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Found 49 results

  1. SpaceX Pack Includes: Falcon 1 Merlin 1Ci Kestrel Falcon 9 1.0 Merlin 1C Merlin 1C Vacuum Falcon 9 1.1 Merlin 1D Merlin 1D Vacuum Falcon 9 Full Thrust / 1.2 Merlin 1D+ Merlin 1D Vacuum+ Even more powerful Merlin's than the 1D+', SpaceX wants to increase thrust of those even more Different textures (Used, black legs & black octaweb, etc) Falcon Heavy Alternative colour sheme Interplanetary Transportation System (ITS) Raptor (surface, vacuum) Ship Booster Landing Zone 1 (LZ-1) Of Course I Still Love You (OCISLY) and Just Read The Instructions (JRTI) Various payload fairing textures from real missions ABS-3A/Eutelsat 115 West B America AsiaSat 6/Thaicom 7 CASSIOPE DSCOVR Orbcomm OG2 SES 8 Thaicom http://imgur.com/a/oPiFw Requires --- Recommended/supports: Texture Replacer , MechJeb2 , Trajectories , 64k (solar sytem rescale mod), Firespitter (Plugin) , Launch Towers Pack KSP Version: 1.2.1 Version: 4.0 (Released December 4, 2016) Download: Spacedock Realism Overhaul configs for Falcon 9 "Full Thrust" are made by user @ReventonHawx and can be downloaded here Real Plume Configs are provided by @Hysterrics and can be found here Atlas Pack Includes: Atlas V Rocket 400 & 500 series (3 Payload fairings for each version) Centaur with RL-10 Payload interfaces (C13, C15, C22, C25, C29, A937S, B1194) http://imgur.com/a/3qlH3 Requires Old School Fairings , BD Animation Module Recommended Editor Extensions KSP Version 1.1.3 Version 2.0 (Released September 9 2016) Download SpaceDock Realism Overhaul configs are included in the RO mod Real Plume config provided by @Hysterrics , downloadable here License All rights reserved
  2. For clarification this would be Kerbin Orbiter's space program however that save is corrupted and well I've done two saves on that one so this is the third save ive added a few mods, removed some aswell, most notably RT because KOS refuses to do anything with RT installed even with a connection BREAKING PRESS RELEASE! so are you planning to go to Duna? KSEA-"yes we are we plan to go to Duna by the end of the decade" will you be using falcon heavy? KSEA-"no we won't we will be unavailing the rocket in around 10 days all I can tell you is it's HUGE" woule you take it to the Mun and/or Minmus? KSEA-"we will take it to the Mun but not Minmus because Minmus doesn't have the gravity" info: Currently the KSEA is working towards a recoverable rocket (this is the time i show you my code) Launch vehicles how to get involved Scheduled launches: Mission: Kerbinorbiter sat One objectives: Launch the satilite into orbit Secondary objective: Safe splashdown in the ocean Updates: we are now constructing a space station, i will also put the save file for downlaod every fortnight (two weeks) mod list incase you want to create a module for me video versions (release one soon!) https://github.com/Kerbinorbiter/KSS-expeditionary-missions/releases
  3. It appears the SpaceX thread has been merged with the blue origin and Orion thread (?!), so I thought I would take it upon myself to start a new SpaceX thread. Here it is... The NROL-76 launch is scheduled for the 30th of April, and the static test fire completed.
  4. I made a SpaceX's Falcon 9 launch simulation with the deployment of a dummy satellite and the recovery of the first stage on the drone ship. I always love seeing the lives launches from SpaceX and I just wanted to do it in KSP so we can see it from a better angle. I used some mods like : - SpaceX Launch Vehicles crafts - Environmental Visual Enhancements - Distant Object Enhancement - Stock Visual Enhancements - PlanetShine - Camera Tools - MechJeb
  5. Hello people of Ksp! I've been think about spacex lately, after there acheivment of landing used boosters, as well as re-using them. Do you think that spacex will make it to Mars by the time they want to? Why or why not?
