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Found 61 results

  1. What do you think, guys(from Squad too), about add Grid Fins for more realistic stock reusable (mostly) rockets and Super Heavy Landing Legs for Heavier Landers?
  2. Well, for so many years, science fiction writers and scientists have dreamed of terraforming a planet. I think it just might be possible, but not for a VERY long time. (At least 50 years) How would we do it? For a start, we would have to increase the pressure of Mars's atmosphere. After that, we would have to increase the temperature of Mars by quite a bit. Of course, we would have to get water. For that, we would melt the ice caps, which would give us water and Co2. Soon, we would have to slowly begin growing algae and other oxygen releasing plants in greenhouses, which in turn would put the Oxygen into the atmosphere. However, bad news for Terraforming: http://www.space.com/31044-mars-terraforming-nasa-maven-mission.html After tens of thousands of years, we might have a breathable atmosphere to live in. What are your thoughts? Do you agree?
  3. Welcome! We hope you like it here in our new sale garage, with our new Lamborghini. Here at A.A.A. we take great pride in bringing you the best of rocketry and aeronautic advancements. all craft file links at bottom of post. Rockets: Hyperion The flagship rocket of AAA, the Hyperion can VSSTO up to and over 100 tons to LKO. Able to be landed and reused, this is THE ship for eager minded entrepreneurs and frugal space programs alike! The Hyperion can be reconfigured for a variety of uses. Comes with streamlined command pod, capable of emergency detachment. warranty void if landed on Mün. Titan A Ahh... the Titan A. The poor, (but still rather wealthy) man's Hyperion. Able to VSSTO up to -redacted- tons of payload to LKO, this rocket can transport whole space stations into stable orbit. Base model includes Station Core. Probe core for landing not included. Warranty void if used as ICBM. K-2 (replica) The K-2. A pioneer of rocketry, and capable of suborbital flight to boot. Originally designed as a child's model rocket, this machine has turned itself into a symbol of one of the worst regimes to ever rule Kerbin. But it's still a pretty cool rocket! PLANES X-7509 "Highly experimental. Highly dangerous. Really Cool"-Jebediah Kerman The X-7509 is a new long range strike bomber from AAA. Capable of refueling from any part of the globe, this plane is a must have for all cold war locked countries. For an emergency bombing run, the ore tanks and nuclear reactor can be dropped, and used as a makeshift Thermonuclear weapon. Seats four(4). Mach 1 capable. Warranty void if bomb dropped while plane is inverted. K-797 Capable of carrying over 120 passengers to numerous destinations around the globe, the K-797 is the next generation passenger aircraft. These planes are going fast, so make sure to gets yours now!! K-84a A leader in passenger comfort, the K-84a is also at the forefront of customer safety. Able to fly on any one of its three engines, able to belly land on land and water, and able to fly half way around the world, this plane is a must have for any innovative airline. S-581 "Thermeso" A max speed of mach 3+. suborbital capable. Room for two passengers. Move over Kearjet! The AAA Thermeso is an incredible piece of engineering, and just happens to be incredibly fun to fly! Buy yours now. Kb-3-427 Do you need a bomber capable of crossing the KSC continent in under five minutes? do you need to strike in the dead of night? Do you, for some reason, need to break mach 4 while doing it? If you answered yes to any of these questions, AAA recommends the KB-3. Carrying three 1000 kiloton warheads, this plane serves the same goal as the X-7509, but in a fraction of the time. Warranty void if bombs are dropped at below 5 kilometers.( please do not drop all bombs at same time. AAA recommends using the two symmetrical warheads first, and then deploying the third). K-108 "Reliant" Need the charm of a slow, subsonic flight? Then the K-108 is the plane for you. boasting two sets of wings, yes TWO, this biplane is ideal for a relaxing trip on a sunny afternoon. Warranty void if used as a stunt plane. F-97 "Radiance" Imagine the Radiance as a minivan.If your mid sized sedan was mach 1 capable, had a max ceiling of 22 kilometers, and could transport your kids to school in under five minutes. Oh, and if it was loosely modeled after the KR-71 white bird. You know what? scratch that whole minivan idea. Its a plane, gosh darn it! Warning: Not capable of landing on water. Download links for all vehicles: https://drive.google.com/drive/folders/0B7ypwk--ILmnODJEZzg2YzFxcFU?usp=sharing Thanks for looking!
