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Found 254 results

  1. Hey, everyone, it's been quite a while since I posted a craft here, though as you have probably seen I have been working on some movie props (I really need a script writer). Anyway, I loved the look of the little Boeing XS-1 that got some media the other day. It's really hard to get the curved side square fuselage right but I gave it a shot. The payload can achieve orbit and the booster plane is landable. Though not both at the same time, because the plane never leaves the atmosphere. here is the clip of the planned XS-1 and then some pictures of mine. Edit: eh, it looks a lot rounder than what I remember oh well
  2. Ford Mustang Fastback 1968 Download link (KSP 1.3 only)
  3. Video was filmed using KSP 1.0.5 LAST CRAFT FILE UPDATE: 28 February 10:30 EST CHECK BACK FOR MORE CRAFT RELEASES TABLE OF CONTENTS 1) Raptor Aerospace History, Description & Personal Notes 2) SPH Craft File Download Links 3) VAB Craft File Download Links 4) Subassembly Download Links 5) Categorized Bulk Download Links 6) Frequently Asked Questions (FAQ) 7) Most recent update listings & future plans HISTORY Raptor Aerospace started out as just a showcase thread where I had around a dozen SPH aircraft posted as nothing more than screenshot eye-candy. After some repeated requests that I post some of my craft for download, I set up a KerbalX account and started doing just that. As my "fleet" of aircraft grew, I began to set up the naming conventions and look & feel of the thread as a Kerbal-verse technology developer. I began to publish proper spacecraft on KerbalX and my download list grew some more. By the time KSP v1.1 was released my craft file list on KerbalX passed 100. The designs in this thread were not just thrown together to look cool. They are meant to have practical KSP applications, and are thoroughly tested to ensure deficiencies in design are corrected before being published on KerbalX. Although I've been playing KSP since v0.13, I am not perfect. I continue to find small issues with my craft that I will update and republish. Some of these designs have been around for several years (ie, several versions of KSP). As new parts for KSP were developed and existing components refined, these concepts were updated or refined and then republished. Each has been flight-tested throughout multiple conditions, altitudes, airspeeds, fuel/payload amounts, etc. to find out where their limits are, and where they perform best. Although this started out being mainly focused on aircraft and spaceplanes, Raptor Aerospace now includes designs for all aspects of the game. TODAY This thread is a 3.0 version of my Raptor Aerospace showcase thread, which I started in November 2014 (KSP v0.25). All of the craft here are built/designed within the stock aero model, and all are 100% stock. While most of my designs are influenced by real-life aircraft, spacecraft, or concepts, they are not meant to be replicas. The craft are built to imitate function over appearance. If aesthetics can be implemented as well, that's a plus, but not to the extent it compromises functionality or significantly hinders performance or efficiency. To browse for a craft file, expand the primary spoiler drop-downs (SPH, VAB, or Subassemblies) and then continue to work your way through the "catalog tree" until you find something you'd like. Then click the hyperlink below that craft file image and it will redirect you to the appropriate KerbalX page to download that craft. ________________________________________________ Personal Notes I'd like to thank @katateochi for his administration and maintenance of the KerbalX website. It's a user-friendly, fan-driven site that allows community members to exchange craft files for use, modded or stock. If you're an avid user of the KerbalX site, please help support it by donating via links on the main KerbalX page. For additional entertainment, here's some other videos I've produced: Landing the Shuttle | Red Planet Rivals | KSP - The TV Show | Elon Kerman's Reusable Rocket | Take Flight ________________________________________________ Space Plane Hanger Section ________________________________________________ Vehicle Assembly Building Section ________________________________________________ Subassembly Section ________________________________________________ Categorized Bulk Downloads Section ________________________________________________ CHECK BACK FOR UPDATES ON DESIGNS AND NEW CONCEPTS IF ANYONE HAS SCREENSHOTS OF THESE CRAFT IN ACTION, FEEL FREE TO SHARE THEM HERE ALONG WITH STORIES OF SUCCESS, GLORY OR FAILURE ________________________________________________ Frequently Asked Questions (FAQ) Q: Will you make craft X or modify craft Y to have feature Z? A: Craft that are shared here are made for my use in KSP, but everyone has different building and play styles. If you want an SSTO spaceplane with an LV-N engine on it, it's too easy to throw one on there yourself. I don't take craft requests. If you have a craft request, there are already a number of experienced KSP builders on the forums that do take requests. However, I don't have the time or motivation to be out-sourced. Q: How do you make the brochure-style graphics for each craft download? A: I start by taking screenshots using Kronal Vessel Viewer, then do all the rest manually using Microsoft Paint. Simple and easy. Q: You have too many craft to download, how can I get all of them without dedicating an absurd amount of time clicking away on KerbalX? A: You're in luck! @katateochi (who runs the KerbalX website), was kind enough to implement a new feature to enable downloading an entire hanger of craft files. You can find links to groups of craft in the Categorized Bulk Downloads Section just above. *Three more download links are coming soon: all my SPH craft, all my VAB craft, and all my subassemblies. 