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Found 41 results

  1. Já lançado! Para baixar o pre release siga para Thread de lançamento: Fala ai pessoal. Apresento a vocês meu projeto de partes em desenvolvimento. O Omicron, carro voador (ou space car). Meu sonho de consumo desde que eu assistia seriados de ficção quando era criança e continua até hoje. Juro que achava que quando chegasse-mos aos anos 2000, já teríamos desses na rua (no céu). E pelo menos um na garagem. Bom, já que ele ainda não chegou, aqui vai como eu o imagino, e com partes montáveis como cada um achar melhor. Com muitas possibilidades, para o gosto de cada um. List of things i still need to do (for full release): Solar Panel; Back docking port; Airbags & Floaters; IVA; Functional cockpit panel; Ejection system for seats and windows; Wings; Fine tuning parts (crash tolerance, temperatures, etc); Bons voos comandantes! Omicron by Climberfx is licensed under a Attribution 4.0 International
  2. In a feat of Kerbal engineering, the boys at the SPH have devised a way to make fully stock hinges and pivots! Using this breakthrough, the technology has been incorporated into the design of a new SSTO to give it VTOL capabilities, as well as enough fuel to go to Laythe and back without refueling or need for mining! In order to rotate the wings, the tilt-wing section un-docks to become a separate craft that can move independently of the main ship. It's held in place by two rings of cubic octagonal struts around some of those Oscar-B fuel tanks as a sort of axle. Torque wheels are used to rotate the wing and lock it into position using the 'radial out' marker on the navball. Finally, 4 small docking ports lock the section back in place- rejoining it with the rest of the craft fairly securely in a quadruple seal! As a lot of you have found out, in order to get the craft working as intended the nuclear and RAPIER engines had to be modified by altering their config files. Here's the video I made that I have had in the works for a while now. A lot of time and effort went into making this but I am really happy with it so I hope you enjoy watching it!
  3. Throttle Controlled Avionics - Continued real-time engine balancing, attitude and altitude control, VTOL autopiloting Originally created by qfeys and Zenka Current development and maintenance: allista TCA is a plugin that enhances the attitude control of a ship by dynamically changing the output of its engines and RCS thrusters. Even with most unbalanced designs TCA maintains stable flight and quick precise response to user or autopilot input. TCA also provides many sophisticated autopilot programs based on this core functionality, including waypoint navigation and automatic landing. It is also fast enough to simultaneously control a whole squadron of ships without much overhead. First read, then fly! TCA Manual First read, then fly! Support me on Patreon Features Functionality: Simultaneous control over multiple vessels. Realtime RCS and engine balancing. Multiple engine roles and engine profiles. Full support of slow engines (jets, propellers, etc.) Thrust attitude control. Hovering control. Many sophisticated autopilot programs. Orbital maneuvering independent of command module orientation. User defined macros. Technical: Both the Toolbar and the stock AppLauncher are supported. Per-vessel/per-save configuration profiles and custom presets. In-game configurable key binding. Full career mode integration (see below). Introduction to TCA2 New Features in TCA3 Launching shuttle with TCA Flying Harrier-like VTOL plane with TCA New orbital autopilots in TCA 3.2.0 TCA Modules in Tech Tree Downloads and Installation !!! ModuleManager is required but not included !!! SpaceDock Page GitHub Releases Source Code If you're upgrading, DELETE the old version before installing a new one BUT do not delete the TCA.conf and config.xml files to preserve your settings. ChangeLog Acknowledgments: First of all, many thanks to qfeys and Zenka for creating the original concept and implementation. Without them TCA would not exist. And I want to express extreme gratitude to @smjjames, who helped me so much with the testing of TCA3 and proposed countless improvements. Without it this version would never have come to a release! My patrons on Patreon. Thank you for your support! eL.Dude Bart Blommaerts Layne Benofsky Issarlk SCESW Kevin Casey Bob Palmer Ryan Rasmussen Matthew Zaleski Patrice Hédé Steve Victory Also, here are the mods whose code and ideas were used in one way or another: Hangar MechJeb2
  4. Pytheas Class Explorer This is a fully function SSTO capable of a vertical take off and landing, and weighs a total of 558.445 tons. This is by far my largest successful SSTO, let alone VTOL Album Download
  5. HUMMINGBIRD Stock propellor VTOL/HTOL Gyroplane* * I've no idea what this would be classified as, so I'm guessing it's that. A stock, 106 part turbo-jet powered dual propellor VTOL with the ability to fly like a plane too, so you don't just fall out of the sky when you run out of fuel. FLIGHT It's really like controlling a normal jet-engined craft, no vessel switching and with so little engine wobble as to make a brave kerbal weep. Simply stage, engage SAS, throttle up and fly. She does have a slight tendency to tilt backward (the CoM really should be shifted forwards) but meh, it keeps you on your toes this way. In forward flight, you can switch off the rotor engines and fly like a plane but getting those rotor engines started again can sometimes be a bit temperamental! Give the plane a little shake if one or both of the rotors fail to spool up. And do it quick! CONTROLS AG1 Toggle forward engines AG2 Toggle forward engines dry/wet AG3 Toggle rotor engines AG4 Toggle rotor engines dry/wet DOWNLOAD Hummingbird.craft 164Kb Hope you have fun with this. If you've got any questions about the craft, I'd be happy to answer them, most probably at great length and ksp-nerdiness.