  6. THIS MOD HAS BEEN RELEASED! CHECK OUT THE RELEASE THREAD HERE SpaceX Interplanetary Transportation System! With realistic sized parts (aka massive), accurate mass (launchpad might explode occasionally) and other stats as close to SpaceX presentation as I could get. Now you can colonize Mars SpaceX style. Intended use for this mod is going to be RSS/RO, because it is obviously overpowered for stock Kerbol system. It took me a lot of time to model these parts and even longer to make them work properly, so I hope you will enjoy and provide feedback, because it is very much needed! DISCLAIMER: This mod is absolutely overpowered for the stock game. The engine performance and ship stats are as close to their real counterparts as I could make them, and as of now it works just fine in RSS with FAR and RealHeat installed. You don't need RO for this to work 'realistically' in terms of performance, except the fact that the fuel is not right (liquid fuel/oxidizer instead of liquid methane/oxygen) and engines don't suffer from ullage and other great features that RO brings. DeltaV stats, Isp, masses and all related parameters are nevertheless more or less correct. Currently in development Internals RSS/RO configuration for proper fuel usage - partly done, files on Github ISRU Backwards compatibility for 1.1.3 (for RSS and RO) - compatibility done. Config files for stock KSP Proper configuration for the landing legs Engine heating animation (I totally forgot about them) Split body flaps for the ship Imgur Album - more pictures. Downloads: Spacedock Curse Github - extra configs for RealPlume and SmokeScreen, also WIP configs for RealFuels LICENSE: All rights reserved. If you want to use models or textures from this mod, just ask. It's the second mod ever and therefore there are many, many sharp edges and strange solutions. Some parts might summon Kraken, so be warned. This endeavour turned out to be far bigger than I ever expected and I have certainly underestimated the complexity of such operation. Development will be slow because I have learn things on the fly, but if you would like to help with the development, please contact me. In any case, I hope you'll enjoy the mod and please share some screenshots!
  7. I'm happy to share with you the first public release of this mod. Most of the parts are done and ready to use and you can now properly replay the Mars colonization mission in KSP. IMPORTANT NOTICE: This mod is absolutely overpowered for the stock game. The engine performance and ship stats are as close to their real counterparts as I could make them, and as of now it works just fine in RSS with FAR and RealHeat installed. You don't need RO for this to work 'realistically' in terms of performance, except the fact that the fuel is not right (liquid fuel/oxidizer instead of liquid methane/oxygen) and engines don't suffer from ullage and other great features that RO brings. DeltaV stats, Isp, masses and all related parameters are nevertheless more or less correct. PARTS Crew Transport Ship with 4 crew and 100 passenger capacity. Tanker Ship for orbital refueling. Reusable Booster with attachable fins and gridfins. Built-in decoupler, probe core and antenna. Dedicated shielded side docking port. Matches stock senior docking port. Raptor engines for atmospheric and vacuum use. Ship landing legs Deployable Gridfins that act as control surfaces and airbrakes Booster fins Solar Panels, RCS etc. FEATURES Booster has a built-in decoupler for stage separation. Built-in docking ports can be activated in config files (as an alternative). Currently uses Liquid Fuel/Oxidizer mixture but with correct masses for the ship and booster Engine Isp and thrust are set to values given by Elon Musk in his presentation All sizes are as accurate as I could estimate Ship and booster masses are as specified by Elon Musk. Raptor engine mass is estimated based on Merlin mass Tested in KSP 1.2. Backwards compatibility for KSP 1.1.3 and some extra config files for RSS are available on GITHUB Landing legs are missing landing leg module. They are still animated and act as landing legs, and are by default activated by Gears action group. They cannot overstress. CURRENTLY IN DEVELOPMENT Internals IRSU module RSS/RO configuration for proper fuel usage - partly done Configuration for stock KSP that is not game-breaking Split body flaps for the ship VIDEOS! A quick video I made how to assemble the ship: Kottabos review: DOWNLOADS: SPACEDOCK CURSE GITHUB - Backwards compatibility and extra configs are available here. DEVELOPMENT THREAD is where all the important updates and future features, as well as current issues (there are some) are discussed. I hope you will enjoy this mod! It took me a long time to (sort of) finish and I wasn't even sure if I could do it. Because of that, I'm even more excited to share it with you! A big THANK YOU to Marcus House for the support and testing, as well as config adjustments!