3-clicks and you'll have everything in the catalog! Q: I don't understand how to use one of your craft. A: I try to be as informative and concise when making the brochure-style graphics that accompany each craft. They're intended to provide other users with basic information to the craft's purpose, action group settings, and other miscellaneous tidbits that hopefully clarify what went into the design. However, after reviewing the craft graphic there are still unanswered questions, feel free to post your question in this thread and I'll try to answer as soon as I am able. Q: One of your craft appears to not be working as intended. A: This is a common comment I see on KerbalX. First thing I'm going to ask you to do is try the craft out in a vanilla (stock only) install of KSP. 9/10 times a mod is altering the behavior of the craft or interfering with a designed feature. I am not without my mistakes, but I thoroughly test these craft in stock KSP before publishing them on KerbalX. Another reason may be using the craft in a different version of KSP than it was intended. I'm always happy to troubleshoot issues, but the first two questions I will ask are "Do you have any mods installed?" and "Which version of KSP are you running?" *At the moment, 1.2.1 and 1.2.2 craft appear to be interchangeable, so I haven't seen any issues. ________________________________________________ Most Recent Updates (Last 7 days) (None) Future Updates to the thread (Real-life job permitting) -----Short-term Plans----- - SM-series station module updates - A few small tweaks to the EV-4-series, the main thing being an increase in communications power -----Long-term Plans----- - An updated EV-5 'Drifter' (to be redesignated EV-5 Block 1); has a slight reduction in part count, and a slight increase in delta-V. - EV-5 'Drifter' Block 2 for inner system exploration; increased TWR and delta-V compared to EV-5 Block 1, but higher cost and lacking the ability to travel to Duna due to solar energy drop-off. - X-22 Supersonic STOVL Flight Test -----LONG, Long-term Plans----- Eve mission architecture (conceptual stage)
  4. HUMMINGBIRD Stock propellor VTOL/HTOL Gyroplane* * I've no idea what this would be classified as, so I'm guessing it's that. A stock, 106 part turbo-jet powered dual propellor VTOL with the ability to fly like a plane too, so you don't just fall out of the sky when you run out of fuel. FLIGHT It's really like controlling a normal jet-engined craft, no vessel switching and with so little engine wobble as to make a brave kerbal weep. Simply stage, engage SAS, throttle up and fly. She does have a slight tendency to tilt backward (the CoM really should be shifted forwards) but meh, it keeps you on your toes this way. In forward flight, you can switch off the rotor engines and fly like a plane but getting those rotor engines started again can sometimes be a bit temperamental! Give the plane a little shake if one or both of the rotors fail to spool up. And do it quick! CONTROLS AG1 Toggle forward engines AG2 Toggle forward engines dry/wet AG3 Toggle rotor engines AG4 Toggle rotor engines dry/wet DOWNLOAD Hummingbird.craft 164Kb Hope you have fun with this. If you've got any questions about the craft, I'd be happy to answer them, most probably at great length and ksp-nerdiness.
  5. X-Plane of the Day The collaboration series is back, and this time, it's a nearly 12-week issue of virtually every American X-plane from the Wright 1903 Flyer to the X-37 reusable orbiter, with extras! If you are unfamiliar with ___-of-the-Day type series, @Servo's Jet-of-the-Day is the origin of this format Specifically, this thread showcases the KSP replicas of contributors who signed up here: Temporary: There are still a few open slots---If you want to take on an Aircraft/Spacecraft, keep your thread traffic in the OPEN SIGN-UP thread. ABOUT THE ARTICLES: if you would like to write an article for your craft, you can. If you go this route, (1)Send it to me (PM's), or (2) tell me (in whatever way is most convenient) that you would like to make the post; I don't wanna steal 'likes,' per se. Articles should follow a loose formula: include basic info and a data table of the actual craft, everything else is creator's discretion. Current Contributors: @dundun92 @KenjiKrafts, @MiffedStarfish, @Munbro Kerman, @NotAnAimbot, @NorthAmericanAviation, @qzgy, @Servo, @swjr-swis, @TheEpicSquared, @Triop, @Yukon0009 To start things off, we begin with the first flying heavier-than-air machine From @swjr-swis November 1903: Wright Model 1903 Flyer Using knowledge of Otto Lilienthal's studies in lift and Samuel Pierpont Langley's studies in thrust production, brothers Orville and Wilbur Wright began experiments with a biplane kite in 1901 on the dunes of Kill Devil Hills and Kittyhawk, North Carolina to devise a method of controlling an aircraft, soon to be known as wing-warping. All three major points of flight---control, lift, and thrust---would come together on December 17th, 1903 to produce a 120 foot long (36m), 12 second duration flight of a heavier-than-air machine, the first the world would ever see. It would spawn unbelievably rapid development---almost 50 years later, mach 2 would be surpassed. The only conventionally controlled surfaces were those affecting yaw and pitch; roll authority was given by putting torsional stress on the wings, also known as "wing warping" swjr-swis' craft description: " EVA the pilots and walk onto the top wing above the command seats, they’ll be in range to board them. Stage to eject the separators that hold the prop rotors. Focus on each of the props and add full roll trim. Enable flaps (gear AG), set SAS stability, and stage to release clamp. She will lift off around 40m/s without inputs. (Optional: wait to clear the runway and stage to release the wheelbase). Flight is easy and stable (even without SAS, ~5% pitch down trim at cruising speed) but be aware that like the original, pitching too hard can cause her to flip over very easily. Happy first flight(s)." " The Kerman sisters, owners of a machinery factory near the KSC, inspired by some old faded blueprints of an ancient flight mobile found in a cave nearby the KSC, decided to test its airworthiness." Download Link: https://kerbalx.com/swjr-swis/Kerman-Flyer Tomorrow's Craft: Bell XP-83 "Airacomet"