  6. i know i need to put the engines on equal sides of the center of mass but i cant seem to figure out where they are. i know where the center of mass is but i need 2 engines on either side of it to be do i figure this out?
  7. Welcome to my thread(I'm new to the forums) and here I post my big, small and everything in between creations
  8. I really have come to like Beriev aircraft. I've just made another one. It's one of those times where you spend days fiddling around and getting nowhere, then suddenly you throw the thing together in about an hour. BARTINI BERIEV VVA-14 VTOL STATS Parts - 244 Weight - 90.136t Height - 9.8m Width - 25.6m Length - 29.6m VTOL - 8 x J-33 Wheesley Turbofans Starter Engines (Blast air under the wing cavity to create lift - 2 x J-33 Wheesley Turbofans Cruising Engines - 2 J-90 Goliath Turbofan ACTION GROUPS 1 - Starter and Cruising Engines Toggle 2 - VTOL Engines Toggle 3. - VTOL Engine Bay Covers Toggle 4. - Reverse Thrusters (Goliath's Only) CRAFT FILE EXAMPLE MISSION REPORT SM
  9. Lerche (Lark) is a VTOL fighter plane modeled after the Heinkel Lerche. This may not be my fastest or most maneuverable plane, but it is my first VTOL plane with the stock propellers that works really well. Plane uses two contra-rotating propellers contained inside the nine-sided annular wing to takeoff and land vertically. It can also do a vertical climb to high altitude at about 40 m/s. Max. speed at low altitude is about 189 m/s, 200 m/s at 5000m and about 160 m/s at 9000m. Link to the craft file and the instructions how to fly the plane:
  10. After recently completing the campaign to Respawn Entertainment's wonderful FPS, Titanfall 2, on Master-level difficulty, I took a dive into finding the game's concept art- there's a lot of great inspiration there. As a direct result of this, meet the IMK TD-4727 'Phase Raptor' Dropship, a top-of-the-line tactical VTOL craft optimized for military use: Designed around a distributed thrust system, the Phase Raptor has twin cockpits (which on a forthcoming BDA version, will allow for a gunner), and a rear passenger hold with room for up to 6 elite Kerbal pilots. Twin forward-thrust jets in the rear provide long-distance flight capability. Additionally, the TD-4727 has quite a bit of agility when in the hands of a capable pilot, showcased here by Jebediah Kerman: /-/ Action Groups /-/: 1- Toggles VTOL propulsion 2- Toggles forward-thrust engines Abort- activates emergency parachutes Download here!
