xxhansonmaxx

[1.0.5] CST-100 Starliner - 3.75m 7 Seat Crew Vehicle! (v0.7.6 Nosecone fix and more!)

153 posts in this topic

I love the capsule but I can't find the parachute anywhere!

We didn't add that yet, for now you can just slap on some radial parachutes

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7 like the real thing.

Talking about the real thing:

Since it seems like you have been testing this a lot, how well does the battery and mono propellant last when docking and doing orbital maneuvers? I wasn't sure if I had balanced the amount of electric charge and mono in it and having the solar panel point only 1 direction is a pain

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Since it seems like you have been testing this a lot, how well does the battery and mono propellant last when docking and doing orbital maneuvers? I wasn't sure if I had balanced the amount of electric charge and mono in it and having the solar panel point only 1 direction is a pain

I've added 100 units of monoprop for a total of 400 because I was running short for de-orbiting, but only if I you rise your PE/AP after the initial parking orbit, if not 300 is enough. For electricity there are not many systems onboard using it, anyway I've added (as you can see on the screens) 4 solar panels on the SM, I'll try without them later.

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I've seen a lot of discussion and debate about the scale of the pod, and just to add my 2 cents about it, I think that the pods scale should be determined by a plausible IVA capacity. If you intend to cram 7 kerbals in to this thing, then it should look big enough to fit 7 kerbals inside it. Simple as that.

I definitely have high hopes for this mod and I definitely see it as a front-runner in the competition against SDHI (which I love dont get me wrong) for a complete spacecraft system. Im not quite willing to throw it in to my install in its current state but I will definitely follow this.

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I think the decoupler config for the 3.75m adapter might be a little off in 0.4. I just used it and it sent my CSM into a spin.

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Is this supposed to be my nosecone?

http://i.imgur.com/1jHHWPk.png

I fixed it by changing

PART{
name = noseCone
module = Part
author = Hanson Ma, Colton Franke
mesh = model.mu
scale = 1
rescaleFactor = 1
node_stack_bottom = 0.0, 0.08, 0.0, 0.0, -1.0, 0.0, 1
fx_gasBurst_white = 0.0, -0.2, 0.0, 0.0, 1.0, 0.0, decouple
sound_decoupler_fire = decouple
TechRequired = advAerodynamics
entryCost = 1500
cost = 100
category = Aero
subcategory = 0
title = CST-100 Nose Cone
manufacturer = Boeing
description = Nose cone for the CST-100 that covers the docking port to make it more aerodynamic.
attachRules = 1,0,1,1,1
mass = 0.1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 3400
bulkheadProfiles = size2
MODULE
{
name = ModuleDecouple
ejectionForce = 50
explosiveNodeID = bottom
}

}

TO

PART
{
name = noseConeCST
module = Part
author = Hanson Ma, Colton Franke
mesh = model.mu
scale = 1
rescaleFactor = 1
node_stack_bottom = 0.0, 0.08, 0.0, 0.0, -1.0, 0.0, 1
fx_gasBurst_white = 0.0, -0.2, 0.0, 0.0, 1.0, 0.0, decouple
sound_decoupler_fire = decouple
TechRequired = advAerodynamics
entryCost = 1500
cost = 100
category = Aero
subcategory = 0
title = CST-100 Nose Cone
manufacturer = Boeing
description = Nose cone for the CST-100 that covers the docking port to make it more aerodynamic.
attachRules = 1,0,1,1,1
mass = 0.1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 3400
bulkheadProfiles = size2
MODULE
{
name = ModuleDecouple
ejectionForce = 50
explosiveNodeID = bottom
}

}

- - - Updated - - -

Nope, maybe something in ur gamedata has the same name

Yeah, the Squad noseCone

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Anyone else getting no heat shield drag with FAR?

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I fixed it by changing

- - - Updated - - -

Yeah, the Squad noseCone

Thanks for pointing this out, I have changed all the cfg file names and the name of the parts to not be generic (ex. heatshield was just named heatshield so I changed it to cstheatshield). I'm not sure why my version was working fine.

