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The Sol Project


TheBlackDwarf

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(PROJECT DROPPED DUE TO NOT ENOUGH TIME , I may bring it back in the next few years , but for now its development will stop)

Hello And Welcome to the Sol Project

download source : https://www.dropbox.com/s/m43l3fgfmz...files.zip?dl=0

download mod :

http://www./download/vz...ol+Project.zip

mods used to make this possible

Module Maniger: http://forum.kerbalspaceprogram.com/...r-cats/page221

Kopernicus : http://forum.kerbalspaceprogram.com/threads/109122-WIP-KopernicusTech-An-integration-attempt-between- Kopernicus-and-KittopiaTech-%280-121-02-13-15%29/page63

Licenses

Now That thats out of the way lets begin

this project is based on remakeing the whole Solar system "from scratch " all Planets,Moons,DwarfPlanets, and the astaroid belt

and puttining it into ksp And no this mod has no relation to the other project "Sol Project " all files and cfg files are custom made all textures are made with space engine

Credits >

The Developer of space engine,

KCreator,My Freind Made the Planet Editing tool ( KittopiaTech)

picture

http://imgur.com/a/VnfEZ

link to space engine : http://en.spaceengine.org/

Would You Like To Donate to keep this project going ?

Bitcoin : 1Kqc7iHsr8SevFCJFaXSDpqLUidoXUsPpv

Dogecoin : DLsrXM6JhuC1J2WzBHD4LD8UP7jW5FCczc

Note: (This project will continue regardless but it will help it a little with donations )

Edited by TheBlackDwarf
dropped
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I hate to criticize such a new release, but I recommend using KopernicusTech whenever stars work with it. Obviously that isn't right now, so you're fine for the moment, it's just that PlanetFactory CE is quite glitchy from what I've heard and isn't being supported.

Nevertheless, this sounds pretty awesome! :D

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This sounds strangely like rss and ro

I think what it does is add planets, that way it can include all planets, moons, dwarf planets, etc.

And you will still have the Kerbol system.

But that wont work that great with PlanetFactory. Like Thomas988 said, he should use KopernicusTech.

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If you take a moment to read the KerbalStuff description, you'll see that TheBlackDwarf plans to port this over to KopernicusTech and would like some help.

Is that something any of you are willing to offer?

I'm gonna try port it over now. (though I have never done any editing with PlanetFactory, it seems it wont be too hard, though)

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If you take a moment to read the KerbalStuff description, you'll see that TheBlackDwarf plans to port this over to KopernicusTech and would like some help.

Is that something any of you are willing to offer?

As Master Tao Said , i am only beginning to learn how to use KopernicusTech ( i know how to add planets in game A.K.A the template planets , but i am still having a hard time figuring out the way it works and how to port my planet packs over to it ( Mendar,Alteries,and the sol system ) , Any help would be greatly appreciated )

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As Master Tao Said , i am only beginning to learn how to use KopernicusTech ( i know how to add planets in game A.K.A the template planets , but i am still having a hard time figuring out the way it works and how to port my planet packs over to it ( Mendar,Alteries,and the sol system ) , Any help would be greatly appreciated )

I'm about to port the Sol system now, but remember that I've never used PlanetFactory before, so I can't promise anything.

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I'm about to port the Sol system now, but remember that I've never used PlanetFactory before, so I can't promise anything.

thx,

Hehe lol neather can i, but if you would like some help with identifing the code heres a tut.

http://forum.kerbalspaceprogram.com/threads/107884-Modding-in-Ksp-%28-Planets-%29?p=1680983#post1680983

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Started to try Makeing the Jupiter system and i am having a problem it wont load

