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Found 13 results

  1. Looking at the sticky threads here regarding Windows support, the advice is now considerably out of date with KSP 1.2.2 running on Unity 5. Especially: Data Execution Prevention does not break KSP. If it did before, it doesn't now. Turning this off is a bad idea. User Account Control does not break KSP. The installation folder just needs Modify permissions granted to BUILTIN\Users. icacls "%programfiles%\[ksp-folder]" /grant Users:(OI)(CI)M does the job if needed. Steam users don't need to do anything. The Program Files folder does not break KSP. Just needs permissions adjusted as above. Windows 10 does not break KSP. (OK, no one from Squad says that but I keep hearing it from others.) My problem is bad computing advice is being suggested just to make KSP and some of its more esoteric add-ons work, which is unnecessary and just exposes players to computing abuses. And this bad advice is still stickied in this support forum despite it being false. Claw hasn't been active since early 2016 or I'd have sent him a personal message about this. Is there someone else who can verify what I'm saying and edit the Known Issues and Self Help thread accordingly?
  2. Hey, just installed KSP 1.2.2, but for some weird reason, it hangs at start halfway through the loading bar, The stuff it loads blinks at start and goes halfway and stays like this. (Not at Counting Backwards) If you want a log, here it is. [LOG 19:26:44.173] ******* Log Initiated for Kerbal Space Program - (WindowsPlayer x64) ******* Kerbal Space Program - (WindowsPlayer x64) OS: Windows 7 Service Pack 1 (6.1.7601) 64bit CPU: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz (4) RAM: 6039 GPU: Intel(R) HD Graphics 3000 (880MB) SM: 30 (Direct3D 9.0c [igdumd64.dll]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf Log started: Wed, Apr 12, 2017 19:26:44 [WRN 19:26:46.236] [SpaceNavigatorWindows]: Could not initialize device. [LOG 19:26:46.238] MainCanvas MASK: 3458764513820540928 [LOG 19:26:46.256] AssemblyLoader: Loading assemblies [LOG 19:26:46.303] VesselModules: Found VesselModule of type CommNetVessel with order 999 [LOG 19:26:46.307] VesselModules: Found VesselModule of type FlightIntegrator with order 0 [LOG 19:26:46.309] VesselModules: Found 2 VesselModule types [LOG 19:26:46.315] ************************************************************************ Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe Mod DLLs found: Stock assembly: Assembly-CSharp v1.0.0.0 Folders and files in GameData: ************************************************************************ [LOG 19:26:46.334] PhysicsGlobals: Loading database [LOG 19:26:46.348] AppCanvas MASK: 3458764513820540928 [LOG 19:26:46.349] ActionCanvas MASK: 3458764513820540928 [LOG 19:26:46.741] Loading Asset Bundle Definitions [LOG 19:26:46.747] AssetLoader: Loading bundle definitions [EXC 19:26:46.755] DirectoryNotFoundException: Directory 'C:\KSP\GameData\Squad' not found. System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) System.IO.Directory.GetFiles (System.String path, System.String searchPattern) System.IO.DirectoryInfo.GetFiles (System.String searchPattern) System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) System.IO.DirectoryInfo.GetFiles (System.String searchPattern, SearchOption searchOption) (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string,System.IO.SearchOption) KSPAssets.Loaders.AssetLoader+<LoadDefinitionsAsync>d__30.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <LoadAssetBundleObjects>c__Iterator4B:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 19:26:46.809] GameDatabase: Assets loaded in 0.569s [LOG 19:26:46.824] PartLoader: Loading part database [EXC 19:26:46.836] NullReferenceException: Object reference not set to an instance of an object PartUpgradeHandler.LinkUpgrades () PartLoader+<CompileAll>c__Iterator61.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) Any help will be appreciated!
  3. Hey everyone, I have a question for you genius modders out there. I have multiple monitors, and would like to have 3 monitors for the 3 basic KSP views. One monitor would be the normal external view. The other would be the map view, and the 3rd would be the internal or IVA view. Would it be possible to mod KSP in a way that allows me to see all these views in different windows simultaneously?
