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Found 3 results

  1. So I like making small mods, but I don't like making a thread for each little thing so this is where I'm going to post my mods and mod making progress of whatever happens to suit my fancy until whatever I've been posting in this thread grows big enough to spin off into its own thread. Moar Mk1 Just a quick little part mod I made because the rocket revamp was pushed back to 1.2 and I didn't want to match the old fuel tanks with porkjet's new parts any longer http://imgur.com/a/FUbOn ^here's the pictures imgur or the forum staff broke something ChangeLog Version 0.3: 6 parts added. 4 LFO vacuum engines, 2 LFO lifter engines Version 0.2: 4 Parts added. 2 lengths of hollow structural fuselages, a hollow decoupler, and a hollow separator. Fixed upside down liquid fuel tanks. Version 0.1: Initial release. Only fuel tanks 4 LFO, 2 LF, 4 Mono Download spacedock Known Issues ver. 0.3 was packaged wrong don't copy/paste blindly the real MoarMk1 mod folder is not the one on the top Community Configs Tweakscale config by Deimos Rast Community living space config by String witch Licence CC-BY-NC-SA-4.0
  2. While I doubt anything that will be here will be any higher than #1025 on the priorities list, I thought this would be a fun thread to create. Basically, this thread is for the minor annoying things in the game. So, one nuisance/bug/weird thing I've found in the game is that the COM of the sepratron is not where it would visibly be expected to be. It's as if the support struts have osmium weights at their tips. It is very annoying when trying to make something light (like a small probe) fly straight under the power of one sepratron, and makes for... weird effects if a sepratron breaks off a rocket. I mean, I get the COM not being perfectly aligned with the COT, but really? By this much?. It also seems like it would be something very easy to fix. To be clear, the ONLY part in the above picture is a sepratron. I copied it from subassemblies to crafts to make sure the COM wasn't moved by some other part. What quirky things in the game annoy you?
  3. How to win: You need to earn points and the one with the most points is then obviously in the first place. What to do: You need to fly kerbals into different situations. For example you have 5 kerbals and you put one onto the ground then you put 2 in low and high kerbin orbit and then you somehow manage to have the other 2 in both the lower and the higher atmosphere with a vtol or a suborbital trajectory. You get 10 points for each kerbal. This is just the base value. It gets multiplied by the scientific multiplicator of the situation. For example: If you have one kerbal in a low Eve orbit you get 10x Points. For another kerbal in the same situation you get 5 points base and for additional kerbals after that just 1 point. You also get another x2 multiplier if your kerbal is in atmosphere. Then the total points of a kerbal who has landed on a celestial body gets multiplied by the gravity(measured in g) of the corresponding planet/moon x10. Optional tasks: If you dont use any mods that show useful information(e.g. Kerbal Engineer Redux, MechJeb2, etc.) then you get 10 extra points You get a x2 multiplier if you do your launch with an ssto(could be a rocket, could be a plane) You get an extra 1000 points if you do the mission only in IVA(except ofc when you park your kerbals on and around a celestial body, then you need to go eva) and if you deposit atleast 5 kerbals outside of the kerbal system The rules: No cheating 100% stock Everything must be done in 1 launch Size doesen't matter No bugusing/exploits Please tell me if you find anything thats unbalanced I didn't test this, I jut wrote it down. I myself don't want to participate in this challenge right now because -funny enough- momentarily I don't play KSP actively Sources: Kerbal Space Station Tracking Station, http://wiki.kerbalspaceprogram.com/wiki/Main_Page The Leaderboad 1. - 2. - 3. -
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