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[1.3.x] CONTARES 1.8.9 closed


hraban

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2 hours ago, hraban said:

Contares is not optimized for installation via CKAN. Manual installation is preferred.

Hey hraban,

OK, but should still be fixed by now:

48 minutes ago, Olympic1 said:

Contares was still depending on an old version of Tantares, pointed to the new one. SHould be fixed now.

:wink:

Edited by N3N
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The drawer of ideas is still filled to overflow.

For this project, an original mini mod is planned, provided there is sufficient interest. The similarity with the space ship Orion is no coincidence, but the model is tailored to the features of the Contares mod.

C-ESA-ORION,medium_large.1494096203.PNG

2500mm-upperstage-lh2-lox,medium_large.1494100399.PNG

Edited by hraban
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1 hour ago, onlinegamesz said:

I can not find the "MICRO-GABUN" of the KOMPAKTLANDER-2 in the game? Am I missing something? I do see it in the folder of "DUNA" in Contares/Parts

search by tag "gabun" or/and reinstall manually.

Has you installed the Craft-Files? Can you see the Micro-Gabuns when you load the craft-file for KOMPAKTLANDER?

 

Edited by hraban
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23 hours ago, hraban said:

search by tag "gabun" or/and reinstall manually.

Has you installed the Craft-Files? Can you see the Micro-Gabuns when you load the craft-file for KOMPAKTLANDER?

 

It is there when I load the craft file but I can not find it when searching for "gabun", really weird.

123.jpg

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1 hour ago, onlinegamesz said:

This is what i get.

searchgabun.jpg

Please reinstall the Contares mod manually or save the Data in the spoiler as MICRO-GABUN.cfg in the path ..GameData\Contares\Parts\DUNA\. You miss the MICRO-GABUN.cfg.

Spoiler

PART
{
name = MICRO-GABUN
module = Part
author = hraban

MODEL
{
   model = Contares/Parts/DUNA/MICRO-GABUN
}
// mesh = MICRO-GABUN.mu
scale = 1.0
rescaleFactor = 1
 
node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0

TechRequired = HeavyRocketry
entryCost = 4000
cost = 800
category = Propulsion
subcategory = 0
title = Micro-Gabun
manufacturer = CONTARES
description = High energy monopropellant engine for exploration vessels.
tags = contares gabun engine mono .3125 mir kir dos tks

attachRules = 1,1,0,0,1

mass = .13
dragModelType = default
maximum_drag = 0.1
minimum_drag = 0.1
angularDrag = 2
crashTolerance = 20
maxTemp = 3200

stagingIcon = LIQUID_ENGINE

EFFECTS
    {
      running
      {
        AUDIO
        {
          channel = Ship
          clip = sound_rocket_spurts
          volume = 0.0 0.0
          volume = 1.0 1.0
          pitch = 0.0 0.2
          pitch = 1.0 1.0
          loop = true
        }
        PREFAB_PARTICLE
        {
          prefabName = fx_smokeTrail_aeroSpike
          transformName = smokePoint
          emission = 0.0 0.0
          emission = 0.05 0.0
          emission = 0.075 0.25
          emission = 1.0 1.25
          speed = 0.0 0.25
          speed = 1.0 1.0
          localOffset = 0, 0, 1
        }
        MODEL_MULTI_PARTICLE
        {
          modelName = Squad/FX/shockExhaust_red_small
          transformName = thrustTransform
          emission = 0.0 0.0
          emission = 0.05 0.0
          emission = 0.075 0.25
          emission = 1.0 1.25
          speed = 0.0 0.5
          speed = 1.0 1.2
        }
      }
    }

MODULE
    {
        name = ModuleEnginesFX
        runningEffectName = running
        thrustVectorTransformName = thrustTransform
        exhaustDamage = false
        ignitionThreshold = 0.1
        minThrust = 0
        maxThrust = 18
        heatProduction = 200
        fxOffset = 0, 0, 0
        PROPELLANT
        {
            name = MonoPropellant
                ratio = 1
            DrawGauge = True
        }
        atmosphereCurve
        {
         key = 0 320
         key = 1 280
        }
    }


MODULE
    {
        name = ModuleGimbal
        gimbalTransformName = thrustTransform
        gimbalRange = 2

    }

}

 

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Verification flight and start on a non-American carrier rocket. Contares enjoys and is silent about the type used.
The supply module is not yet convincing, it is too short, too heavy and too dark.

screenshot296,medium_large.1494447640.pngscreenshot297,medium.1494447633.png

screenshot298,medium.1494447626.pngscreenshot300,medium.1494447618.png

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Manned verification flight of CST-101.

CST-101 holds 6 Kerbals for orbital flights. CST-102 is in planning, the crewcapacity is reduced to 3 Kerbals but it's carry 1t of supplies.

screenshot306,medium_large.1494686210.pngscreenshot308,medium_large.1494686226.pngscreenshot309,medium_large.1494686239.pngscreenshot310,medium_large.1494686251.png

CST101-interims,medium_large.1494688359.png

Edited by hraban
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10 minutes ago, Benjamin Kerman said:

Would there be an option to switch on only three of the engines on the flacon9 for a landing burn?

It's planed to set 3 cluster configurations for different burn phases:

- only the center engine
- outer 2 engines on X-Axis
- other 6 engines

In this way, it is possible to activate or deactivate the given engine clusters individually via the context menu or action keys of the engine main part.

Edited by hraban
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