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Found 10 results

  1. This is the ground textures mod for any STOCK game. It is developed to work best along side Stock Visual Enhancements. This mod adds ground textures to ALL celestial bodies within the STOCK SOLAR SYSTEM and makes scatter objects tangible. Here are some comparative screenshots of the scaled space textures in v2.0, courtesy of @RadGH Comparative Screenshots CHANGE LOG Mac and Linux can now use DDS textures REQUIREMENTS: KOPERNICUS https://github.com/Kopernicus/Kopernicus/releases DOWNLOAD To install: 1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases and drop into GameData. 2. Drop the SVT folder into your GameData folder. Optional For the Kopernicus ring shaders to work, download THIS and install it in GameData\Kopernicus\Plugins\ (click Yes if asked to overwrite). This mod is licensed CC BY-NC-ND Thank you to @Avera9eJoe and @Endraxial for the awesome scaled space planet textures. (that's half of this mods awesomeness!) if you would like to help keep my motivation up, then you can donate. Any amount Is amazing, really!
  2. What is this? This visual enhancement pack strives to give your stock system a facelift, with realistic clouds and atmospheres. What Currently has Enhancements? As of now, Kerbin, Eve, Duna, Laythe, and Jool all have Visual Enhancements be it clouds, atmosphere effects, or city lights (in Kerbin's case). Known Issues: Scatterer also has a few small bugs that im sure will be ironed out in the future. The KSC will sometimes be underwater, and this is totally normal. A scene change will fix it. (click the tracking station and exit it) Scatterer does not show in the main menu. Clouds do not show in the main menu with Kopernicus installed. I WILL NOT PROVIDE SUPPORT IF YOU DO NOT PROVIDE ME WITH AT LEAST YOUR OUTPUT.LOG AND SCREENSHOTS IF NECESSARY. IF ALL YOU HAVE TO SAY IS "THIS ISN'T WORKING" YOU WILL BE IGNORED. Change Log v1.2.3 Removed redundant Kerbin cloud nodes (How did nobody catch this?) Added subtle UV noise to Kerbin, Laythe and Jool (Jool looks pretty neat) Separated SVE_settings into individual cfgs to prevent cfgs from getting erased if a user makes a change. TO INSTALL: Download and install Stock Visual Enhancements https://github.com/Galileo88/StockVisualEnhancements/releases Download and install SVE Textures https://github.com/Galileo88/StockVisualEnhancements/releases/tag/1.0 Download and install Environmental Visual Enhancements (NOT THE CONFIGS) https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases Download and install the latest Module Manager http://forum.kerbalspaceprogram.com/index.php?/topic/50533-130-module-manager-280-may-26th-2017-better-late-than-never/ Download and install latest Scatterer https://spacedock.info/mod/141/scatterer Optional (recommended mods) Kopernicus (required for Jool rings to work) https://github.com/Kopernicus/Kopernicus/releases PlanetShine https://mods.curse.com/ksp-mods/kerbal/224876-planetshine#t1:other-downloads Distant Object Enhancements https://github.com/MOARdV/DistantObject/releases If you are still experiencing any lag from the volumetric clouds, open the EVE GUI (alt+0) and look for the cloud layer you want to change in the cloud manager. Scroll down until you find the layerVolume section of the GUI and change the visibleRange value from 10,000 to a lower number i.e. 8,000/5,000/2,000 until you get the performance you are looking for. Thank you @Waz for this wonderful feature. Download Links version 1.2.3 Also Try: Stock Visual Terrain http://forum.kerbalspaceprogram.com/index.php?/topic/143828-stock-visual-terrain/#comment-2676888 For those who struggle with FPS with this mod or any other visual pack, I would like to point you towards this awesome visual mod by @parameciumkid!! SVE is licensed by CC BY-NC-ND Want to contribute to my coffee fund?
  3. Hi, I'm not new to KSP, but I'm still having troubles. I want my planets to look like in Matt Lowne's videos. But it's obviously not as simple as just enabling EVE, Scatterer, etc on CKAN. The mods I'd like to use are: EVE, SVE, SVT, and Scatterer. I don't really care about any other mods, I simply want my universe to be moar realistic that the lame stock planet graphics. So, when I enable EVE followed by Scatterer, I get the realistic atmosphere look I wanted. But when I go to enable SVE, the "Apply changes" button is grayed out. If I enable SVE first, it says it includes EVE, however when I do this I get SVE but still have the lame atmo-less look to Kerbin, Eve, and Jool. This is just one example. Then we have stuff like: "SVT (for Windows)", and "SVT-High Res". No indication of what the differences are, what dependencies they have, if they are compatible with SVE, etc. I have Windows, and I want High res. But it won't let me pick both! How on earth do I know which to use? And what does it mean when one of the mods in the list turns red for a second? For each mod, it seems there are several secondary "config" and "component" mods with them, and others I have to select from. I have no clue which of them to pick! This is probably part of my problem. This is all very annoying because every time I have to update KSP or build a new install, I have to remember all the same stuff I did last time... before I realize it looks totally different than last time! (Why can't they just make standard things like good visual mods stock?) Now before you suggest it, yes, I know I can just download the individual mods and apply them one by one. Problem is, I can't get the mods to work out correctly seeing as some parts of them override each other. I also don't have the time to be re-doing this all over again for every update. So I use CKAN, for no other reason than that! Can someone help me understand what all these little mods alongside SVE, Scatterer, EVE, etc are, and tell me what I need to do in order to enable all the main mods at the same time? Thanks
  4. Okay, I'm having a issue with SVE and EVE. I've installed everything your supposed to, (even the recommended mods), and the EVE clouds won't show up. Only the scatterer atmosphere. I've installed the regular SVE itself and the textures itself. I have reinstalled modulmanager. I have installed EVE on it's own without SVE. The EVE I installed is also NOT the config one, as stated in the github. I have a Dell XPS 8700, with a Intel i5-4460 core, and I have a Nvidia GeForce GTX 1060 6GB, if that information will help at all. Does anybody know what's going on, or what am I doing wrong?