  8. One of the things Elon Musk said in his September 2016 speech about the ITS was that the cost of getting to Mars is essentially infinite right now. In his powerpoint, he put it at $10 billion per person. Now, the logistics of the ITS aside, I wonder how accurate this is. How much WOULD it cost to get humans on Mars? What are the different cost breakdowns of different approaches, and which mission configuration would be best? And, most importantly, what happens if we Kerbal it? The challenge is to send a few Kerbals to Duna, using only currently-available propulsion methods, with enough supplies to live on for the trip, as cheaply as possible. Rules: Propulsion. No nukes and no airbreathers. SABRE isn't up and running, and NTR isn't likely any time soon, so your propulsion needs to be chemical only. No ion engines; we need to assume you're running against some kind of a deadline. ISRU. Nope, sorry. We can't wait around on Duna forever. Payload. Send up to 12 Kerbals to the surface of Duna and bring them back to Kerbin. But they need consumables, right? Let's be very Spartan and say that they each need a total of 0.2 tonnes of food and other consumables for each leg of the trip. You can pack that extra payload any way you want; that's approximately two Science Jrs per Kerbal, and you can ditch up to half of them (they're empty, after all) before you enter Duna's SOI. Prop transfer. This is not only permitted, but encouraged. I highly recommend it. Reuse. Recovery of components is encouraged by a cost reduction as outlined below. Scoring. Your total score is the total mission cost divided by the number of Kerbals you actually land on Duna and return safely. Kerbals which stay in Duna orbit do not count, and dead Kerbals do not count. Any recovered components (reusable launch vehicles, etc.) are counted at 30% of their full cost. You do not have to include the cost of whatever you use for dry mass payload for consumables. The winner is whoever has the lowest score. Mods. No part mods and nothing that would affect scoring, but anything else is fine. I only have the Demo, or I'd make my attempt, but obviously this can be done. I'm mostly interested in seeing HOW it is done, what mission architectures are used, and so forth. Good luck!
  9. What do you think, guys(from Squad too), about add Grid Fins for more realistic stock reusable (mostly) rockets and Super Heavy Landing Legs for Heavier Landers?
  10. I am a stockalike mod player and I saw the reveal of the new Dragon V2 and wondered, "That would be cool to fly in KSP." Then LazarusLuan made one for LazTek and I saw how awesome it was. As much as I love it, I felt that it was lacking the stockalike feel to it since it's more of a replica. Well now I am making a mod that will include various stuff from SpaceX and other cool stuff that is stockalike. Video by @kaue4arp10 Video by @Kottabos Current parts Rodan command pod, heatshield, and trunk. It also has a nice IVA included. (Dragon V2) Staub control block, fuel tank, and OCS. (LADEE) Ghidorah 9 fuel tanks, second stage engine, first stage engine, legs, grid fins, and decoupler (Falcon 9) Gigan pod, heatshield, shroud, trunk, solar panel, solar shroud. (Cargo Dragon) Igel probe (Hedgehog probe) Paneer probe (New Horizons) Mothra probe (Rosetta) Pill probe (Philae) Planned features Roadmap Known issues None so far Required Mods Kerbal Reusability Expansion Recommended Mods RealPlume Stock Configs A special thanks to Beale for teaching me the basics of modding, Nertea for making the awesome curved solar panel plugin, and many of you awesome community members! Changelog: Enjoy the mod? If you want, feel free to leave a donation to buy me a coffee or something!
  11. Hey everybody! In the Science & Spaceflight subforum and over at NSF, I've been discussing a proposed reusable methalox upper stage for the Falcon family as a precursor to SpaceX's ITS programs. The Air Force has already given SpaceX funding to develop a methalox upper stage, so this is something that's quite probable. In the Ideas for a fully reusable launch vehicle thread, I outlined a 4-meter-wide biconic spacecraft with some pretty cool capabilities. By the numbers: Dry mass: 11.07 tonnes Propellant type: subcooled methalox Propellant mass: 141.5 tonnes Main propulsion: 2x development Raptors Auxiliary landing propulsion: 8x pressure-fed methalox thrusters Main propulsion thrust: 2,291.6 kN (vacuum only) Main propulsion isp: 381 s (vacuum only) Auxiliary propulsion thrust: 736 kN vacuum, 688 kN SL Auxiliary propulsion isp: 326 s vacuum, 305 s SL TPS: PICA-X It's fully reusable. EDL on Earth (or Mars) looks like this (taken from the Mid-L/D NASA MAV concept; not representative of vehicle design): As shown in the mockup, the landing thrusters are covered by TPS-equipped panels; these actuate on landing to serve as landing skids/legs. Split flaps or other control surfaces can be used for control during re-entry. This upper stage serves as a drop-in replacement for the current Falcon 9 upper stage and can be launched on Falcon 9 FT or Falcon Heavy. By my estimates, it should be able to outperform the current upper stage for F9 and FH while reserving plenty of propellant for landing. The wing extensions are symmetric in two planes and come out from the body not unlike the ITS winglet extensions, as shown loosely in this rough sketch of a launch on a Falcon 9 Block 5 first stage: I would love to build this myself and simulate flying, etc., but I only have the demo and I don't have RSS or procedural parts. If anyone has RSS and procedural parts and would love to take a whack at building this, I would love to see the finished product! It would be really cool to see simulated EDL on Earth, the Moon, and Mars. Can't give you anything for it other than mad props, but if you've got the time, I'd really be thrilled to see. I think a few other people would as well.
