. Currently in the plans are: KU Band Antenna Spacehab Weird Shuttle-Salyut module thing Build-your-own LDEF + contracts for it Spacelab Pallet experiments + contracts Probably some satellite mounts Maybe Hubble and it's servicing equipment from the following missions? Anything else people ask for that I agree with! License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License Changelog: Download Spacedock Github Required Mods: Comorant Aeronology DIRECT
  7. I am stumped at making a space-shuttle, all I know is vectors, orange fuel tank, kickbacks, and Mk3 parts, but it tried continually and failed continually. Any help?
  8. okay I want to see how a shuttle will perform and I kinda have an idea of what it should look like but I would appreciate your advice
  9. These things don't belong in SSTO threads because they aren't single stage, nor do they even come close to it. But they represent a significant challenge to construct, especially in the stock game. Feel free to post your creations. I'm not going to impose any restrictions because for one, I'm not sure what defines a "shuttle" type vehicle. Partially, but not highly reusable, wings, solid rocket boosters, and a lack of airbreathing engines? How easy is yours to fly ? How well does it perform ? How close to the real thing have you managed to get (if that was your aim?) In terms of cost to launch and tech required, would it remotely make sense to use in a career game? To get things started, this is my Kolumbia III. Now that I finally figured out the Mk3 Engine Mount is supposed to have three 1.25m engines and one 2.5m to avoid open node drag , I built a shuttle around the part. I wanted it to be stable and easy to fly, so I compromised on visual similarity by going with a symmetrical arrangement of four boosters & internal fuel with no external tank. The Vector engines may look exactly like the RS-25 but are a bit too powerful for the job and much, much too heavy. They give a CG that is far to the rear. The shuttle wing planform, which I kept, also has CoL far to the rear, but that means all the cargo and fuel is ahead of CG, making it excessively nose heavy when loaded and excessively unstable empty. So, I went with the much lighter combo of 3 Terriers and a Poodle. I still needed some way to shift the CG up a little more. I also had this unused LF capacity in the wings that it pained me to just ignore. So I ended up mounting a pair of NERVs to the wing strakes and panelling them in with wing segments so their presence isn't too obvious. Looks good from this angle. Hey Jeb, you seem to have put the boosters on the wrong side.. Like a good plumber, I boxed in those unsightly NERVs. You'll never realise they're there. Hopefully everyone is too distracted by the majestic booster separation to notice we have twice as many exhaust plumes as there should be. Maybe if I launch in the day it won't be so obvious, but then people are more likely to notice the extra SRBs. . I would say successful payload delivery, but the lab module has no rcs, no power, and no probe core, so it's more a case of "fly tipping" in space.
  10. In the 1980s and 90s, the was an organization known as the space island group. they intended to build and operate there own fleet of space shuttles, and to bring the fuel tanks to orbit. how credible is the idea of a fuel tank station, or using tanks for on-orbit infrastructure? What if we could bring SLS fuel tanks to orbit? how economical would this be compared to inflatables? How would we design a rocket if we wanted to bring the tanks to orbit?
  11. Is it true that a shuttle stack was held down by just eight bolts at the bottom of the SRBs? The whole thing? Orbiter and payload. By these bolts that sheer (spelling of that?) when the SRBs are lit? Soyuz stacks are held up by those four towers. How are other rocket stacks held to the ground/launch-platform?
  12. A little replica of two Space shuttles: Celt( Columbia) and Berkut( Buran). Mk1 sized Screenshots: Celt: Berkut: Files: (Celt) Celt v2.craft?dl=0 . (Berkut) Columbia and Celt Buran and Berkut
  13. So I just watched this: Video bashing the space shuttle. I never knew it was such a poor design. I was wondering what y'all think. Also how does the space shuttle design fair in KSP? it seems like it would be ridiculously difficult to design one. I used the Dynawing stock craft a few times. It was fun but really hard just to get into the lowest orbit. Required pretty efficient profile. I think the ease of SSTO'S in stock make the space shuttle design pretty much null and void outside of for the heck of it.