  6. Recently @MatterBeam asked me to take care of his great Simple Construction mod. With my pleasure I accepted torch from his hands, so that his glorious work wouldn't be lost in time. Description: Hi. This mod aims to provide simple rocket building capability to stock parts. Download SpaceDock Special thanks to: @maculator, @taniwha, @Eleusis La Arwall, @Badsector, @cy-one for their contributions. @MatterBeam for creating this cool mod. How to ROCK! No extra parts No RAM usage Added functionality for the Mobile Processing Lab in the late game Simple, configurable and adds levels of depth to the gameplay without a learning curve Requires: Module Manager, Interstellar Fuel Switch Core (both not distributed with the mod) After testing out Extraplanetary Launchpads and Roverdude's MK/OKS, I had the idea of creating a simple, user friendly mod that would allow you to build rockets without taking a 200MB hit to RAM or having to juggle multitudes of resource pathways. If you know how to set up a drill, ISRU and a fuel tank for an Ore to Fuel conversion, then you should know how to build rockets. Changelog: Disclaimers: This mod contains @taniwha's Launchpad.dll and textures from his Extraplanetary Launchpads. License: MIT This work was previously Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  7. Hi all! After several long, long hours of flying, editing, blueprint preparation and mixing, here is my take on Apollo Kapollo 16. Funnily enough, it took me Kapollo 11, 12, 13, 14 and 15 to fine tune the 16th... I've tried to keep true to the actual spaceships as much as I could (well... I did not put any RCS on the LEM... my mistake ). Now I can finally come back to my career game Enjoy Snaky
  8. ReMeMber the KANTERBURY ! Ice Hauler from The Expanse; Stock Kerbalified. Oye Beratnas, Kanterbury be chowing A'rocks all cycle long. The SAS is pomang kaka so use your RCS for fine navigation, sass? Kewe to pensa? For the Earthers: This is a sort-of-replica-what-I-call-Kerbalified-version of the Pur'n'Kleen Ice Hauler Canterbury, from the series "The Expanse". While it's designed to look (nearly, but not quite unentirely) like the ship its based on, it is at The Expense of making the thing work reasonably efficiently in KSP. So, part count is a low, low 200 It's those damnable RCS ports. I've kept everything else to a minimum to keep that count down; there's plenty of room for improvements on this vessel if you've got a computer to handle it. This thing will probably accommodate at least four Class A 'roids, maybe even six but for now there's just two grabbers. I haven't figured out how I'll launch this yet, so for now you'll need to cheat it into orbit via the F12 debug menu or the still wonderful HyperEdit. This is a work in progress and at some point I'll have a launcher to go along with this craft. CONTROLS AG1 Toggle Clamps AG2 Toggle Drill AG3 Toggle Drill Harvesting AG4 Toggle Solar Panels DOWNLOAD Kanterbury.craft 238Kb Have fun, oyedeng!
  9. "X-Plane of the Day" is on the horizon! @Servo and I are at it again, but this time we're reaching out---to you! X-plane-of-the-Day is fairly similar to Jet-of-the-Day, found below, but with some additional elements A quick browse through the first page will show the post formula and general format of our(Mainly @Servo's) '___-of-the-Day' type thread In this new iteration of the format, we are reaching out to you, the enthusiast, for your quality replicas of American experimental aircraft, prototypes, and tech-demo type craft The roster can be viewed here: https://docs.google.com/spreadsheets/d/1pxbH4AyQhn62Rb5ZNawKfkscsO47rq4DhVh1xgbJJqY/edit#gid=0 Criteria: Aircraft/Spacecraft must possess, if possible, the same characteristics tested/manipulated/created in the real craft. Ain't no fun if it don't do what it's supposed to, now is it? ---More specifically, the main focus of the experiment, if any. The X-1 broke the speed of sound, the X-3 tested sustained supersonic flight but failed due to lack of thrust, the X-4 tested tail-less flight, the X-5 tested variable sweep wing geometry, etc. If there's some variation between your craft and the original craft, we'll overlook it to a point. This shouldn't be too hard. Another Ex.- The X-29 is a high-maneuverability test aircraft, defined by its design's inherent instability. (It should be noted that there is a great deal of leeway for flight characteristics---some are hard to model, like 'aero-elastic' wings.) Aircraft/Spacecraft should be aesthetically pleasing. It should resemble the real deal. If the real plane is ugly, the KSP model can be ugly, of course. Aircraft/Spacecraft must be stock! Aircraft/Spacecraft must be uploaded on a site from which anybody may have access to the .craft file. Ex. KerbalX.com Aircraft/Spacecraft are mostly of U.S. design/origin Two to four pictures must be used of the craft in the post, at least one of the real craft. A video is fine, as well. How to Sign Up: PM myself or @Servo with two to four examples of your works. We will evaluate what we see to decide if you make the cut. You could just post here, as well---If you want to show pictures, the WIP Design thread in The Spacecraft Exchange is a better place to show them. Consider spoilers! Keep communicating with us---we'd like to know that you know (We don't bite, either.) Your Goal as a Contributor: Create up to 5 craft to be featured in "X-plane of the Day" If a craft is not on the list and you really want it, post here or PM me (to avoid spoilers) and it will be added of it meets the criteria If you don't want to make the post in the thread, I will make an article for it. (Ex.- The SR-71 post in Jet-of-the-Day.) Myself or @Servo will write the articles, your craft will be linked to and showcased with pictures, etc. Note to Mods --- I put this here despite the proper showcase thread belonging in The Spacecraft Exchange when it happens. Move this around as you wish.