  4. I have tried reinstalls of KSP and steam in order to get it too work but i still get the same crash problems. please can anyone help. CPU Vendor: GenuineIntel CPU Brand: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz Speed: 2304 Mhz 4 logical processors 4 physical processors Windows 10 (64 bit) NVIDIA GeForce GTX 960M RAM: 16289 Mb
  5. System: Windows XP, 32-bit, 4GB ram, Core i5 KSP version (Fresh install) Graphics settings: Normal Problem: KSPedia crash in VAB. Constant crashing during Revert Flight. No problems during flight. Error reports: 73% memory in use. 3542 MB physical memory [932 MB free]. 0 MB paging file [0 MB free]. 2048 MB user address space [106 MB free]. Write to location 00000000 caused an access violation. Solving the problem: Tried lower graphis settings, no effect Tried to limit affinity, no effect Tried DEP option (NoExecute), no effect Tried PAE option, no effect Tried 3GB option, problem solved [boot.ini] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional 3GB" /fastdetect /NoExecute=OptOut /PAE /3GB Side effect: Windows desktop 2D hardware acceleration not working any more. Launcher.exe does not start (Failed to initialize Direct3D). Question: Because I can not use this 3GB setup in normal use due to side effects, is there any other options to try to minimize memory consumption below 2GB, which seems to be the standard upper limit for any 32-bit software? Maybe you should add this option also to the topic 83211-known-issues-amp-self-help. More info: Later I tried option -force-opengl in 2GB mode and got immediate crash. In 3GB mode it seems to run OpenGL because 3GB option disables Direct 3D.
  6. I swear there was a mod about a year ago that could make windows transparent so that we could see the Kerbals inside. I think it was part of a bigger mod, maybe TextureReplacer or EVE, but I can't find any mention of it anywhere. Help?
  7. On HP EliteBook 8570w, under Linux Mint, the KSP demo works perfectly, but the full version either freezes at some point during launch, or if it does successfully launch, much of the graphical resources are missing from the screen. However, on the same HP Elitebook 8570w, under Windows 7, Windows 8.1, or Windows 10, both the KSP demo and full version work perfectly. Is there a solution for this or am I simply out of luck with the Linux Mint / KSP combination? Thanks in advance.
  8. Hi everybody! I wrote a simple Windows shell script that makes a new vanilla installation of KSP by making hardlinks to an existing KSP directory. This allows you to have multiple installations without actually having to install it multiple times. I use this to have multiple sets of mods without actually installing KSP multiple times. It works well for me. It is designed to be run from the command line. Due to its use of mklink, it needs administrator privileges. Here is the code for it (spoiler-ed because it is kind of long): To use this script: Copy the code in the spoiler above. Paste into a text editor, like Notepad. Save the file with whatever name you want, wherever you want. Select "all file types" and change the part that says ".txt" to ".bat" Open an administrator command prompt. Navigate to where you saved the file using "cd" Type the name of the file. Then, type the location of the KSP installation you are copying (i.e. "C:\Kerbal Space Program"). If this contains spaces, it must be in quotes. Finish the command with the folder of the new KSP installation. Type /? after the name of the file for help. You should now have a second KSP installation, that has no mods. Feel free to modify and distribute this code as you see fit. I'm not super experienced with batch files (I mostly use Python), so any input is appreciated!
  9. I do not know either what is wrong with my brain but all the icons on your desktop appear as if they were smaller. I do not know maybe I should go to an ophthalmologist or just i’m mad? :-) How to fix it?
  10. so I was just wondering if there is a mod or a way to unlock the ksp window ( so that the window options unlock full screen( not just minimize maximize and close) its just realy annoying that I need to press my windows key to get out, wait 3 seconds, find what I need, then press the window, and wait 5 seconds for the game to start up. I am not just talking about resizing the window (beacuse i have a mod to do it, but its not what Im trying to do. an example of what I want is, in the minecraft launcher, you can lock or unlock the window (which allows you to see the windows border and the taskbar) and a locked mode, witch is what ksp has ( it makes it so that the window is can not be resized, other than fullscreening it) my question may be confusing, but I have no other way to ask it.
  11. Since 1.2.1 came out and now we have those awesome see through cutaways of our interiors... can we go one step further and make ONLY the windows see through and have the cutaways as an EXTRA feature when we select it in the IVA vs EVA panel?
  12. Ugh, I just installed KSP 1.1 with it being fully released and opening a test save, I find this bug. My KSC is completely black, as I scroll through the blackness I can find and enter the various buildings, with the side bar buttons also working. Note, it isn't nighttime, there's nothing. I'll upload a screenshot in a second. Output log-
  13. Hello, With the IVA cutaway feature coming in 1.1, what I thought would be a great idea would be to make only the windows transparent, so we can see inside without the entire cutaway, just the windows, like this; Credit to @rbray89 for doing some fantastic work with EVE to make these windows work. Just my two cents, I feel this is a feature that is being missed out.