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Nope, maybe something in ur gamedata has the same name

I regret to inform you that this particular issue is a game-breaking bug for career mode. If you attempt to fly, or load a craft file, using the stock Aerodynamic Nose Cone, during a phase of your game where you do not have the CST-100's parts unlocked in the tech tree, your game will bug out and your craft become corrupted, due to it attempting to load a part you do not yet own. Please publish a build with the fix for the "name=noseCone" issue as soon as possible to prevent the hysteria of broken crafts. Thanks :)

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Thanks for pointing this out, I have changed all the cfg file names and the name of the parts to not be generic (ex. heatshield was just named heatshield so I changed it to cstheatshield). I'm not sure why my version was working fine.

I wonder if that was my no drag problem with the heatshield. I'll test it.

- - - Updated - - -

Thanks for pointing this out, I have changed all the cfg file names and the name of the parts to not be generic (ex. heatshield was just named heatshield so I changed it to cstheatshield). I'm not sure why my version was working fine.

I just checked and this was the heatshield name for me: name = CST-100 Heat Shield

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I wonder if that was my no drag problem with the heatshield. I'll test it.

- - - Updated - - -

I just checked and this was the heatshield name for me: name = CST-100 Heat Shield

I reinstalled FAR and everything works!

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I'm not sure how I feel about this pod being 3.75m. Because the actual CST is about the size of the other two main pods of that type: the Dragon and the Orion. And also 7-man crew is quite unbalanced for the game--not so much for a 3.75m pod, but it's quite oversized. Could you at least think about making a 2.5m version, with a smaller crew size?

Edited by Z3R0_0NL1N3

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I'm not sure how I feel about this pod being 3.75m. Because the actual CST is about the size of the other two main pods of that type: the Dragon and the Orion. And also 7-man crew is quite unbalanced for the game--not so much for a 3.75m pod, but it's quite oversized. Could you at least think about making a 2.5m version, with a smaller crew size?
CST scales to 3.125m, Orion to 3.75, Dragon and Apollo to 2.5.

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I'm not sure how I feel about this pod being 3.75m. Because the actual CST is about the size of the other two main pods of that type: the Dragon and the Orion. And also 7-man crew is quite unbalanced for the game--not so much for a 3.75m pod, but it's quite oversized. Could you at least think about making a 2.5m version, with a smaller crew size?

What??? You make no sense. The whole point of this mod is a CST-100 replica, which means a 7 person crew and 3.75m pod. If you are looking at this mod because it has a service module then check out this mod (SDHI). There is already a 2.5m pod in the stock game so why would you want this as 2.5? You said that 7-man crew is too much; CST stands for Crew Space Transportation because all it does is transport people to the ISS, basically a space bus.

- - - Updated - - -

CST scales to 3.125m, Orion to 3.75, Dragon and Apollo to 2.5.

IRL

CST=4.56m diameter

Orion=5m diameter

Those are pretty close in size and this mod is not a 100% 1 for 1 replica so we made it 3.75m because it fits the Atlas V (by kartoff) better than 3.125

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no one appreciates the original creator....... LOL I'm just kidding. it is looking good hanson and orbital escape!!!! keep it up

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CST scales to 3.125m, Orion to 3.75, Dragon and Apollo to 2.5.

Is the CST 3.125m? I don't like that. Also, to be honest, those scales aren't very good. They're all very close in size. I mean ish. 3.75 sounds too big.

B4kfLckIMAAJL3R.png

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What??? You make no sense. The whole point of this mod is a CST-100 replica, which means a 7 person crew and 3.75m pod. If you are looking at this mod because it has a service module then check out this mod (SDHI). There is already a 2.5m pod in the stock game so why would you want this as 2.5? You said that 7-man crew is too much; CST stands for Crew Space Transportation because all it does is transport people to the ISS, basically a space bus.

No, I was more concerned about the pod than the service module.

Okay, while I'm able to concede on the 3.75m size: to be honest, there aren't very many pods that size, so it's cool to have something fill that gap.

I don't feel the best about it being 7-man, though. I spoke a little too quickly against it, however, it is way off base compared to the stock game. You see, even the Mk3 pod has two unused seats to change it from 6-man to 4. It's a lot of crew to put in one part (read: a lot of crew that could die in one mistake), so Squad lowered it.

But, since it is a replica, I'd say that if you can fit 7 crew members in the IVA in a realistic way, then okay. I was really just stating how I see that this compares to the stock game.

I do think this mod is coming along very nicely. But I'm saying to be wary of creating an exact replica. While there is certainly a market for that (like FASA), the market is much larger for players who want a stockalike mod. Just keep it reasonable to the game. Anyway, good luck with the rest of your work!

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