  12. Where does everyone think space flight is going, and who do you think is the future of space flight is gona be? Btw, feel free to comment more company's to add to the poll.
  13. Wow, Elon Musk wants to go to Mars! Wow, he made a rocket plan that can go there! The ITS. Oh boy. Where do I start. Elon Musk is a pretty genius buisnessman. But he's not a scientist, or engineer. Neither am I. And for SpaceX, that's been a pretty good thing. The Falcon 9's relative simplicity and lack of (yes, it's not innovative- everything on the rocket has been done before, fight me) innovation has cut costs to unprecedented levels. The ITS I've been wanting to make this thread for a while. But now that SpaceX fanboyism has probably cooled down, maybe people will actually listen to my concerns. There are 2 big problems that automatically stick out when I see this rocket. 1. NO ABORT SYSTEM Yes, it has a 2nd stage that 'can' be used as an abort stage, but that's a horrible idea. The 2nd stage is the stage that has to do the MOST IMPORTANT burns in the mission. The ones for landing, for example, that can't be aborted. It has to fire multiple times and do course adjustments. It's already under massive stress from constant re-firing. Worse, it's vulnerable ITSELF to failure. Remember that one time when the Helium tank in the 2nd stage blew? Thus, if the 2nd stage fails, you're screwed. No one else uses the 2nd stage for an abort system, because the entire point of an abort system is to be separate from the rest of the rocket system. There's also the fact that it may not have enough thrust in a pad explosion to get out quickly. 2. Too tall for landing. It's height-to-width ratio is comparable to the F9 1st stage (WHEN THE LEGS ARE SPREAD OUT), more than anything else that lands today. That is fine for an unmanned system, worse case scenario, you're going to lose a stage. But something that's fairly unstable in design is not a good idea when landing with humans on another body. Even Mars One uses landers that have a height-to-width ratio similar to Soyuz. NASA's Altair and DRM Mars are much wider when their legs are spread than they are tall- meaning they have a natural stability. Also, the ITS is top-heavy on that final Mars landing- its propellant tanks are empty 3. (BONUS !(lol)) The Heat Shield As we all know, this is a major issue. Sure, the Shuttle survived 4 times when it reentered from Earth's atmosphere when it's shield was holed up- but it failed that one time. It was a pretty unlucky hit, that foam strike. And you're going to be in deep space for at least 12 months, minimum. A strike of some sorts is an inevitability... And that shield needs to be used 3 times during a mission- none of which can be aborted. You could fix this with a covering, but that one covers the first 6 months TO Mars. What about the final aerobrake to Earth? It's more dangerous than anything else, since Earth's atmosphere is so much more dense, and it's coming it at MUCH faster speeds than Columbia in 2003. A hole that might have not been a big issue for the Shuttle could become a major failure point for the ITS on that essential final brake. And no, the ITS probably does not have the fuel to propulsively enter Earth Orbit. I'm not sure how much the aerobraking in Mars lowers the landing Delta-V, but I can safely assume the amount needed is MUCH lower than that needed to Enter Earth Orbit. And the engines probably aren't good heat shields at these sorts of speeds. Their cone shapes concentrate plasma at their tops. The dust storms probably aren't a big deal though, thankfully, due to the dust's low energy. And that doesn't account for the fact it's carrying 100 PEOPLE. If a mars Landing fails, and all the crew die, compared to the 7-man Shuttle disasters, that's a SPACE GENOCIDE. The Public would lose trust in commerical space, and Congress would probably nationalize all US Space operations. All of Elon Musk's work to build SpaceX is now in vain. Not only that, anyone trying to do the same is now MASSIVELY HAMPERED. Every time one proposes a commercial Mars landing, people will turn to the ITS disaster, in the same way people turn to Hindenburg with Airships. Thus, everyone loses. Let's remember the story of the Turtle and the Hare here. We aren't going to win by simply 'jump-stepping' to Mars. It's not the year 1700. People send people to space with the full expectation they will return. If they don't... well. Look at the history of NASA's plans being demolished by Challenger, Columbia, and Apollo 1. For the record, the Shuttle was supposed to fly until 2030 until Columbia.
