Tristonwilson12

[1.2.x] Real KSC in KSP- Matthew Aint Got Nothing to Put Me Down!

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So I installed this as you stated in the into. With 1.2.2 and RSS and I only have 5 bases show up rather than the # that you have listed should show up. Any ideas? 

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41 minutes ago, danklar said:

So I installed this as you stated in the into. With 1.2.2 and RSS and I only have 5 bases show up rather than the # that you have listed should show up. Any ideas? 

I will look into this

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On 12/02/2017 at 7:36 AM, Tristonwilson12 said:

c6dda0bf83.png

 

*Drools with excitement*

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Looks great! (Just turn up antialiasing next time maybe :P)

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What are the potential consequences of using the rss version in stock?

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3 hours ago, Cdw2468 said:

What are the potential consequences of using the rss version in stock?

Death by kraken

Edited by Tristonwilson12

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Triston.

 

Any ideas about why its not workin for me?

 

Dan  

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On 2/9/2017 at 10:38 PM, Tristonwilson12 said:

Death by kraken

What exactly causes the Kraken to strike and how does stock change it?

Edited by Cdw2468

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On 8/13/2015 at 2:35 PM, Chris P. Bacon said:

I'm not sure if KK allows upgrading yet (it might, I know they were talking about it), but even if it doesn't, it would be very easy to include alternate cfg's which could be swapped out for various era's of development at the cape, specially if the pads were split up to have the towers as seperate models. (a single LC39 style pad, with multiple MLP setups, Saturn V, Saturn 1B with the "milkstool", Shuttle, and the new grey SLS tower) I think it would be cool to have a cfg for the proposed LC39 C/D pads too. :wink:

ok, I know this is an old quote, but thought I might mention it...I think the SLS Tower is just an old Saturn V tower that has been repainted and refurbished...

On 2/14/2017 at 8:08 PM, Cdw2468 said:

What are the potential consequences of using the rss version in stock?

there shouldn't be too many serious consequences.  You will have to adjust the object placement, however...

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On 2/9/2017 at 10:38 PM, Tristonwilson12 said:

the stock version currently is not up to date and is broke

Above quote is not intentional, but relevant. Based on my own playtesting, the RSS version works just fine in stock, just scale it down in Kkonstructs and you will be fine

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On 12 February 2017 at 6:36 PM, Tristonwilson12 said:

c6dda0bf83.png

 

I thought this was CRS-10 for a second... xD 

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Even on the RSS model, when i try to set a model it just shows the KSC Mesh, any tips?

Edited by FlashRuler

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This is beautiful :D All we need is a mod to replace Kerbals with Human models and it'd be like a whole new game 

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What pad is currently being worked on? Is there a roadmap somewhere for this?

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Sorry if this has been covered already but is this currently working with 1.2.2? My install throws a tantrum when I try to use it. It doesn't appear that the mesh (and the launch sites) are showing up in the game.

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Im working on these issues

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