  10. Katyusha Rocket Launcher Truck KerbalX Craft File Here I've had this idea for a long time about connecting a lot SAS controllers and a claw in some manner in order to create some sort of stock hinge. I've finally gotten this setup to work nice and smooth. A grip of different wheels act as a nice cushy bearing housing for the weapons cylinder. In the above GIF you can see the setup process. Stage once to activate fuel cells and separate the craft, the cylinder separates from the bottom while the weapons rack separates and then re-attaches at the top ultimately creating two separate crafts. After setup, control from the probe core at the front to take proper control of the weapons rack. Make sure SAS is on or you'll have no control! As a unique feature, you can toggle the "Free Pivot" option on the claw in order to take advantage of free motion as the above GIF shows. You can do this with the rockets loaded, but it is more of a balancing act. The Ore Tanks at the front of the rack act as a counterweight and can be dumped by pressing 2 when necessary.
  11. Petyrbolt LRHF 2 Very powerful with its dual J-33 turbofans, this truck can even jump somewhat. Without a trailer, it beats my Dodge Challenger in a drag race! Its top speed is over 70 m/s! It’s got my new kind of trailer coupling, very easy to use, see the pictures below. Download link Petyrbolt XRHF Based on the Petyrbolt LRHF 2, this one has almost three times the fuel and triple J-33 turbofans! Download link Petyrbolt SRMF This smaller truck has a good range and is easy to drive. A single J-33 turbofan gives it a 54 m/s top speed. Only 112 parts. Download Link Petyrbolt SRTT This tow truck is very useful when you've crashed your car. 153 Parts. Download Link Petyrbolt LRFT Long range fuel truck. Powered by a single J-33. Easy to drive. Only 50 parts. Download link Petyrbolt LRFTOR Long range fuel truck for off road. Also powered by a J-33. Easy to drive, 85 parts. Download link Petyrbolt & Sons Motor Co. PB1 - 1910 The first Petyrbolt truck. Dangerous to drive and slow but it's a reasonable reflection of the tech of those days. Download link
  12. The Northrop F-20 Tigershark (initially F-5G) was a privately financed light fighter, designed and built by Northrop. Its development began in 1975 as a further evolution of Northrop's F-5E Tiger II, featuring a new engine that greatly improved overall performance, and a modern avionics suite including a powerful and flexible radar. Compared with the F-5E, the F-20 was much faster, gained beyond-visual-range air-to-air capability, and had a full suite of air-to-ground modes capable of firing most U.S. weapons. With these improved capabilities, the F-20 became competitive with contemporary fighter designs such as the General Dynamics F-16 Fighting Falcon, but was much less expensive to purchase and operate. Craftfile: https://kerbalx.com/Triop/F-20-Tigershark Enjoy !
  13. The 8th complete rebuild of my Lockheed Martin F-22 Raptor. This build has is completely rebuilt for 1.3, and is the first to be properly scaled. I took a page out of landfish's book and used a blueprint and Kronal viewer to make sure it was as closed to perfect as I could get. The biggest change besides the correct scaling is the redesign of the wings. I spent tens of hours trying to fit two control surfaces on the wings, but had to settle for only one to get the shape I desired, and still have the winglet nest perfectly into the main wing. HotKeys 1) Toggle both J-404 Engines 2) Toggle Port J-404 Engine 3) Toggle Starboard J-404 Engine 4) Toggle J-404 Afterburners (x2) 5) Toggle BD Autopilot (Armed Model) 6) Fire Weapon (Armed Model) 7) Toggle Team (Armed Model) 8) Toggle Rudders 9) Fire Hidden Vulcan Cannon (Armed Model) 0) Deploy Countermeasures (Chaff & Flare) (Armed Model) kOS Scripts Corkscrew (Forthcoming) Downloads [Stock] [cb] F-22 Raptor MRK VIII Exact same as the photos above, however this build has a stock nosecone. https://kerbalx.com/clown_baby/F-22-Raptor-MRK-VIII [Stock] [cb] F-22 Raptor MRK VII GT For the Air Race Course Craft Download kOS Script [bd Armory] [cb] F-22 MRK VII Armed Raptor Model featured in the photos above. Has a radar nose cone, countermeasures, and hidden Vulcan Canon. Craft Download
  14. *WIP* SPECTRA PACK Goal: Create my interpretation of the best visuals possible in KSP. Video from December WIP DOWNLOAD - Download from spacedock of my progress so far. Feel free to mess around and give feedback through PMs License: All mod files are used with permission from their authors with their respective licenses. All files and configs done by me (Avera9eJoe) are CC and given freely to edit, distribute, and do whatever you want with so long as it fills the licenses of other mods. New in this release: Added KSPRC Textures (See note), WindowShine, SPC, and the new Scatterer beach-front pre-release (Which adds a ton of lag... disable the new ocean features if you can't run well). INSTALLATION NOTE: I did not include SVT in this download as I'm testing KSPRC textures. There are installation instructions in the download as well but in a nutshell you will need to download KSPRC and move the 'terrain' folder from the 'KSPRC' folder in the Renaissance DL to the 'KSPRC' folder in Spectra after installing. If you don't see the terrain folder then it's probably inside a 'Textures' folder and needs to be moved out. It'll read "KSPRC/Terrain" and have a Kopernicus folder alongside it if you installed correctly. Current step: Get feedback and perfect KSPRC texture integration. Planned: Reentry Particle Mod RealPlume Stock Complete Cloud Revamp Done: EVE old-school planet glow (the selling point of this pack) Planetshine configs (Had to manually edit the configs since the sliders didn't go as high as I wanted WindowShine integration SPC part textures (Will probably update this mod in the future