Jump to content

Search the Community

Showing results for tags 'structure'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. Hi All, I'm thinking about creating new structures... big ones if I manage to make them... to help transfer ships around. Maybe you already have one or two of those saved... would you share them here? I hope they trigger some inspiration for new and better ones. As an example of what I'm talking about, here is my first "pull" structure to help transfer landers around. With nothing attached to it, it has 14.5k dV. No wobbling (lots of struts ) and it moves really quickly because of the 4 reaction wheels. Very well illuminated. The XL tank was added after the structure was in orbit. The idea of the central docking port is to refuel the structure. If you like to suggest changes, please let me know!
  2. so imagine in the very far future, either we or another civilization decided to capture the entire output of the sun with a Dyson sphere. very cool. but what if you wanted to build your own star? I'm not talking like building a reactor on earth and creating a "mini-star", but rather i mean like collecting the gasses from gas giants and pooling them together onto a gravitational core like a dead planet till you had enough material that it would start the natural process of fusion? OF COURSE I know it is possible and probably not at all necessary for any purpose realistically, but I can imagine in the far future some super powerful species decides to build its own solar real-estate in the middle of interstellar space. just some shower-thoughts I had
  3. Hi Guys, Just a little idea, it's by no means imaginative but has been something I for one have longed to have for quite a while. What I'd like to see (maybe even in the next release, pretty please? XD) is additions to the structural parts, specifically I'm talking about the M-beams and the structural panels. What I'd like to see are M-beam 200 look alikes but scaled to structural panels (say have 0.5m, 1m, 2m and 4m long versions) as at the moment nothing quite aligns the way I'd like to. The next idea is a few more sizes for structural panels - specifically a 0.5x0.5 and 0.5x1m panels to supplement the M-beam 650 and make making stuff more aesthetically appealing a fair bit easier. Here's the real dream though - panels that take the shape of a right-angled triangle, having 0.5x1, 1x1, 1x2 sizes (or make them procedural, like the fairings). As this would make some designs far easier by a simply hugelousTM amount. Cheers, Ollie
×
×
  • Create New...