i am trying to use Kopernicus also



// Jupiter
// By: TheBlackDwarf

@Kopernicus
{
Body
{
name = Jupiter
flightGlobalsIndex = 1700
Template
{
name = Jool
}
Properties
{
description =
radius = 122000
geeASL = 0.1464
tidallyLocked = False
rotationPeriod = 118918
ScienceValues
{
flyingLowDataValue = 10
flyingHighDataValue = 9.5
inSpaceLowDataValue = 9
inSpaceHighDataValue = 8.5
recoveryValue = 9
flyingAltitudeThreshold = 275000
spaceAltitudeThreshold = 3500000
}
}
Orbit
{
referenceBody = Sol
inclination = 22
eccentricity = 0.00559999980032444
semiMajorAxis = 3007165184
longitudeOfAscendingNode = 21
argumentOfPeriapsis = 2
meanAnomalyAtEpoch = 3
epoch = 4
color = 0.275, 0.472, 0.781, 0.775
}
ScaledVersion
{
Material
{
texture = Sol/Textures/Jupiter_map
}
}
}
Body
{
name = IO
flightGlobalsIndex = 450
Template
{
name = Gilly
}
Properties
{
description =
radius = 8000000
geeASL = 2.2
tidallyLocked = False
rotationPeriod = 55754
initialRotation = 30
ScienceValues
{
}
}
Orbit
{
referenceBody = Sol
inclination = 3.5
eccentricity = 0
semiMajorAxis = 1300000
longitudeOfAscendingNode = 0
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
color = 0.35,0.325,0.3,1.0
}
ScaledVersion
{
Material
{
texture = Sol/Textures/IO_map
}
}
}

(i know the orbit is to close for Jupiter i was trying to change it then i tried to use cntrl+p to change it and went to planet selection and it did not show up )

if i remove the IO code Jupiter loads but when i added it it didn't

any suggestions?

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This thread and this project is droped as of now (due to kerponicus being the only planet makeing software that is relavent ) i will still continue to make the planets avalable on kerbal stuff but i will be useing a modifide version of planet factory ,,

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If this is still needed: Your KopernicusTech planets (Jupiter System) don't show up, because Kopernicus doesn't likes empty definitions. You could simply type "description = .", to solve the problem. Later, you can replace the "." with your own text. ;) Maybe you could also check, if your texture-path is correct.

And your @Kopernicus node isn't closed. :)

Best regards!

Thomas

it Worked

thanx for telling me but i will continue to develop the mod with PlanetFactory but when i am ready (and have more knowlage) i will port over

- - - Updated - - -



// Jupiter
// By: TheBlackDwarf

@Kopernicus
{
Body
{
name = Jupiter
flightGlobalsIndex = 1700
Template
{
name = Jool
}
Properties
{
description = Jupiter
radius = 122000
geeASL = 0.1464
tidallyLocked = False
rotationPeriod = 115643
initialRotation = 180
timewarpAltitudeLimits = 0 10000 10000 25000 40000 80000 160000 250000
ScienceValues
{
landedDataValue = 17
splashedDataValue = 17
flyingLowDataValue = 16
flyingHighDataValue = 16
inSpaceLowDataValue = 15
inSpaceHighDataValue = 15
recoveryValue = 12
flyingAltitudeThreshold = 25000
spaceAltitudeThreshold = 50000
}
}
Orbit
{
referenceBody = Sun
inclination = 22
eccentricity = 0.00559999980032444
semiMajorAxis = 3007165184
longitudeOfAscendingNode = 21
argumentOfPeriapsis = 2
meanAnomalyAtEpoch = 3
epoch = 4
color = 0.275, 0.472, 0.781, 0.775
}
ScaledVersion
{
Material
{
texture = Sol/Jupiter/Textures/Jupiter_map
normals = Sol/Jupiter/Textures/Jupiter_normal
bump = Sol/Jupiter/Textures/Jupiter_bump
}
}
}
}

is This good cause it worked ( is there anyway to clean the code up a bit more? )

Edited by TheBlackDwarf
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//Sol System
// By: TheBlackDwarf

@Kopernicus
{
Body
{
name = Sol
flightGlobalsIndex = 750
Template
{
name = Jool
}
Properties
{
description = Sol

radius = 5000000

mass = 2.4498052595297E+24

geeASL = 0.66666668375
}
Orbit
{
referenceBody = Sun
color = 0.182,0.168,0.88,1
inclination = 177.64
eccentricity = 0.045214674
semiMajorAxis = 28782238871.9421
longitudeOfAscendingNode = 61
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 5.59607362747192
epoch = 0
}
ScaledVersion
{
Material
{
}
}
}
Body
{
name = Jupiter
flightGlobalsIndex = 1700
Template
{
name = Jool
}
Properties
{
description = Jupiter
radius = 122000
geeASL = 0.1464
tidallyLocked = False
rotationPeriod = 115643
initialRotation = 180
timewarpAltitudeLimits = 0 10000 10000 25000 40000 80000 160000 250000
ScienceValues
{
landedDataValue = 17
splashedDataValue = 17
flyingLowDataValue = 16
flyingHighDataValue = 16
inSpaceLowDataValue = 15
inSpaceHighDataValue = 15
recoveryValue = 12
flyingAltitudeThreshold = 25000
spaceAltitudeThreshold = 50000
}
}
Orbit
{
referenceBody = Sol
inclination = 22
eccentricity = 0.00559999980032444
semiMajorAxis = 3007165184
longitudeOfAscendingNode = 21
argumentOfPeriapsis = 2
meanAnomalyAtEpoch = 3
epoch = 4
color = 0.275, 0.472, 0.781, 0.775
}
ScaledVersion
{
Material
{
texture = Sol/Textures/Jupiter_map
normals = Sol/Textures/Jupiter_normal
bump = Sol/Textures/Jupiter_bump
}
}
}
}