with more parts) Scatterer atmospheres Chatterer settings and custom sounds Wheelsounds custom sounds Distant Object Enhancement Notable concept: @Galileo's SVT and GPP - phenomenal work on custom terrain for all planetary bodies. Though it's going to be dramatically modified in Spectra, the ground work for texturing is based from SVT. Thanks for everything Clouds and particle effects drawing concept from GPP Sandstorms Snow Dust Terrain textures (Thank you!) - with some personal modifications @Proot's KSPRC v1.0.5. - concept image post by @drswagboss from December 2015. Focus your eyes on the textures from low-orbit. It's what I'm hoping to add with Spectra. Concept for ablation on Moho @erona's Better Atmospheres - The original cloudpack to add glow to non-atmospheric bodies. Blue Duna Cloud textures (Thank you!) @panzer1b's Sci-Fi Pack - I thought that new EVE had removed planetary glow entirely, though Panzer came out with his sci-fi pack and proved me wrong. Thanks for the help and feedback Configs for planetary glow based off those in Sci-Fi Visual Enhancements. @Astronomer's visual packs (All of them) - I can't thank you enough for what you've done for your experimentation on aesthetic in KSP Laythe: Clouds, color, and bioluminescence Lightning (unsure if current EVE supports it but I'll try) Auroras: Concept Cloud textures (Thank you!) @blackrack's Scatterer - distance-based light refraction and highly Sea foam, ocean, transparency, refraction (image post, current WIP) - formatting on the go
  15. IMPORTANT NOTICE Thank you @Teflon_Mike for the logo! Gif with GemFX and KSPRC v2 courtesy of @cobbman11 Video (-v2) Album on imgur Gif in VAB WindowShine is dependent on TextureReplacer managed by Shaw (Unofficially updated by RangeMachine) and ModuleManager maintained by Sarbian. Make sure to install them both first. Download: WindowShineTR-v12 (Dropbox) *Please read known issues before posting Installation instructions License: Link Mod Support: Many thanks to Nhawks17 and Nebuchadnezzar for createing even more mod-compatible packs! How to add reflections to your own mods Asteroid Day pack [1.0.5] K2 Command Pod pack - @cy4n Kerbal Planetary Base Systems pack - @Nhawks17 KSPRC pack Modular Kolonization Systems pack - Nhawks17 Near Future Solar pack Near Future Spacecraft pack - @nebuchadnezzar RLA Stockalike pack - cy4n Stockalike Station Parts Expansion pack - Nhawks17 Taurus HCV pack Ven's Stock Revamp pack - cy4n ??? *Using more than one pack that has same part can cause compatibility issues. Use with caution. Change log Known issues: *On parts with the added reflection shader/module, all other part shaders are ignored. I.E. Parts that have reflections added don't have edge highlighting, don't gray out when moved in editors, and lights do not turn on. This is sadly an issue with Shaw's reflection plugin built into TextureReplacer. Current fix unknown. Shameless plug! If you've enjoyed this mod you might also like Space Plane Color Corrections.
  16. Ayy!! Long time since I've been here! anyways, I've built 2 new aircraft, that have been through some extensive testing, and i'm ready to release them. Boeing 787-9 Dreamliner : https://drive.google.com/open?id=0B_ZkNlM8j7rjcUpBVWZNOXY0MG8 4 engines CONTROL GROUPS 1. Flaps 2. Speed breaks (Have problems with direction of deployment) 3. reverse thrusters 9. toggle lights _______________________ 265 parts 162 tons 13.6m high 45.5m wide 49.1m long Embraer ERJ-145 : https://drive.google.com/open?id=0B_ZkNlM8j7rjU0lOM2o2d1RVZ3M 1. Flaps 2. Speed breaks 3. Reverse thrusters ___________________ 106 parts 44 tons 4.8m high 20.2m wide 24.3m long Pics :
  17. 77 Industries SY1 Mintaka This 36 meter yacht is perfect for the extremely wealthy kerbal. It has a drill and small ISRU so it has an unlimited range, but drilling only works in shallow waters, naturally. Features: 4 J-33 turbofans 2 fuel cell arrays bathroom engine room party deck bridge observation deck kitchen Updated to version 1.3! Changelog: Added 2 J-33 turbofans to increase top speed. Added bow thrusters (toggle them with AG 4 & 5). Doubled the rudder. Installed Juno's in the bow just for creating a wake effect (toggle with AG3). Replaced a lot of wing panels with radiator panels to lower drag. Installed an antenna on the bottom of the keel so the camera can pan under the ship. Changed friction values for the landing gear. Installed extra fuel tanks in the bow. Performance: Top speed with fuel tanks full is 22.4 m/s (was 16.3 m/s). Economy cruise is at 33% throttle, 13.1m/s (was 9.2 m/s). Original album with some more info: see 77 Maritime - SY1 Mintaka on KerbalX.com Have fun! SY2 Alcyone This fast yacht has a low part count and a top speed of 32 m/s with tanks full. With the tanks almost empty it has a never exceed speed of 36 m/s. It uses a ballast to prevent list and to make it corner like a speed boat, and has 4 Juno's under the bow for a wake effect. Never exceed 36 m/s! If the bow comes airborne, switch on the thrust reversers (AG2) immediately! Action groups: toggle engines toggle thrust reversers toggle wake effect see 77 Maritime - SY2 Alcyone on KerbalX.com
  18. I built this little two-seater biplane so I could have something to goof around in when I'm bored It has decent range, enough to fly to the Island Airfield in and get back with fuel to spare. It's a little nose heavy, but the flaps are slightly angled to offset this. Otherwise it's more or less a pretty stable thing. You may notice that there are no control surfaces on the wings. There are a couple of small elevons clipped into the fuselage, because the stock control surface that fits the biplane shape is ugly. Also I built a little control panel in the cockpit Yes, I did get inspiration from Majorjim. Download http://imgur.com/gallery/mmbPW This is why Jeb has had his barnstorming license revoked..
