Search the Community

Showing results for tags 'visual'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.2.9 Pre-release Branch
    • 1.2.9 Pre-release Modding Discussions
    • 1.2.9 Pre-release Bug Tracker

Categories

  • Developer Articles

Found 10 results

  1. IMPORTANT NOTICE Thank you @Teflon_Mike for the logo! Gif with GemFX and KSPRC v2 courtesy of @cobbman11 Video (-v2) Album on imgur Gif in VAB WindowShine is dependent on TextureReplacer managed by Shaw (Unofficially updated by RangeMachine) and ModuleManager maintained by Sarbian. Make sure to install them both first. Download: WindowShineTR-v12 (Dropbox) *Please read known issues before posting Installation instructions License: Link Mod Support: Many thanks to Nhawks17 and Nebuchadnezzar for createing even more mod-compatible packs! How to add reflections to your own mods Asteroid Day pack [1.0.5] K2 Command Pod pack - @cy4n Kerbal Planetary Base Systems pack - @Nhawks17 KSPRC pack Modular Kolonization Systems pack - Nhawks17 Near Future Solar pack Near Future Spacecraft pack - @nebuchadnezzar RLA Stockalike pack - cy4n Stockalike Station Parts Expansion pack - Nhawks17 Taurus HCV pack Ven's Stock Revamp pack - cy4n ??? *Using more than one pack that has same part can cause compatibility issues. Use with caution. Change log Known issues: *On parts with the added reflection shader/module, all other part shaders are ignored. I.E. Parts that have reflections added don't have edge highlighting, don't gray out when moved in editors, and lights do not turn on. This is sadly an issue with Shaw's reflection plugin built into TextureReplacer. Current fix unknown. Shameless plug! If you've enjoyed this mod you might also like Space Plane Color Corrections.
  2. P L A N E T S H I N E Why PlanetShine? After trying some mods to improve visuals and get something more realistic looking, I transformed KSP into something really good looking, but I was really happy with the result, but I felt that something was still missing. When in low orbit of a planet, the side of my ship which was facing the planet was completely dark, which was not realistic! It should have been illuminated a bit by the planet's own reflective light! I decided to fix that with this mod, by making planets and moons to reflect their own (colored) light to your vessel. This phenomenon is called in real life albedo or planetshine : What does this mod actually do? (Summary) When you are close to a planet or moon, its bright side reflects (colored) light to your vessel. More realistic ambient light in vacuum, very dark by default, can be customized. More realistic ambient light on the ground and atmosphere of planets/moons, tinted by the surface color. Very lightweight: almost no RAM used, and your FPS should not change. Additional features Settings menu to customize many parameters, as well as several quality/performance settings. Support for the Toolbar mod. Planet and moons light configuration supports Module Manager and loading across GameData folder, and can be easily customized by players or other mods. Conflicts with the mod "Ambient Light Adjustment" because it has exactly the same feature: custom ambient light settings with a slider. When close to the sun, the sunlight becomes dramatically intense. Screenshots You can see the subtle red light over Duna, green over Jool, and blue over Kerbin: http://imgur.com/a/4MODI Before / After Screenshots by CaptRobau: http://imgur.com/a/Nekay Recommended mods for the best experience Environmental Visual Enhancements for clouds and city lights. A good galaxy skybox (using Texture Replacer): Oinker's Skybox Teflon's Skybox Chatterer for adding ambient sounds that really improve the immersion. An atmospheric sky enhancing mod: SkyTonemapper (Stable) makes the sky look better by smoothing it (removes the banding effect) Scatterer (Experimental - many bugs) makes the sky and atmosphere looking really great and much more realistic, sunsets become amazing. Engine lighting for adding realistic lighting to engines thrust. Surface Lights to illuminate the ship when it gets really dark. Additional information I would appreciate feedback on this mod a lot! I spent a lot of time trying to make this reflected light to behave as consistent as possible, and I think it's pretty well tuned by now. Planet and moons colors are all editable in "CelestialBodies.cfg", and you can change a few other settings in "Settings.cfg", such as the vacuum light level (quite low by default), and the reflection light intensity. Compatible with all game versions from 0.25 to 1.0, and probably older versions as well. This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. Changelog Known issues Conflicts with other mods that change ambient light, such as Ambient Light Adjustment and AmbientLightShifter Not tested much on x64, might cause issues Might have minor issues with Kopernicus, which optionally provides custom atmospheric and vacuum ambient lights. Planned features Automatic detection of planet colors and atmosphere, no more need for CelestialBodies.cfg (working on it right now) Actual planetshine (reflected lights between two planet/moon) Different reflected light color depending on the biome (land/sea/poles) Sunset/sunrise lights More performance tweaks, such as reducing the number of light depending