Got it working (Yay) Sol is working "sortof" its star fix does work barley , when i change the template to Sun it doesnt work (show up) oh well ill figure out a fix soon heres a picture the mouse pointer is pointing at Sol

Nv8icGC.jpg?1

Adding in Mercury Now

Edited by TheBlackDwarf
Woops spelled someones name wrong
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//Sol System
// By: TheBlackDwarf

@Kopernicus
{
Body
{
name = Sol
flightGlobalsIndex = 750
Template
{
name = Jool
}
Properties
{
description = Sol

radius = 261600000

mass = 2.4498052595297E+24

geeASL = 0.66666668375
}
Orbit
{
referenceBody = Sun
color = 0.182,0.168,0.88,1
inclination = 177.64
eccentricity = 0.045214674
semiMajorAxis = 28782238871.9421
longitudeOfAscendingNode = 61
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 5.59607362747192
epoch = 0
}
ScaledVersion
{
Material
{
}
}
}
Body
{
name = Mercury
flightGlobalsIndex = 450
Template
{
name = Moho
}
Properties
{
description = Mercury
radius = 250000
geeASL = 2.2
tidallyLocked = False
rotationPeriod = 55754
initialRotation = 30
ScienceValues
{
}
}
Orbit
{
referenceBody = Sol
inclination = 3.5
eccentricity = 0
semiMajorAxis = 1300000
longitudeOfAscendingNode = 0
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
color = 0.35,0.325,0.3,1.0
}
ScaledVersion
{
Material
{
texture = Sol/Textures/Mercury_map
bump = Sol/Textures/Mercury_bump
}
}
}
Body
{
name = Venus
flightGlobalsIndex = 750
Template
{
name = Eve
}
Properties
{
description = Venus
radius = 40000
geeASL = 4.0
tidallyLocked = True
rotationPeriod = 7744
initialRotation = 37
ScienceValues
{
}
}
Orbit
{
referenceBody = Sol
inclination = 2.3
eccentricity = 6
semiMajorAxis = 200000
longitudeOfAscendingNode = 3
argumentOfPeriapsis = 0.2
meanAnomalyAtEpoch = 0.5
epoch = 0
color = 0.35,0.325,0.3,1.0
}
ScaledVersion
{
Material
{
texture = Sol/Textures/Venus_map
bump = Sol/Textures/Venus_bump
}
}
}
Body
{
name = Earth
flightGlobalsIndex = 400
Template
{
name= Kerbin
}
Properties
description = Earth
radius = 6500
geeASl = 0
tidallyLocked = false
rotationPeriod = 44300
initialRotation = 32
ScienceValues
{
}
Orbit
{
referenceBody = Sol
inclination = 2.5
eccentricity = 2
semiMajorAxis = 50000
longitudeOfAscendingNode = 0
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0.2
epoch = 0
color = 0.35,0.325,0.3,1.0
}
ScaledVersion
{
Material
{
texture = Sol/Textures/Earth_map
bump = Sol/Textures/Earth_bump
}
}
}
}

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Speed Code Video

coding program used Mono Develop Unity

https://www.youtube.com/watch?v=EsY731LnhPU&list=UU8JVlMSjPSfp5PfkFL8nWHQ

da code



//Sol System
// By: TheBlackDwarf

@Kopernicus
{
Body
{
name = Sol
flightGlobalsIndex = 750
Template
{
name = Jool
}
Properties
{
description = Sol