  19. Skills are free. Fuel is not. All craft are stock unless noted otherwise. Subassemblies Exploration Colonisation
  20. Disclaimer - I searched links to common suggestions, and title searched the forum back 1 year and couldn't find anything to say that this one had been beaten to death previously. It probably has to be honest as I'm quite surprised nothing came up in a search. Note - This is not a thread to discuss fairings themselves, but specifically the fairing part, or what forms the "base plate" part. Please feel free to discuss, but try and steer away from "boo spaghetti" or "down with orange banding" if possible . Without further ado: FAIRING PARTS SUMMARY The small and medium fairing parts are too thick. I can deal with the thickness of the 3.75m plate as it at least looks like its in proportion, and I can forgive the 2.5m in certain applications such as inter-stages, but the 1.25m plate just feels too ungainly. Aesthetically I'm disappointed when I have to use it, particularly on fairing enclosed probes (see right hand fairing in picture). PROPOSAL I'd like to see the fairing parts themselves overhauled to a much more athletic profile. SM
  21. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Swing and See-saw (smallest stock hinge available) Requires an update! THREAD: DOWNLOAD Hinge requires an update see here: ------------------------------------------------------------------------------------------------------------------------------------------------------- Duna Direct Mission Pack Requires an update! THREAD: Hinge requires an update see here: DOWNLOAD DRV - First launch DOWNLOAD DRV - Back up DOWNLOAD HAB - Third launch ------------------------------------------------------------------------------------------------------------------------------------------------------- Jebs RC Saturn V/Spider Mun probe Requires an update! THREAD: DOWNLOAD ------------------------------------------------------------------------------------------------------------------------------------------------------- StarWars AT-ST (static craft) THREAD: DOWNLOAD STATIC POSE DOWNLOAD MOVING POSE May require an unpdate, untested in newer KSP versions ------------------------------------------------------------------------------------------------------------------------------------------------------- Boeing X-37b and Atlas V replica Requires an update! THREAD: DOWNLOAD ------------------------------------------------------------------------------------------------------------------------------------------------------- Short brothers SC-1 Experimental British VTOL Requires an update! THREAD: DOWNLOAD ------------------------------------------------------------------------------------------------------------------------------------------------------- Duna Constellation pack Requires an update! THREAD DOWNLOAD Currently undergoing a major rebuild! ------------------------------------------------------------------------------------------------------------------------------------------------------- Curiosity rover and Atlas V 541 New rebuild working in current KSP versions! THREAD: DOWNLOAD ------------------------------------------------------------------------------------------------------------------------------------------------------- Eagle-1 SSTO and Eaglet mun return ion micro shuttle Requires an update! THREAD: DOWNLOAD Currently undergoing rebuild -------------------------------------------------------------------------------------------------------------------------------------------------------- Thermo-hinge! Now world famous, the smallest possible stock hinge New rebuild working in current KSP versions! THREAD: DOWNLOAD -------------------------------------------------------------------------------------------------------------------------------------------------------- Rolls Royce Thrust Measuring Rig *Updated* New rebuild working in current KSP versions! THREAD DOWNLOAD ------------------------------------------------------------------------------------------------------------------------------------------------------- LLRV "The flying bedstead" *Updated* New rebuild working in current KSP versions! THREAD DOWNLOAD ------------------------------------------------------------------------------------------------------------------------------------------------------- Apollo/Saturn V replicas 'selene' Mk1-Mk3 *Updated* New rebuild working in current KSP versions! THREAD: (contains video): DOWNLOAD Mk3 DOWNLOAD Mk1 ------------------------------------------------------------------------------------------------------------------------------------------------------- 'Rage' OFFROAD BUGGY THREAD: KERBAL X DOWNLOAD ------------------------------------------------------------------------------------------------------------------------------------------------------- 8 Kerbal multi-use rover New rebuild working in current KSP versions! KERBAL X DOWNLOAD ------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------- Old and defunct craft that most likely will not be updated N1-K Russian style Mun mission -------------------------------------------------------------------------------------------------------------------------------------------------------- LADEE -------------------------------------------------------------------------------------------------------------------------------------------------------- Land Rover V8 Short-wheel base, Open-top and Hard-top -------------------------------------------------------------------------------------------------------------------------------------------------------- SNC 'DreamChaser' 3k -------------------------------------------------------------------------------------------------------------------------------------------------------- Batman Tumbler -------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------- There are so many other craft I have made that I simply do not have the time or the space here to post them all! So these are some of my newest and favorite of all my craft. New craft currently in progress Space shuttle replica with a KSP stock first. Thanks all! MJ
  22. A Very Personal Jet This isn't really based on anything more than a bunch of conceptual images of small personal jets (hence the name). The closest I could get (and really the style of aesthetic I was shooting for) is the Maverick Personal Jet: I wanted to try and make it amphibious, but any way I looked it at the overall aesthetic and handling was destroyed so I landed with this. I think the biggest aesthetic I've achieved is the mating of the adjustable ramp intake with the two Juno's. I'm sure this has been done before. It provides a slightly different way of looking at the rear of the aircraft, and gave me a way to taper the angled radial intakes into the engine from over the wing. Over all it makes for pleasing profiles from any angle. As you can see from the top down profile the proportions look just right, and the radial intakes coupled with the rear engine and fuselage tank set up mean this is not just another flying cigar. The fuel consumption is pretty good. A throttles buried flight to the island runway consumed 8 of the 200 units of fuel on board, meaning the Very Personal Jet has a decent enough range. It handles beautifully at all stages of flight and full throttle is certainly not required once at cruising altitude. It's really comfortable hands free at about 5 degrees AoA, 140 m/s and 75% throttle. Action grouped speed brakes means a short landing to go with the ultra short takeoff. Takeoff can be achieved from 32 m/s, and landing speeds can be as low as 45 m/s. I've also softened the rear gears spring strength to about 0.85 to prevent the dreaded KSP bounce. The track is also super wide on this personal jet which means super stable takeoff and landings, even on grass or rough terrain! A Very Personal Jet STATS Parts - 39 Weight - 5.435t Height - 3m Width - 9.6m Length - 8.7m Powerplant - 2 x J-20 Juno Jet Engines CRAFT FILE EDIT: I guess I should think about starting a thread for my designs. I don't want to cause "cluttering" of all my terrible craft into the main forum section SM
  23. Hello All! I have decided to build a propeller plane. (shamelessly stealing the technology invented by MrNuclearTurkey) (Apparently the tech isn't his either. However, the prop I used was an exact copy from his tutorial) Not just any propeller plane, a stock propeller plane. And not just any stock propeller plane either; it has four propellers, and can drop bombs! The Electrical Ellen Mk VI A My finest creation here, as shown by my video: Anyway, if you want to download this thing, I have a link on dropbox here https://www.dropbox.com/s/7id7gt4kqtlhkun/AC Electrical Ellen VI A.craft?dl=0 Instructions: 1: Decouple all the propellers from the plane 2: Hold down Alt + E on the propellers on the right, make sure they're fully powered (as shown by the roll meter on the bottom left) 3: Repeat on the left side of the plane, but with Q instead of E 4: Decouple the plane from the "Rocket Stability Enhancer" (The Big Red Supports) 5: If done correctly, the plane should lift up on it's own when reaching 50+m/s ----------- Anyway, I'd like to see your propeller planes, big or small! Thanks for reading! Passenger and cargo versions of this planr coming soon! Hopefully, not in Valve Time like how I normally post.
  24. I'm wrapping up the tuning of some ethane-based jet engines, and I want to re-skin not only the parts, but the exhaust. The Panther afterburner, for instance, uses a red engine plume in wet mode that I want to re-colour as blue. Here's the relevant bit from the config: EFFECTS { power_wet { MODEL_MULTI_PARTICLE { modelName = Squad/FX/afterburner_shock } } } The afterburner_shock.mu model references a DDS image file named FlameRed.tga, which doesn't exist but there's a FlameRed.dds here. I know KSP tends to ignore image filename extensions. Without hacking or cloning afterburner_shock.mu, is there a way to substitute the texture or image used? In another example, the Rapier has two different shock exhaust models (shockExhaust_red_small.mu and shockExhaust_blue_small.mu) but use the same texture (shockDiamond2.dds). I'm guessing the model's adding a colour tint. Can I change the colour in the config for the part, or would I have to clone this model and pick a different tint? The KSP Wiki doesn't mention a textureName option for MODEL_MULTI_PARTICLE like the MODEL definitions use.