on the situation, or using a diffuse wrapping shader Choice between presets for ambient light (realistic or stock) and other settings Better (future) compatibility with other mods Credits I copied the planets/moons color list from the Distant Object Enhancement mod Thanks to TheSexiestofClowns on Reddit for his screenshot that I used at the beginning A lot of thanks to the people who helped me over IRC, such as Thomas, Rbray89, and a few others ----------------- Support the author If you like this plugin, please consider donating, it will be greatly appreciated: ----------------- Download standard versions: 0.2.5.2 for KSP 1.2 0.2.5 for KSP 1.1 0.2.4.2 for KSP 1.0.5 or older ----------------- Download experimental version 0.5 for KSP 1.0.5 or older: details in this spoiler: Copyright 2014, Valerian Gaudeau, Apache license 2.0
  3. This is a continuation of Felger's amazing RealPlume - Stock Configs mod. Without his amazing work, this would not be possible. Felger has handed over the upkeep of this mod to @DerpyFirework and myself (see here). v1.0.0 is being worked on! Follow its development here RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). How to Install: Dependencies: These are REQUIRED in order for RealPlume-Stock to work. These files are included in the download and do not need to be installed separately. Module Manager Real Plume SmokeScreen Supported Mods: The following lists all of the mods that currently have support for these effects. The listed mods may or may not be compatible with the latest KSP version. AB Launchers AIES Aerospace Antares & Cygnus - Joint Project Atomic Age Better Than Starting Manned Cormorant Aeronology Bluedog Design Bureau Cryogenic Engines Custom Clusters D.I.R.E.C.T Eve Optimized Engines FASA Home Grown Rockets Jool DIRECT Kerbal Shuttle Orbiter KOSMOS URM KSPX KW Rocketry Modular Rocket Systems Pheonix Industries: Boosters! Planetary Base Inc. Procedural Parts Real Scale Boosters RLA Stockalike SDHI Service Module System Space Launch System Space Shuttle Program Space Station Parts Pack SpaceY Expanded SpaceY Heavy-Lifters Squad SXT Taerobee Tantares Tantares LV Taurus HCV Tundra Exploration - SpaceX Stoackalike Ven's Stock Revamp VX Series II Engine Pack Download Here Curse Mirror SpaceDock Mirror Licensed under CC-BY-NC-SA Known Issues: Thrust limiting on engines get reset upon install. BEWARE IN THE KSP TUTORIALS Switching to a vessel with an engine as a root part will cause the plume to not show. Contributing: Since we don't support all the mods that add engines, we're always looking for contributors to help attach plumes to engines. The process itself is very easy. Start out with a regular RealPlume install, with Blizzy's Toolbar installed as well. Make a .cfg file for your engine with this text in it: OUTDATED - will update with v1.0.0 Performance: If you are suffering from a FPS drop, set the particle limit in the SmokeScreen settings to a lower number. You will need to use the toolbar mod to access this or change it in the configuration file after running the game with SmokeScreen once. Compatibility: This is fully cross-compatible with HotRockets, however RealPlume will overwrite HotRockets plumes where both configure the same engine. Because of the way ModuleManager works, any other mods that add effects to engines will either be overwritten, or potentially overwrite RealPlume configs depending on where they fall in alphabetical order relative to RealPlume. Changelog: v0.11.4: Updated SmokeScreen to v2.7.2 Updated Phoenix Booster configs Updated NewTantaresLV configs Added NewTantares configs v0.11.3: Updated SmokeScreen to v2.7.1 v0.11.2: Updated plumes to Shuriken particle system Added support for New TantaresLV Fixed varying thrust issue (I think?) Fixed SXT engines showing constant plume effects Fixed typo in KWRocketry config Updated SmokeScreen to v2.7.0 Updated Module Manager to v2.7.5 Updated .version file to v0.11.2 All dependencies are included with their own license and are separate from the development of RealPlume-Stock Older changes can be found here RealPlume-Stock Contributors: Felger - Made the mod, we wouldn't be here without him <3 DerpyFirework - Co-Maintainer alongside myself DaZeInBok - Thread header Nazari1382, ferram4, Dragon01, Kickasskyle, Probus, Svm420, randazzo, nanuschao, amo28, NoMrBond, jsolson, politas, Andrew2448, OhioBob
  4. Please complain about mismatched textures here! It's the only way for me to find and fix them. SPC - Spaceplane Corrections Hello everyone. Personally I've been pretty annoyed that the spaceplane pieces (and a number of other parts) don't all have matching colors or textures. They have a base white coat which is used for all splaceplane parts, but there are about five different shades that are used for wing trims. SO..... rather then complaining about it, I'm going to try and solve it. This mod is dependent on the Firespitter plugin maintained by RoverDude, ModuleManager maintained by Sarbian, and TextureReplacer currently maintained by RangeMachine. Thank you all so much for making this mod work. Images: FULL ALBUM Download: SPC v0.14 (Spacedock) License: This mod is published under the MIT lisense. View it here. Things to do *Tell people to keep compaining about things! It's the only way for me to find things to "fix". *??? Change logs Well, this is it for now folks. Thanks for the read, and see you all later. - Avera9eJoe
