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Had a question about small craft in orbit. Trying to design a craft to land on Moho so I am trying to keep it considerably small and compact. Using a Mk1 lander can and putting most of the fuel tanks, batteries, etc. inside the can to limit physical size. The problem arises when I try to use RCS thrusters for any type of docking or maneuvering the craft literally goes crazy, and all the RCS thrusters are firing to keep it steady. I've basically done everything in the game unmodded, never had an issue with larger craft and docking, maneuvering etc. but have issues when I go small. Also have issues with it when I build HECS2 probes that are compact. I try to mess with the reaction wheels, turning them off and what not, but then lose the ability to easily dock and what not, should I just put a separate reaction wheel on the craft and turn the reaction wheels off of the lander can?
Hi there, my recent missions are failing cause of the solar panels that seem to become kinda instable. each time i LOAD my craft, the panels start wobbling until everything explodes - kinda phantom force. i did some tests and it just seems to happen, when the panels are NOT attached to the "main"-craft, but if i have some "arms" going out to different sides and attach them there. Its also not happening until i reload my craft or unfold the panels - so i assume it has something to do with suntracking - not sure. tried to detach one of these "arms" while this was happening, so my craft had just one arm with panels remaining => and became stable. there are no reactionWheels attached to these arms, just on the center. SAS & co disabled. even timewarp just holds it while warp, but in x1 its continuing. Edit: Pictures: Since i doubt logs are helpful, there are none yet - but if someone thinks there are helpful information in it, tell me. The panels are from the KOSMOS-mod.; i also tried the Single ones of this mod and it was even worse.- and i am pretty sure they did work before (in an old install). havent had time to try stock panels yet. - I am still hoping someone knows whats going on here. Nevermind, found it. seems it was caused by radial attached xenon-tanks that caused instability. Followup: definetly caused by the upscaled (Tweakscale) xenon tanks, that seem to behave problemativ when reloading the game. everything is fine after start & so on - until u reload the game and it seems to have problems with the colliders.