  11. Sector 7 Space Laboratories VTOL Repository Here you will find VTOL Craft I've posted in the past. In the future I will periodically update the Thread. I would also like to thank everyone for downloading any of my builds and hope that you have enjoyed them as much as I have enjoyed building, flying, driving, launching, diving, steering and crashing them with you. Today's Featured Craft VERSATILE Versatile was orginally built as a speed boat from a request, I later found a need for a craft to get to a location quickly to do some bridge adjustments and that's when I thought about using this craft and adding push bars on the bow. Later during another project I found a need for a craft that I could carry a Shark to a location far from the KSC and Versatile seem to be that craft to foot the bill once again. It's ability to carry a small load on it's deck helped to get Klond's cool Sharks to the location needed for filming. Now we know how it got it's name! Please excuse the poor video quality this will be addressed for future videos. Craft File: Versatile Parts: 131 Mass: 52.870t Height: 47m Width: 11.3m Length: 16.9m Tarantula Craft File: Tarantula Parts: 57 Mass: 11.601t Height: 2.2m Width: 6.7m Length: 9.2m VTOL HANGAR (Here is were you can find all the craft files and their details)
  12. This might not be possible, but we need to make a VTOL engine that has a mark one part for the engine, BUT does NOT have an exhaust. Instead, you have radially mounted thrusters you add on that can be toggled between VTOL and normal flight. The trick being the thrusters don't produce thrust UNLESS the engine is present.
  13. A small 5 kerbal VTOL with science lab and more. Here's pics and a link for the download for those interested. Link to your future with Kerbal Carriers and the Bangin Bobby.
  14. I'm assuming The Lounge is the place for off-topic discussions, don't kill me if I'm wrong. Thanks! How do YOU pronounce VTOL? Each individual letter: Vee-Tee-Oh-Ell? As a word: Vee-toll? Mashed together: V'Toll? Or something else entirely? I'm in the letters camp myself
  15. Hello again! Threw this together in an hour: It can take off vertically... ...then fold its wings down and fly horizontally. And it does this without finnicky gear hinges, or any part detaching at all. This means you could timewarp it for an infinite amount of time and nothing would fly off the ship. It works quite simply actually. The engines are attached to the fuselage via very flexible parts (in this case, the radial decouplers). With lots of SAS units attached, the engines can bend their structural connections with a reasonable degree of freedom. They can then secure themselves to the main body with autostrut. Needless to say, it's not always that simple. Any engine rotation is very wobbly, so transitioning from vertical to horizontal can be a bit...problematic... ...But when it works, it works well. This design is also an SSTO, which can get to orbit with about 450m/s of delta v left: Hope you liked it
  16. So after playing a ton of GTAV the other day, i thought to myself that that hydra is a fun little plan and could probably be pretty easily made in KSP. Naturally, about 30 minutes later, i had myself a working replica. There are a few things im not happy on. The wings where a pain, ballast in the fuel tanks could be better, had to have an extra vtol jet to actually get lift force needed. besides all that, it flies decently well i would say! Has some roll issues from the wing angles im pretty sure, the flaps have been set to 60-70% and the main engine doesnt vector. Here's an imgur link with a few images i quickly took Download - KerbalX - Action groups 3 - VTOL 4 - Main engine 5 - Afterburner Let me know what ya think!
  17. The Revolutionary 5 These Craft builds were all inspired by a Video I found shown here, titled 5 Revolutionary Aircraft. I like to keep my builds stock so all craft are using Jet Engines rather than the Aircraft Props. I wouldn't say these are replicas because the original craft have so many functions I was unable to replicate, I would like to say these are just my version of each craft as close as I could build them. I recommend watching the original Video first. Aeromobil 2.5 Craft File: Aeromobil 2.5 Parts: 24 Mass: 5.980t Height: 2.8m Width: 9.7m Length: 8.6m Cobalt Valkyrie Craft File: Cobalt Valkyrie Parts: 22 Mass: 8.565t Height: 3.8m Width: 8.9m Length: 7.8m E FAN Craft File: E EAN Parts: 39 Mass: 6.156t Height: 3.0m Width: 10.7m Length: 10.2m EHANG 184 Craft File: EHANG 184 Parts: 61 Mass: 5.692t Height: 2.2m Width: 4.8m Length: 6.4m Icon Craft File: Icon Parts: 42 Mass: 5.288t Height: 4.0m Width: 10.8m Length: 9.9m