  4. OVERVIEW: 04/14/16 DUNA DIRECT 1. HAB This is where Kerbals will live both on their journey to Duna, and while on Duna. A. Crew i. Seats: 6 (No Designation) ii. Provides a common area for crew members to eat, sleep, and be entertained. iii. Contains Life Support recourses: 1. Food 2. Water (1/2) 3. Oxygen (1/2) B. Command i. Seats: 2 (Pilot, Commander) ii. Provides control of the spacecraft and docked spacecraft. iii. Reaction Wheels. C. Science i. Seats: 2 (Scientist, Scientist) ii. Contains science experiments: 1. Mystery Goo. 2. PresMat Barometer. 3. Science Lab (Experiment processing) D. Utility i. Seats: 2 (Engineer, Engineer) ii. Contains resources: 1. Electric Charge. 2. Mono propellant. 3. Liquid Fuel & Oxidizer. iii. Contains Life Support resources: 1. Water (2/2) 2. Oxygen (2/2) 3. Empty Waste Tank. 4. Empty Co2 Tank. 2. KRV This craft will be sent ahead of the HAB and crew in order to start processing fuel for the Kerbals journey home. Only the second stage will return to Kerbin. A. Return Module (Stage 2) i. Seats: 6 ii. Provides control of the spacecraft (No docking capability) iii. Reaction wheels iv. Contains resources: 1. Electric Charge 2. Mono Propellant 3. Liquid fuel & oxidizer B. Utility Module (Stage 1) i. Contains recourses: 1. Liquid Fuel & Oxidizer 2. Mono Propellant ii. Contains chemical processing plugin. 1. Converts Co2 into Liquid Fuel and Oxygen ( For engines and life support) Design concept images from the Mars Direct Program. Dev. Blog: <no posts> Duna Direct by Tyler Grommesh is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
  5. Its here! finally retrofuture space plane parts is for 1.1.3 and 1.2! this is not my mod originally (i am picking it up off NohArk with his blessing) I have fixed the majority of the most obvious bugs but there may still be some lurking around this is still a work in progress the process of updating so i am relying on reports from you fine fellows as to areas that need fixing/balanceing most areas that need focus are; node attchment boyancy heat aero with a side order of what new parts might be considered that might fit in with the new ksp (i was thinking something like a ballast tank and some parts for underwater bases now there is support for it) finally if there are any ideas you have for parts to be retrofuture themed please let me know! anyways hers the mod! images (as i cant seem to embed imgur albums atm)
  6. I'm closing down the project, for more information click here: Hello all. I've decided to take over @DMSP's job as the leader of the project since he has resigned due to personal issues. If you want to look back, here is the original forum thread: http://forum.kerbalspaceprogram.com/index.php?/topic/146267-stock-community-space-program-looking-for-people-to-take-the-torch/&page=1 The Line: Get the link by PMing me when your turn comes around. How to install: -Hop into your KSP folder. -Go to saves and create a new folder. -Find where you downloaded the RAR. -Take all the data from the "SCSP" RAR folder and place it in your new save. -Create a folder inside the new folder named "Ships" and add 2 more inside named "VAB" and "SPH" and place any premade craft you made if you have any. -It should work perfectly now. Rules (to make sure building goes swiftly): -If you are interested in adding to the save, post in the thread and tag me. -Do not have the save for more than 2 days, to allow for it to change hands fast. -Wait more than 3 turns before you request for another turn. -Your launch vehicles can be modded, just no stationary aircraft, base part or anything above LKO is allowed to be modded. -Post what you will be adding to the project and how many parts it is before you launch it. -Feel free to post if you want to start construction of a station/base. -Try to keep the modules at lower than 35 parts to ensure others can build too. -Post pictures! -In your two days, you have a maximum of three launches (unless you have a good reason and ask nicely). Do whatever you want with them. -Stuff that never leaves Kerbin is not a launch. Planes are fine. SSTOs are still being decided on, but for now, they count as well. -No touching other people's craft without permission from the owner or me. -No Hyperedit or vesselmover is allowed, unless it is for bases ON Kerbin. -Do NOT spend more than 30 KSP days in your turn! -You must have the latest KSP version, otherwise we can't have you.(Pre-Releases aren't allowed). How to hand it back: -Hop into your KSP folder. -Go to the folder named "saves". -Find your new save. -Upload the Quicksave, Persistent file. -Make a new folder titled "SCSP" and put the files in. -Share it with me. -Your turn will be over. Congrats. Good luck to everybody who will be involved. Latest pictures of the stations: Art for the project: Here are some badges done by @valens to show your contribution to the project. Unity badge - Contributing to Unity Station. Gateway badge - Contributing to Gateway Station. SCSP badge - Any other contribution you've done in the project. Take a look at our Wiki that we've made! It's a WIP, but if you have any free time, please contribute to it: http://kspstock-community-space-program.wikia.com/wiki/Stock_Community_Space_Program_Wiki Scientia1423.