  14. In the event someone wants to ask, yes I plan to release this to KerbalX once I'm satisfied it's ready. For now, I'm still working out transitioning from Orbital to Atmospheric flight without going into a spin. I use Kramax Auopilot and MechJeb because flying with a keyboard is like shooting pool with a rope. First orbital flight, pretty much the same as Buran's - IE no crew, up to orbit and down to land at KSC. KTS-1 Guidance MODS: (Thanks to LinuxGuruGamer, the mod below has an unofficial 1.1.2 release): Other MODS seen in these shots:
  15. Now that summer is upon us, and the end of school is nigh, I might be starting up my previously promised (If anybody saw that) STS style mission series, maybe(Depends on my schedule IRL). Just a set of mission reports detailing some as-accurate-as-I-can-get replica 80's and 90's Space Shuttle missions, as well as a few alt-universe ones. I might drop some craft files as well, if I get requests for them. You can follow along, or you can not, I'm just trying this out. It seems a shame for me to put a lot of time and effort into my stupidly detailed craft if only I get to see and use them. This may go somewhere and get popular it may not, I'll just try it and see if people like it. See you on launch day! A taste of what's to come. (STS-41B if you're wondering, and you probably aren't)
  16. MODS: SpaceY Heavy Lifters HISTORY The SpaceY program started the ISSP many years ago with Space Shuttle Kulas, A large cargo spacecraft used for satellite deployment at a lower cost than traditional rockets. It would launch at a 85° angle, then ride a large 5M LF+O tank with 2 LF+O Boosters and SRBs mounted on them, until the boosters emptied all fuel into the main tank. Then it would drop the boosters and ride the 5M tank into orbit, use RCS thrusters to move away, and use internal fuel to power the 3 main engines. once in the correct orbit, it would deploy the satellite. Then it would perform a retrograde burn, bringing the periapsis down to around 12,000m and parachuting into the ocean. SPACE SHUTTLE KULAS Kulas is seen orbiting Kerbin THE ACSS PROJECT The Advanced Communication Satellite System (ACSS), Also known as "SatCom", was a project funded by the Kessna Aerospace Company to launch 7 satellites into an orbit of around 300,000m. They would serve as a communication relay system for the several munar rovers and/or ground communication. Kulas launched all 7 SatCom satellites over the course of 2 years. Satellite names/purpose: SatCom 1, 2 - Munar communication relay (ACSS MR-1, 2) SatCom 3 - Spacecraft Communication (ACSS SC-1) SatCom 4, 5, 6 - Ground Communication (ACSS GR-1, 2, 3) SatCom Polar - Polar orbit spacecraft communication (ACSS PO-1) THE OXYGEN INCIDENT On the 9th mission of Kulas (SSM-9), an oxygen pipe exploded for unknown reasons, leaving the crew with only 7 hours of oxygen left. A Kalos-1B rocket was waiting on the launch pad to send the Kraken-2 spacecraft into high Kerbin orbit, and once the KSC found out about the oxygen problem they quickly re-purposed the mission to rescue the kerbalnauts. within 2 hours the Kalos-1B had launched, and within 4 hours had docked with the Kulas. Kraken-2 30 seconds from docking But they had a problem. The Kraken-2 spacecraft could only hold 3 kerbalnauts. One of them had to stay behind. Pilot Philwell Kerman choose to stay aboard the ship. At T+ 2 days, 4 hours, and 22 seconds Philwell Kerman passed away. A tower was constructed outside the astronaut complex in memory of him. The Philwell Kerman Memorial Tower 4 days later a team of kerbalnauts was sent to repair the shuttle and de-orbit it. After 22 hours the shuttle had been repaired, and the crew splashed down into the ocean. The ISSP had been grounded and Kulas never flew again. A NEW ERA 2 years later, the United States of Kerbin took on a project to build a large space station for science and refueling. The only problem? They had no way to build it. The Newton Aerospace Company took on the problem with help from SpaceY, to create a more modern and advanced spacecraft. This new shuttle would have more powerful engines, a better launch vehicle, 2 extra seats, a low wing configuration, and it would be capable of landing on a runway. They choose to name it after the mythical god of rockets and engineering. SPACE SHUTTLE VON BRAUN Von Braun on the launchpad, T- 42 minutes KERBAL SPACE STATION PHASE 1 The core of the KSS was launched into orbit by the Kalos-C Heavy rocket, and so far Von Braun has made 4 trips to the space station, each bringing new parts and crew. The purpose of the KSS is mainly to study how things work in microgravity, but also to supply fuel to craft going to the Mun and beyond. in phase 1, Von Braun added 2 solar panel modules, 2 docking adapters, and a large storage module. Von Braun docked with the KSS KERBAL SPACE STATION PHASE 2 Early into construction The Peek Spacecraft Company started funding a project to build a small munar base, and have kerbalnauts live in for 3 years. They didn't have a launch vehicle powerful enough to launch the base, so they used Von Braun. Von Braun would send a new module that would serve as a utility room, and the core of the base would dock with it. THE CORE The Tylo-1 Munar Base Core, docked with the KSS NO MORE UPDATES FOR THE WEEK Sorry, but I'm going on a road trip and will not have my gaming computer with me, but I can still talk with you!
  17. I set myself to the challenge of making the smallest space shuttle possible in KSP still capable of reaching orbit. This was the result. It still managed to get into orbit with 900-1000 extra delta V, so apparently, it's STILL not as small as it could be. Anyway, this is the full flight of the vehicle. Enjoy. I'll probably be attempting more "tiny space program" missions in the near future.
  18. So, here are some images of my mission with KSB. It was very fun! Hope you enjoy it too! Mods used: Distant Object Enhancement TextureReplacer (Markus1002's Galaxy Skybox and some own suits) Magic Smoke Industries Infernal Robotics (Model Rework & Expansion) EvironmentalVisualEnchancements OPT Space Plane Parts Kerbal Planetary Base Systems PlanetShine Hyperedit (To get KSB to space)