radius = 261600000

mass = 2.4498052595297E+24

geeASL = 0.66666668375
}
Orbit
{
referenceBody = Sun
color = 0.182,0.168,0.88,1
inclination = 177.64
eccentricity = 0.045214674
semiMajorAxis = 28782238871.9421
longitudeOfAscendingNode = 61
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 5.59607362747192
epoch = 0
}
ScaledVersion
{
Material
{
}
}
}
Body
{
name = Mercury
flightGlobalsIndex = 450
Template
{
name = Moho
}
Properties
{
description = Mercury
radius = 250000
geeASL = 2.2
tidallyLocked = False
rotationPeriod = 55754
initialRotation = 30
ScienceValues
{
}
}
Orbit
{
referenceBody = Sol
inclination = 3.5
eccentricity = 0
semiMajorAxis = 1300000
longitudeOfAscendingNode = 0
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
color = 0.35,0.325,0.3,1.0
}
ScaledVersion
{
Material
{
texture = Sol/Textures/Mercury_map
bump = Sol/Textures/Mercury_bump
}
}
}
Body
{
name = Venus
flightGlobalsIndex = 750
Template
{
name = Eve
}
Properties
{
description = Venus
radius = 40000
geeASL = 4.0
tidallyLocked = True
rotationPeriod = 7744
initialRotation = 37
ScienceValues
{
}
}
Orbit
{
referenceBody = Sol
inclination = 2.3
eccentricity = 6
semiMajorAxis = 200000
longitudeOfAscendingNode = 3
argumentOfPeriapsis = 0.2
meanAnomalyAtEpoch = 0.5
epoch = 0
color = 0.35,0.325,0.3,1.0
}
ScaledVersion
{
Material
{
texture = Sol/Textures/Venus_map
bump = Sol/Textures/Venus_bump
}
}
}
Body
{
name = Earth
flightGlobalsIndex = 400
Template
{
name= Kerbin
}
Properties
description = Earth
radius = 6500
geeASl = 0
tidallyLocked = false
rotationPeriod = 44300
initialRotation = 32
ScienceValues
{
}
Orbit
{
referenceBody = Sol
inclination = 2.5
eccentricity = 2
semiMajorAxis = 50000
longitudeOfAscendingNode = 0
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0.2
epoch = 0
color = 0.35,0.325,0.3,1.0
}
ScaledVersion
{
Material
{
texture = Sol/Textures/Earth_map
bump = Sol/Textures/Earth_bump
}
}
}
}

Da video Desccription


Hello
and welcome to my speed video on codeine in Venus and earth

also did a bit of Never Alone in da middle ( will be playing that game soon )

Games in video
_______________________

Kerbal Space Program : https://www.kerbalspaceprogram.com/

Never Alone : http://neveralonegame.com/


Programs used
_______________________

Mono Develop

Notepad ++

notepad

Media-player ( for music while i worked/played games XD )

Windows 7 OS ( i run two OS Linux Mint and Windows 7 Ultimate )


actual time 2h 42min


Thank you for watching credit goes to Squad for making this amazing game and allowing us to mod it

Mods Used

Kerponicus Tech

Hyper Edit


Music used

Stonefox - Heart (Samuraii Remix)

Passenger - Caravan (Kygo Remix)

no copyright intended all music is under no copyright

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Okay... I'm a little... confused... is the KS download for PF or for KT? It looks really interesting and I'd love to smash a rocket into earth land a rocket on earth

There is both in the download , but i am using my old planet factory template and porting over to kopernicus so i can make it up to date , ( don't u dare crash an rocket into earth i live there XD )

this mod will eventually be only kopernicus once i am finished porting but for now i am using planet factory for the download ,

(thanx for asking , i don't get why when someone is confused they dont ask for help )

- - - Updated - - -

if you are on

mac or linux here are there downloads ( auto extractors will come out for them eventualy )

Dropbox: https://www.dropbox.com/s/f1g2mqom4hxiqf8/SolProject.zip?dl=0

mediafire : http://www./download/q59x6khil7e1igi/SolProject.zip

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Thanks for the quick response! I'll go and give it a download and look at it, I'll try to not crash into earth, rather... use the surface to rapidly decelerate :3

Oh, and, is the download on Kerbal Stuff the most recent? or is there another one hidden somewhere on this thread?

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Thanks for the quick response! I'll go and give it a download and look at it, I'll try to not crash into earth, rather... use the surface to rapidly decelerate :3

Oh, and, is the download on Kerbal Stuff the most recent? or is there another one hidden somewhere on this thread?

The Latest Downloads are on kerbal stuff and if you are on a different system the links are in the read-me file of the kerbalstuff download for mediafire and dropbox

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Anyone Who has bugs wit this mod please tell me so i can fix them as i am unaware of some bugs because my game is Clean and fresh as a daisy so let me know if there is compatibility issues ( if the issues are kopernicus related i can not help but if you decide to tell me i will address the issue by telling the kopernicus developer )

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