  7. Sol and Alpha Centauri duke it out in the 31st century. No other colonized systems because magic radiation stops them. No FTL. Systems are completely colonized and exploited. War is to the death. How is the war fought? Who wins?
  8. Hey, EDIT: Tell me what do you use more for browsing? Mobile phones or desktops/laptops/tablets? I will optimize site accordingly. I've made a website called spaceengineimages.wordpress.com . This site will be uploaded with beautiful images from space engine. Tell me what do you think about the site and write in the comments(on the site). I'll regularly post an image daily . I DON'T OWN SPACE ENGINE AND DIDN'T CONTRIBUTE ANYTHING.
  9. Bright high sun… Rotten surface… And deep craters.. But it is time to leave now From this fried brown planet The Moho Deep oceans ,craters Those heavy rainy clouds And infinite flatlands around Still standing still un explored The magnificent purple planet That pulling eyes to be watched The Eve The great blue dot Fading In green of the trees The oceans full of water and ice Which are standing by to be crossed The Kerbin Distant wander point Full of dread and red Watching victims of pull to be faint Great wisdom of dead Tracing pale steps of remains… The Duna Yeah im bad at poetry...But hey its an a attempt and im Russian and im very bad at english!
  10. Find me on KerbalX Hello everyone, here comes a terrible creation which had been sleeping for some time in the VAB and was about to be totally forgotten, the X-26A Eos. The project was born some times ago of the desire to make a small craft inspirited from the U.S. Space Shuttle system but having no more than the Mk1 size for its parts. Named after a Greek Titan and goddess of the Dawn, Eos was in my mind the symbol of a "new" way to build tiny shuttle... and I should have called her Hecate as she gives me so much troubles but the name was already taken. Originally she was conceived to be a super cheap Space Shuttle and easy to access in a new career. For it the boosters were made of Thumper, but they were absolutely incapable to kick her to a good altitude before running out of fuel. 6, 8 even 9 Thumper offset into each other on both sides still were unable to made it... and the low launch cost which was one of the reason supporting the project just explode (it did reminds a true story). So absolutely disappointed I opted for the Kickback and a total remodeling of the craft, changed the vertical stabilizer, placed more fuel inside the Orbiter. This made it more light and performant but still a test flight was needed... The climb is surprisingly smooth, the whole system being just a bit sensitive during the SRB last seconds of operation. Once jettisoned the orbiter and its External Tank recover their good control. The main problem appeared once close to the circularization altitude. The O.M.S imitation is consisting of just two Spark small rocket engines, those are totally underpowered for the mass of the orbiter even to start the maneuver about 2 minutes before the T time. The unique solution being to keep the E.T and start the maneuver with S.S.M.E Thud. For an Apogee of 140 km those are absolutely able to complete it with even some fuel still available in the tank, so I used to shut them down and eject the tank when just a 100 m/s are still needed and complete the maneuver with the O.M.S. At this point around 900/950 m/s of dV are still available. (Four Sepratron will ensure a quick clearance off the fuel tank) Once in orbit at 140 km the target was the traditional space station orbiting at 200 km : The whole docking maneuver is simple with four RCS pods being placed around the CoM. Then I don't know why but the X-26A remained abandoned for almost a year before finally returning to on the surface. Once again I overshot the KSC. The unique solution was to land on the old island airfield. Finally, what was supposed to be a simple system to ensure the transport of four souls for a very low price became a real luxury, costing more than 50 000. But it remains fun to control.