  5. DESCRIPTION: This mod adds parts made of rusty metal. The goal of this mod is to let you build rockets/spaceplanes that have completely different look than stock parts, and most of the other mods. If you like aestetics of Firefly, Red Dwarf, Fallout, Mad Max, you might like this mod. Most of the parts have stats comparable to similar stock parts. Some are maybe slightly OP. So far, there are more than 100 parts from all categories. Mod dependencies: none! SCREENSHOTS: Links to IMGUR albums: http://imgur.com/a/M1HX0 http://imgur.com/a/R9sZ0 Instalation: 1. extract RustyStarRockets.zip to GameData folder 2. have fun! Legal stuff: Rusty Star Rockets by GagaX is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  6. THIS THREAD IS FOR THE DISCUSSION OF CROSSING THE SVE AND KSPRC VISUAL PACKS TOGETHER INTO A COMBINED VISUAL OVERHAUL. DO NOT POST FILES CONTAINING A COMBINED PACK AS YOU WILL BE VIOLATING THE TERMS OF THE LICENSE USED FOR KSPRC. _________________________________________________ First of all you have to understand what each mod is aiming to do, understand the contents of the packages and how they work... To combine these mods, u basically have to delete the config of one of these mods and give your gamedata the other one. (its not rocketscience, really! ;)) Since I don’t want to discuss each config & feature provided, I’ll just stick to the most common mixtures out there, namely replacing KSPRC’s Scatterer or/and EVE(clouds) config with the one coming with SVE. ------------------------------------------------------------------------ Best way to get this running is starting from the scratch: Cleanup your gamedata folder of all configs for one of the above named mods. Especially the BoulderCo folder(http://i.imgur.com/yOtSmgL.png) beeing is the “stock” EVE config provided by @rbray89. Forgetting this is one of the most common mistakes. You should start then by copying the whole KSPRC folder into your gamedata – we can delete things later. Just don’t forget anything. Start KSP and make sure the config is working => quit Scatterer: Since SVE is just coming with a config for Jool & Eve, you can easily copy and replace the scatterer folder form the SVE -archive over to your gamedata. That would keep KSPRC’s config for everything else. If you want to remove the sunflare, feel free to delete the folder Gamedata/scatterer/sunflare Atmospheric (clouds): that’s the most common thing ppl want to replace. You just have to remove the configs in the KSPRC-folder first. Namely it is: - KSPRC\Atmospheres - KSPRC\CityLights After cleaning those folders, you are free to copy the Folder StockVisualEnhancements over to your gamedata. It basically just providing other configs of what u just removed. Addon (KSP1.1.3+): the current KSPRC version comes with an incompatible Kopernicus version. You can fix this by going to the Kopernicus -thread and get the current version. For further updates, please first check all the named components for updates before asking why any of these compilations wont work Thanks ------------------------------------------------------------------------ And thats what u get: Thanks @Speadge for the how-to!
  7. I saw a post yesterday in which someone was experimenting with using a different color scheme on the forum... as in instead of all the headers being various shades of blue, they were changed to being different various colors. I'm curious as to if there is a way to customize your own personal forum color appearance that could be implemented? You could do something similar to this with your profile on the old forums but it only changed how your profile looked. It would be an interesting feature to have... I'd like to have a forum with the faded red color theme like I use in my avatar . Would anyone else want something like this?
  8. Hey! This is something I've wanted for a long time. The photos will explain it better than I ever would be able to: --- I assume making these appear dynamically, checking each wing's geometry would be hard, so it's okay if it's a (very small or invisible) part you have to add manually. It'd be preferred if these appeared (or not) based on speed and atmospheric conditions, though!
  9. Something that annoys me when building remote controlled planes is that unless you use the spaceplane parts, your remote control unit has to be a grey, protruding disk. I don't want my planes to look like an anaconda swallowing a dustbin lid everytime i attempt a safe, pilotless test flight. Is there a possibility of adding a tweakable in the VAB/SPH that allows you to switch between the standard grey texture and a smooth, Porkjetalike finish? My OCD with aerodynamic shapes prompted me to post this.o_o Thanks for any thoughts.
  10. I freely admit I like a bit of eye candy. No matter how many mods I install, the frame rate won't go below 60fps even with my old GPU. So I'm looking to pimp it up some more. I wondered what other people are using. Here's my list: Environmental Visual Enhancements Endraxial's Planets and Moons KSP Real Skybox Astronomers Visual Pack Interstellar V2 Planetshine Distant Object Enhancement WindowShine CollisionFX Engine Lighting Scatterer (with waves disabled, too buggy so far)