  14. Dragon Rider (Originaly By cBBp) I'm porting this modpack to the latest KSP version. Most of this is updating the node attachments, flipping the y angle. There's other problems. Download: <link deleted while waiting for written explicit permission from cBBp> Links: Original link: [http://forum.kerbalspaceprogram.com/index.php?/topic/24217-dragon-rider-capsule-023-21414/] Mod Support: * Lazor * Kerbalism * TAC * MechJeb * CTT INSTALL: Unzip into your main KSP folder, delete old versions before that. Have module manager already installed. CONTENTS: * Dragon Capsule * Trunk * Solar Panel Covers * Nose cone NOTES: * none Changes * fixes for KSP 1.2.2 * added mission flags * updated buoyancy profile * updated COL profile * techtree integration * editor search and category integration * generic docking node fits normal and jr clampotron * emergency fuelcell if power drops below 10% * integrated heatshield and insulated capsule * science container and crew report * integrated transmitter CREDITS: * cBBp for original setup LICENSE: https://creativecommons.org/licenses/by-nc-nd/3.0/us/ This pack is originally made by cBBp. This licence does not forfait any original licences. SCREENSHOTS: http://imgur.com/a/isypC
  15. Ok, so we're building this giant rocket to send lots and lots of people to Mars and beyond. Let's say Elon Musk's plan works out and we get humans to Mars' surface safe and sound on this thing. They've aerobraked and landed without a hitch, and everybody's ready for the historic first step. But how do they get from the living space thirty or forty meters above the ground to a position where they can step off and put their feet on the regolith? Is there a ladder? A staircase? An elevator? A big pillow to fall onto? I can't seem to find anything even in cutaway diagrams like this one: Does anyone know where the exit is on this ship?
  16. There's pretty clearly a large scorch mark below the engines, and now that SpaceX will be recovering F9s regularly, ASDS's will need to be constantly repainted. Any thoughts?
  17. Mother of god. Leak/rumor from the NSF L2 forum.
  18. I know, this should probably be a part of the SpaceX main thread, but I couldn't resist! T-3 hours to Elon's talk! A couple of handy links: http://www.veloenvivo.com/iac/eng.html https://www.reddit.com/live/xnrdv28vxfi2 Any of the links in the comments here: https://www.reddit.com/r/spacex/comments/54itnx/rspacex_mars_architecture_announcementiac_2016/ http://www.iafastro.org/wp-content/uploads/2014/04/IAC2016_FP_FULL-Doc_Sept201620_FINAL_LowResCHECK2.pdf (page 41) http://www.spacex.com/mars HYPE! Sad, looks like the virgin galactic thing isn't being streamed. Fingers for BO's being streamed.
  19. [Tested in 1.13] May I present the Space Xplosion ARV9 rocket. A SpaceX inspired stock rocket. It should work without any further mods, though automatic systems such as MechJeb or kOS are recommended for multiple reliable landings. Click for pics: Available in the standard lifting configuration, a light and a heavy variant. All use the same core boosters, with some changes to the second stage to adjust for the lifting capacity. As KSP does not offer concurrent missions or control it is recommended to launch initially to a 125km to 130km high orbit. This should give enough time for all manoeuvres needed between the stages. There are different possible flight paths for options on how to return the craft. If you wish to return stage 1 to KSC, follow this example first get the apoapsis is high enough. Then eject shrouds and separate stage 2. Immediately aim stage 1 back as KSC. You should have around 2 to 3 minutes before stage one "lands" with or without your assistance. Use this time to get a stable orbit. As time is vital, you may wish skip circularising at this point. Once you have a safe orbit, switch back to stage one and land... anyway you wish. If you wish to increase your payload capacity, you can instead land on a barge (I've not tried, it's hard!) or the next continent on Kerbin. At the 125km ballistic trajectory mark, you need very little fuel and time to adjust stage 1 towards your preferred landing spot. However, you will need to use the engines to slow down the descent, else the stage will burn up! But before that, you will have to switch to stage 2 and get it into orbit. You should be able to switch back to stage 1 before it even enters the atmosphere, so may wish to adjust the landing trajectory at this point. For stage 2 and the crew capsule, it is recommended to approach from a 75km or lower orbit, and keep everything behind the heat shields. Flipping the second stage requires some finesse, but is reliable. Advice welcome, as I'll be looking to do a redesign for 1.2 when the refined parts drop and they could do with more tweaking to keep everything stable. Advanced Return Vehicle craft file Advanced Return Vehicle Heavy configuration craft file Advanced Return Vehicle Light configuration craft file
  20. 2 hours ago SpaceX announced on their Twitter page that they are launching the first Red Dragon to Mars (to land) by 2018. According to Elon Musk's previous tweets, they expect Europa landings to follow, and other extra planetary landings in general. Falcon Heavy is also the confired lifter. More information will follow during the Mexico space conference this September.