  11. Hello Kerbal Students! When was the first time you guys played KSP? The first time I played it is in November 2015 1:00 P.M waiting for the game to download. A few dozens of minutes it downloaded but then I had to go to my gramma's house. Later that night I played til it was 2:00 am becuase it was so good man!
  12. I have an idea to make engineers much more useful! What if you would create a new storable resource called "parts" or something along those lines that engineers could use to build in space! That would make engineers very much useful in space stations or even rocket creation in space to make more advanced rockets to go to different parts of the kerbal system! I hope you will consider my idea!
  13. I wonder does is possible to go into space with small g-force ?
  14. Hello all, i would like to ask for space nerds to sign up for this non-profit organisation. i came here because i know that quite a lot of you are space enthusiasts and want to make everyone love the idea of space travel and space in general. This is an non profit organization so we do this because it's our passion to make people reach further than earth. There will be positions that you will need to sign up for because i think this will be the best way to make things work out. you better hurry because there are only 15 positions in total The position you can apply for is: research and posting-5 left account management-2 left Community engagement-5 left Devs-3 left Baselines (don't bother signing up if you cannot meet these requirements): You must be active (at least once every 2 days) You must not complain if you get kicked out of the organisation(there will always be a reason whether it's because someone better than you signed up or you are not following the rules). Research and posting: A pretty simple job because all you do is do research on some interesting posts and post them. Requirements: Have a good knowledge of all things space and be able to make your posts stand out from others. Account management: Manage all account activity and delete anything inappropriate. more will be coming soon but i will need to know people are interested or not and if they are willing to participate.
  15. amature therory proposal. BLack holes spinning through empty space until colliding with uncombined gases causin rapid heating resulting in the formation of new galaxy.
  16. So I was playing ksp the day it was updated to 1.2. What actually happened was I was in the middle of an Eloo mission, returning to the "mothership" in LEO with the lander from the surface, and upon entering physics range and getting close to the main craft, the main craft exploded and seemed to come off the rails in the most fantastic-ly horrible up-close way. (Edit-forgot about this part) The camera then broke away from the craft and began to move through the planet Eloo and came out the other side. I was forced to restart my computer. I had never experienced this before with my short list of mods that I would normally use in 1.1.3: KAC KAS KIS KER MJ2 Atmospheric Trajectories Distant Object Enhancement Lights Out Claw's Stock Bug Fixes Scatter CKAN When I restarted the game again (I have it on steam) the game restarted in version 1.2. I did not make a backup of my 1.1.3 main save. I ran the game and loaded the most recent save at the time, which was a quick save of when the landing craft touched down on Eloo's surface, but chose to just play around a bit with jets for a few days and not do/check on anything else while mods were getting updated. My memory is fuzzy on whether or not I remember seeing my one and only station in LKO (altitude at 240km, named SS2) at the time. 2 day ago from writhing this I went to the orbital map view in the tracking station and was unnerved to find my first station around Kerbin, SS2, gone. Luckily I don't think I had any kerbals on the station, or a ship docked to it, but it was large, and an important fuel depot that had actually did have 2 very small "tug" probes for moving around orange jumbo tanks for refueling. Here is a picture of it, it looks like a giant cross but in this photo has 2 large interplanetary ships connected to it in this instance; I don't have a better screen shot of just the station: http://images.akamai.steamusercontent.com/ugc/318999100688266840/7F512B3EDB3A6E489C86B1A546336E2AC666C8CB/ Additional Details: Currently I am running only KAC, KAS, KIS, MJ2, and Atmos Traj. MJ2 is the only one not officially updated to 