  5. Tell me what you think!
  6. This mod plans to bring RSS to stock size This mod is a WIP so bugs are expected What does it do? Makes all the bodies stock size, so yes, Kerbin size. Is it compatible with Eve and Scatterer? Yes! Both are included in the download! The sunflare used in this pack is from this mod: http://forum.kerbalspaceprogram.com/index.php?/topic/138919-112-11-galileos-sun-flares/ License is CC-BY-NC-SA-4.0 http://creativecommons.org/licenses/by/4.0/ Donate to the " Get me a new computer fund" https://www.paypal.me/sDaZe Anything helps, thanks! DOWNLOAD HERE! https://github.com/Galileo88/SSRSS/releases You also need to download RSS Textures, Sigma Dimensions and Kopernicus for this mod to work! RSS Textures - https://github.com/KSP-RO/RSS-Textures/releases Sigma Dimensions - https://github.com/Sigma88/Sigma-Dimensions/releases/tag/v0.6.1 Kopernicus - https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.2.2-2 PLEASE DO NOT REDISTRIBUTE ANY OF THE TEXTURES INCLUDED IN THIS PACK WITHOUT ASKING FOR PERMISSION KNOWN ISSUES: - Clouds do not show up in main menu - Scatterer (atmospheric haze) does not show up in main menu or in tracking station - Small amount of "z fighting" between ocean and land on Earth. I'm working on a fix. To get the correct look for the Moon, you MUST install the optional RSS-Textures included in the DL ChangeLog: 2.0.3 - Updated city light textures ( Day and night) - Updated Mars's Scatterer - Made Mars's Clouds better - Updated Jupiter's Auroras - Updated Saturn's storms - Updated terrain level for all bodies - Updated Auroras for Earth - Updated Earth's clouds - Fixed timewarp issues around Titan - Updated the cloud shadows on Earth to make them more realistic and you should get better FPS - Fixed other minor bugs - Updated the sunflare - Updated Earth's Ocean 2.0.4 - added 6 hour kerbal days - Better SVE performance - Added Ground textures to all bodies (WIP) - Reduced download size - Other little fixes
  7. THIS THREAD IS FOR THE DISCUSSION OF CROSSING THE SVE AND KSPRC VISUAL PACKS TOGETHER INTO A COMBINED VISUAL OVERHAUL. DO NOT POST FILES CONTAINING A COMBINED PACK AS YOU WILL BE VIOLATING THE TERMS OF THE LICENSE USED FOR KSPRC. _________________________________________________ First of all you have to understand what each mod is aiming to do, understand the contents of the packages and how they work... To combine these mods, u basically have to delete the config of one of these mods and give your gamedata the other one. (its not rocketscience, really! ;)) Since I don’t want to discuss each config & feature provided, I’ll just stick to the most common mixtures out there, namely replacing KSPRC’s Scatterer or/and EVE(clouds) config with the one coming with SVE. ------------------------------------------------------------------------ Best way to get this running is starting from the scratch: Cleanup your gamedata folder of all configs for one of the above named mods. Especially the BoulderCo folder(http://i.imgur.com/yOtSmgL.png) beeing is the “stock” EVE config provided by @rbray89. Forgetting this is one of the most common mistakes. You should start then by copying the whole KSPRC folder into your gamedata – we can delete things later. Just don’t forget anything. Start KSP and make sure the config is working => quit Scatterer: Since SVE is just coming with a config for Jool & Eve, you can easily copy and replace the scatterer folder form the SVE -archive over to your gamedata. That would keep KSPRC’s config for everything else. If you want to remove the sunflare, feel free to delete the folder Gamedata/scatterer/sunflare Atmospheric (clouds): that’s the most common thing ppl want to replace. You just have to remove the configs in the KSPRC-folder first. Namely it is: - KSPRC\Atmospheres - KSPRC\CityLights After cleaning those folders, you are free to copy the Folder StockVisualEnhancements over to your gamedata. It basically just providing other configs of what u just removed. Addon (KSP1.1.3+): the current KSPRC version comes with an incompatible Kopernicus version. You can fix this by going to the Kopernicus -thread and get the current version. For further updates, please first check all the named components for updates before asking why any of these compilations wont work Thanks ------------------------------------------------------------------------ And thats what u get: Thanks @Speadge for the how-to!
  8. Hello, I'd like to post here updates of my attempt on Jool5 challenge - First: My design to get there: http://imgur.com/a/tO4ni Filippa: Laythe SSTO: http://imgur.com/GsK5oIT (didnt load to the gallery somehow)
  9. CVE, A small mod built off of SVE that makes the stock solar system truly beautiful, also designed to replicate the beauty of the long gone Astronomer's Visual Pack. All of the textures can be found on NASA's Goddard Spaceflight Center database. Licensed under CC 3.0 You are free to redistribute the textures and the configs, as long as they are modified. Spacedock Mirror:
  10. Tell me what you think. Enjoy