  21. I was watching some videos the other day and come across a video of Blue Origin. It showed their rocket (Shepherd I think it was) and it said they were 'making history' by being able to reuse the booster on their rocket. And a year earlier, There were already Falcon 9's being reused. And I saw some representative of Blue Origin in the video (Or it might've been Jeff Bezos who owns Blue Origin) saying: "Yes, what SpaceX does is very similar to what we do." Even though their Shepherd rocket only went up into space and deployed its capsule then both come back down. So, Blue Origin trying to steal the credit for reusable boosters?
  22. This applies to any version, First make a dragon like Resupply craft. And then make a fully reuseable rocket, then: You must land the first stage and recover it(No parachutes(No drouges either)).Then land the 2nd stage from orbit(drogues are allowed on the second stage de-orbit/landing)and recover it.And then resupply a space station with the dragon like craft.Then finally land the spacecraft and recover it.(you can use parachutes and drouge chutes on the spacecraft).
  23. I was surprised to see this article: http://www.theverge.com/2016/5/1/11549456/spacex-falcon-9-heavy-launch-capabilities-weight-mars Long story short, they've re-spec-ed the Falcon 9 so that it can haul quite a bit more mass into low orbit. 22 metric tons versus the old 13 tons. And the F9-Heavy will be able to lift even more onto Mars. I know that most rockets operate with a good safety margin, but I'm a bit confused as to how they could have gotten this much extra out of it. Elon Musk's tweets say that they haven't' substantially changed the machinery of the engines themselves. I take this to mean that they're just pushing them harder, which would mean a higher thrust and maybe higher exhaust velocity? Does anyone have more data on the old specs and the new specs? On wikipedia it currently lists the Merlin engine as having 282 s at sea level. No idea if this is the new one or the old one.
  24. Hey Kerbals! I have finished my Duna Colonial Transporter, capable of taking 10 kerbals from low kerbin orbit to Duna surface and back, with USI life support. The rocket requires some infrastructure. Namely, it needs to refuel after the first launch and every trip in LKO by two rockets. Then, refuel in Duna surface for launch all the way to LKO (although some refueling might be needed in LDO). The duna refueling station will have all propellant already made and two Duna SSTO tankers by the time the Transporter arrives, so it's a pit stop really. However, I need help with the trajectory. How do I set up a trajectory that enables me to make a short stop and continue to meet Kerbin? I was thinking about launching it with an apoapsis a little over Duna's orbit, in order to intercept on the way up (from Kerbol), land refuel, launch, and return. But I'm having trouble with the return window. I don't want to have the Transporter waiting on Duna surface, as there will be a station there. Anyone have ideas? I will post a photo of all the transporter and infrastructure as soon as everything is ready.
  25. So... i found this video by "Russianvids" so i decided to make a video about it. My video: Anyway he made really dumb arguments saying and i quote "Look how you see this rocket pointed at an angle like parallel almost and somehow it adjust it's self and comes down for a straight landing give me a break" And anyone who has seen any SpaceX footage especially the Thaicom 8 video you can CLEARLY see the Cold gas thrusters or "RCS Thrusters" firing to adjust and angle itself in the right direction anyway watch the video i know my voice might be cringey i really need a new mic Note: I Don't know why but it is out of sync for some reason :/