1.2 out of the mods I'm currently running. If there are any other craft missing in my file I'm unaware of them. I am certain beyond a reasonable doubt that the station is missing; in the tracking center it only lists 2 stations, both in Jool orbit, and not 3 anymore. I have had craft (that sadly had lots of crew) go missing way in the past in older versions, around 1.0 time. It's the reason most of my kerbals have died lol, first they were reported MIA, and then KIA upon reloading the game. I didn't see any labeled MIA in the space academy, so I've assumed I didn't have a kerbal chillin on the station This save has been around and was created soon after 1.0 was released Here is a copy of my quicksave where I just landed on Eloo, the last time I believe the station was still in existance: https://www.dropbox.com/s/y0gx99pld7zx41u/quicksave.sfs?dl=0 Here is a copy of my save when I noticed something was wrong: https://www.dropbox.com/s/wzqf4u6drqtrwi6/what ss gone.sfs?dl=0 Here is a copy of my logs: https://www.dropbox.com/s/kay6r5ocnb3ohs8/output_log.txt?dl=0 If I can think of anything else I'll edit it in here My system specs: Windows 10 64bit KSP: Steam i5 4690k OC to 4.5Ghz 2x AMD HD6950's crossfired 8gh RAM 480gb SSD If you have any questions or need more information please let me know; thank you in advance for any assistance!
  17. How many of y'all went to every place in the Kerbol System? Reply if so.
  18. Anybody have a Orion Spacecraft I could use?
  19. Hello everyone! Just a disclaimer before I write: I know game development is hard (I'm part of a game dev team myself) but I love giving suggestions and feed back, so that's why I post a lot in this section :P. My suggestion today is to improve the Kerbal Solar System a tiny bit today, and other things that I think would be awesome in the game. Add bigger asteroids that spawn randomly in Kerbol orbit (ones we can orbit, such like Bennu and comet 67P) The gravity there would be enough to have Kerbals walk on it. A sample return capsule to return experiments without returning the full craft. It would be a 1.25M part, with a parachute, the space for 2 experiments, and a little RCS for orbital corrections. Add another star system to the game, one very far away. (It doesen't have to be a big star system, but maybe a Binary with 2-3 planets and a moon of some sorts. With the new star system you need a warp drive, or the ability to go at a percentage of the speed of light. It would take a fairly long while to get there, talking an upward of 20 In-Game years, depending of course on the speed you're going. The Kerbals have invented the warp drive, and can go to a new star system, that means more science, and wasted science is...well wasted, so adding more futuristic parts such as very high reliability high ISP engines, with one major downfall, but isn't one so bad that makes the game unplayable. More powerful solar panels, etc. etc. Underwater Exploration. Seriously, water is cool and all, but we need some sort of boats and submarines, as well as some underwater easter eggs and geography. As in, maybe theres an underwater trench on Laythe or something. Either Revamp or Remove Dres. It's an extra science load, but it's a fairly boring dwarf planet. Make it have more geographically appealing features. I know there is a mod that revamps dres, but it should be in the base game. Give Rovers and Space Stations a purpose apart from experience and vanity. You could make it so that Kerbals will perform things better in EVA while experimenting in space stations. Rovers could be able to explore certain kinds of areas better. Make space stations have maintenance. I'm not the type of person to make things super realistic (although I do like a little element of realism) but Space Stations are not realistic at all. Space Stations should occasionaly have problems that would need to be fixed, like an oxygen leak or something. If not fixed, the space station segment will break off. A little bit of micro-management would be nice on Space Stations, even make it toggolable if possible IVA in command seats, or a first person mode. One other suggestion that people would like to be implimented but doesn't matter if it's not, is EVA'ing inside your bigger Capsules and Crew parts. It's not important, but it would add a nice little feature to the game, for giggles. Anyway, thanks for reading and let me know what you think. Also Squad, you're doing awesome work, and I wish you all the best!