  25. Decided to try my hand at recording my playthrough of 1.1. FROM HUMBLE BEGINNINGS: A TALE OF GENERAL GOVERNMENTAL COMPETENCE Chapter One: The Beginnings Chapter Two: Test Articles Chapter Three: Rockets Make Sound Chapter Four: The X-2 Program Chapter Five: A Satellite Chapter Six: Gone Suborbital Chapter Seven: Orbit Chapter Eight: Mun and Beyond Chapter Nine: Flight of the Genesis Chapter Ten: Artemis-2 and Rendezvous Too Chapter Eleven: Artemis-3 And The Effects Of Longterm Spaceflight On Kerbals Chapter Twelve: The Frontier Expands Chapter Thirteen: Docking And Spaceplanes Chapter Fourteen: Reconnaissance Operations Chapter Fifteen: A Tied Race Chapter Sixteen: Striking Back Chapter Seventeen: Jupiter Sets Chapter Eighteen: Munlab Chapter Nineteen: The Last Munshot Chapter Twenty: Saturn Station Chapter Twenty One: Saturn Station Pt. 2 Chapter Twenty Two: Minmus Dawn Chapter Twenty Three: End Of An Era Chapter Twenty Four: New Beginnings Chapter Twenty Five: Routine Operations ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ The yellow sun peeked over the hills, filling the city with the sickly light that accompanied the heavy rain of the night before. The city was coming awake now; it's cosmopolitan nightlife retreated away until the night began anew, and the day shifters of Kerbin began their morning commute as if they were endless ants under the spell of a hive mind. At the center of the city, surrounded by a courtyard and picket fence, was a large temple constructed of white marble. It was here where the national government made its greatest decisions, and it was here that Senator Samden Kerman found himself in that bleak morning, his coffee cold and no snacks nearby. Samden was a proud Kerbal. He'd served his country during two wars and was now serving it as a politician. But as the President of the Senate, he'd learned to despise the Senators of his country as much as he hated it's rivals, the Kommunists thousands of kilometers over the sea. Today was no different. As he sat upon his wooden throne, flanked by two Grand Judges and a array of security guards, he could not help but look with contempt at the line of Senators filing in. Sensing that all had arrived, the elderly Kerbal rose and began. "We call together this adjournment of the 102nd Senate Hearing upon the fiscal revi..." In the corner of his eye, Samden could see one of the newer Senators sleeping on his desk. Down came the gavel, each strike hitting the now-awakened Senator like a electric shock. With the whole Senate now attentive, Samden continued. "...review of the National Budget. A preliminary copy of this budget was forwarded..." The sounds of paper ruffling and panicked Kerbals looking into their briefcases, coats, and even shoes began, drowning Samden out. A dozen hands went up. He sat back down, resting his forehead on the desk and sighed. "Yes, Senator Bobcal?" "I don't have it." "Honorable Senator, check your office again, and do not return until you have your copy of the budget." "Understood, sir." A fifth of Senate got up and left, chattering as they went. The sounds of coats being put on and briefcases snapping shut echoed throughout the chamber for several minutes, until Samden found it appropriate to resume the meeting. "Now for those who actually read the bill-" Another fifth of the Senate rose to their feet, grabbed their coats, and left. Now reduced to a mere sixty Kerbals, it was at a minimum for conducting business. Any lower and anything done by it would be null and void, courtesy of the Constitution. Sam couldn't afford another session. The iron miners in his Province had been striking for a month already, and he, as the elected representative of the people, had to go home to address this issue. And he couldn't if he was tied down with affairs in the capital. "Alright, we'll vote now." A sigh of relief swept over the chamber. Taking a final count of the Senators assembled before him, the vote began. "All in favor of the bill, say aye and raise your right hand." Thirty-one Kerbals said "Aye" and raised their right hand. Taking a quick count, a scribe standing at the doorway signaled to Samden that their vote had been recorded. "All not in favor of the bill, say nay and raise your right hand." Twenty-five Kerbals said "Nay" and raised their right hand. "And I assume everyone else abstains?" "Correct, President. We abstain from voting.", piped up a plump Kerbal in the front row. Samden tried to ignore the fact the senator was stuffing his face with snacks. "Then we, the 102nd Senate, do hearby approve and endorse the National Budget Bill for the Year of 1951. Are there any objections?" The chamber was silent, save for the sound of snoring coming somewhere from back of the chamber. Goddammit, Samden thought. "This Senate is hereby dismissed." Down came the gavel, and tucked away into two sentences of the 200-page manuscript, the Space Program was born, a fact unknown to all but a very surprised government clerk a few weeks later. ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ The UPNS Duling had been underway with it's escort ships for several weeks now. A large state-of-the-art aircraft carrier, the vessel held a small city of crew: 1,381 Kerbals. It also held cargo - although a second convoy with the same destination held more - and four passengers. Four very special passengers, who, at the present, were undergoing a briefing, from none other than Agent Kirrim, a government Kerbal and the Aerospace Operations Head of the National Intelligence Agency. "Jebediah, Valentina, William, and Robert Kerman. You've all signed up as a part of the Project-S for Space testing group, am I correct?" "Yes, sir.", all four of them replied. Jebediah fidgeted slightly, trying to hide his impatience. He wasn't doing a good job. "If that is the case, the paperwork for your transfer is in good order. By tomorrow you should be notified by telegram of your updated security clearance. Gentlemen - and you too, Valentinia, no longer will answer to your respective branches..." Kirrim leaned forth on the table, letting his face block out the light. Be intimidating and imposing, he remembered. "..you'll serve the rocketry program. Report to your quarters and get some sleep, all of you. We make landfall tomorrow at 0400, and I'll stay with you for the next week to get your transfers in order. Do you understand?" "Yes, sir", all four replied again. "All of you are dismissed." After the four left, Kirrim turned off the lights and closed the door lightly. Making his way onto the deck into the warm tropical night, he looked up at the stars and light a cigar They'll be here all the same when I die. They'll be here completely the same when my children die, and they'll be here completely the same long after our species go extinct. Kirrim shook his head and watched as the glow of the ashes slowly faded. Then he went back into the ship, unaware that sixteen hundred light years away, the star astronomers called Corkin 1664 had just detonated in the brightest supernovae in Kerbal history. Not that it mattered. At that distance, it would be Kirrim's great-great-great-great-great-great-great-great-great-great-great grandchildren who saw the novae. ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦ ✦