  18. I don't really think this thread belongs in Spacecraft Exchange, because I'm not actually showing off my own designs... but we don't exactly have a thread for "requesting" designs so lesser of known evils I suppose... but I digress, I'm seeking a Mk.3 Passenger spaceplane, for the purpose of quickly getting newly hired Kerbalnauts experience in, shall we say a 'supervised' environment. Minimum capability that I'm looking for here: -must have at least one Mk3 crew passnger cabins -capable of interplanetary flight (Dres or farther) -VTOL landings on low-grav moons and planets -full science package -capable of powered re-entry & landing to KSC -Stock parts If you're looking for additional challenge(s), in descending desirability: -capable of launching one, or more, mid-size satellites approximately the length of the mk-2 (short) cargobay in a single expedition -NOT be self-refuelling, provisions for external fuel drop tanks or docking to refuel yes, but no mining and refining mounted -FAR & stock aero capability friendly -Aesthestically pleasing, not simply function over form. And just because I want to try and fall within the boundaries of this sub-forum, the CSF SSTO that I've designed so far (although still haven't actually flown her)
  19. A mid-sized Dropship, the Firebird is designed for transporting Rovers to and from the surface of Duna. Thanks to the "Moar Vernors!" strategy used by it's creators, it is extremely agile, stable and ideal for carrying oversized or lopsided cargoes. Imgur album that shows more of the features: Download: x2.craft?dl=0 Features: Descent Autopilot: With an experienced pilot, the Firebird can be landed simply by setting the SAS to keep it retrograde and adjusting the throttle. Claw: Since it has a Claw instead of a docking port, the Firebird can attach to just about anything that can fit underneath it. Vertical and horizontal flight modes: Two Thuds and two Terriers on the bottom for VTOL, two Thuds between the tail booms for horizontal flight Crew transport capability: Space for two Pilots and Eight passengers, A metric kerbton of Vernors: Can do sick barrel roles with ease Two service bays on the top: Currently just used to store Monoprop and fuel cells, but they could easily be modified to store a couple small probes Aerodynamic VTOL engines: The Poodles are stored inside two service bays on the bottom, which can open or close to make it more aerodynamic Hidden top docking port Action groups: Toggles bottom service bays, when they are closed it cannot VTOL but is more aerodynamic. Toggles VTOL engines Toggles horizontal flight engines (I recommend using these while in space, slightly less Delta V but it doesn't need to use the Vernors) Toggles Claw Toggles fuel cells Notes: Comes in pairs for balancing reasons With 1850 delta V, it's not ideal for going between planets. Decouplers get stuck to the hidden docking port when you separate the Firebirds from the transfer stage. This will be fixed soon Lots of aesthetic bits that don't contribute to function Still being tested. I wouldn't be surprised if the current version is incapable of docking. Rover not included
  20. 100% stock parts, Vertical Take Off And Landing! hope you enjoy the video In this occasion i made very useful spacecraft build for minig in the space this is their future
  21. I've seen a lot of people using rotating pieces, like 90 degree angle rotating wing-systems for VTOLs. I've been unable to figure it out so far on my own. How do you make a rotating axle?
  22. This is my ship can hover it is for mining enjoy! please comment what you think! i let the video at the bottom enjoy! Video here!
  23. This is my ship can hover it is for mining enjoy! please comment what you think! i let the video at the bottom enjoy!
  24. So I've got some EVA cluster missions far from KSC. I'm playing with an absolutely brutal set of difficulty settings, and I'm getting bored with flying tourists around to scrape together enough cash to finance science missions. I take the EVA and 'below' observation missions near KSC because they pay well for a 100% recoverable craft (aircraft) and they also give science while I'm at it (yay!) For near EVA missions I use a build I call the 'Science Jetcar.' It's a wingless aircraft with a pair of Junos and the basic landing gear, a low-science rover, basically. Great for scooting around @ 50m/sec. In addition to doing EVA missions on the opposite side of Kerbin, I'd like to get a 100% recoverable craft to some of the more distant biomes in KSP as well for science purposes. Before 1.0 I would follow Scott Manley's VTOL construction video and basically build out a Harrier jet. Is that build still viable? Are there any tips for building VTOLs with stock parts? Any designs people want to share? I haven't finished unlocking all the 45 science point nodes yet, so it's vitally important that we do this with basic parts.