  20. http://www.mycockpit.org/forums/showthread.php?t=30868
  21. This idea has been in my mind the past few days, and as someone who is not the best at math, I decided to see if my fellow forum members could help me out. I know that you can see the ISS if the time is right, although I realize what you are really seeing is more of the reflection of the sun. So my question is: let's say some company wanted to put a giant billboard into a safe stable orbit (that orbit hopefully you guys can help me figure out) how big would this billboard need to be so that someone standing on earth could see it and feasibly read what is being advertised? The second part of this question. How would one go about making this? What kind of materials would most likely be used? Would it be more reasonable to snap it together over the course of years? Or would you launch up a giant banner and unravel it? How would you maintain that the advert is facing towards the earth? And how would you eventually get rid of the giant billboard? So far from what I can figure out. I would think some sort of lightweight canvas would be the best way to go. Perhaps multiple launches of somehow stitching these giant pieces together. However, in terms of size, cost, safety, and so on. I have no clue. Would love to hear some feedback. Interested to see what you guys can come up with. - AtomicSnails
  22. I'm working on a cubesat project which will be powered by a RPi Zero. If anyone could guide me as to how I would go about this I would greatly appreciate it. I'm currently working on initial research and how the cubesat itself would be constructed, electronically powered and how it would be programmed. Finding this much harder than I anticipated. This project was partly inspired by KSP so I thought I would post here. I thought this is not an easy task but it could prove to be a fantastic learning tool.
  23. Atto and Pico-class Sub-Capital Ships These ships are lightweight escort vessels designed to pack a punch, and have strong armor. Both of these ships have no launchers included, but can easily be launched with custom designs because of their light weight. These ships offer great escort to capital ships, anti-subcapital capability, escort of logistics vessels, armed communications capability, and fighter deterrence. FR-01 Atto-class Frigate 2,823 m/s DV .09 TWR 18.978 tons 201 parts An optionally manned scout ship equipped with a strong punch: 4 unguided short i-beams that can launch simultaneously. These i-beams can subdue lightly-armored sub-capital ships and fighters.It's also very well armored, with wings over structure, and a spine similar to the Frontier-class. Imgur Album Action Groups Download Link(Atto) CR-01 Pico-class Corvette 3,091 m/s DV .08 TWR 23.257 tons 248 parts An optionally manned scout ship equipped with a big punch: 4 unguided i-beams that can launch simultaneously. These i-beams can subdue lightly armored capital ships, other corvettes/frigates, and fighters. It's also very well armored, with wings over structure, and a spine similar to the Frontier-class. Imgur Album Action Groups Download Link(Pico)
  24. So does ANYONE remember the VERY old days of KSP, when every explosion was basically napalm and the space center had palm trees? It seems like most of the current players are either people who are obsessed with Delta-V numbers, or total noobs that just make a plane and manage to make it into an orbit with .5 eccentricity. There are very players left that I can find that aren't hardcore or just bad. I mean, Grand Tour missions are cool and all, but the KSP dev team has added something to destabilize the way people used to play the game: They have added all of these heavier and heavier boosters, with more and more efficient engines, but no new planets or moons. We have enough Delta-V with these new things to go interstellar, but the dev team hasn't yet added anything past Eeloo. Sorry if I am being a bit ranty and insulting. Like, if spent enough time, I could easily build a Grand Tour craft. But, I find it more fun to land a rover on a planet than a manned mission, in my opinion. Even though I have had tons of Duna missions, sunrise on another planet still amazes me in KSP. So why has the spirit of exploration and wonder gone over to the spirit of sounding accomplished and having large amounts of Delta-V? I mean, I still only use basic rockets, just because the acceleration feels more exciting than any ion engine. It still makes me anxious when I see re-entry heating lighting up my heat shield, even though I have gone through hundreds of re-entries. No matter how many parachutes I deploy, it will always relive me to see the g-meter rise and the chutes grow wider as they fully deploy. So what I'm saying is, why act like going to another planet is a routine thing that you get a little picture badge for when you can be thrilled by dust kicked up by your engine as you land on an alien world? Why settle for a tiny blue glow when you can see the trail of flame and smoke from a rocket? Why go for Delta-V when you can go for a craft that makes you happy? So put the wonder and adventure back in KSP!
  25. Is there a mod that disables music and sounds in space? (not in: Tracking Station, at KSC or at Main Menu). Please help.