Angel-125

[1.2] Buffalo 1.2.3: NASA Inspired MSEV, & fly like "JetMan" Yves Rossy with the JetWing!

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That looks awesome! I've got three more days of finals then I'd love to take that for a test whirl!

Do the props keep the craft balanced, or does it need a ton of RCS?

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25 minutes ago, Nightside said:

That looks awesome! I've got three more days of finals then I'd love to take that for a test whirl!

Do the props keep the craft balanced, or does it need a ton of RCS?

You will need to properly balance the craft before flight. You can use the CompressedAir RCS thrusters from the Heisenberg for the time being, but the Buffalo will have its own RCS thruster as well.

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The new changes are looking sliiiick, and planning it so they can be used in the cargo bays of your other mods is genius.  How large is the Heisenburg hangar compared to say a large stock fuel tank size?  Looking forward to expanded usage for the Buffalo.  Also managed a controlled flight with the jetwing around the KSC, and that was thoroughly fun, so thanks for that, as well.

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43 minutes ago, Krakatoa said:

The new changes are looking sliiiick, and planning it so they can be used in the cargo bays of your other mods is genius.  How large is the Heisenburg hangar compared to say a large stock fuel tank size?  Looking forward to expanded usage for the Buffalo.  Also managed a controlled flight with the jetwing around the KSC, and that was thoroughly fun, so thanks for that, as well.

The Heisenberg's hangar deck is 10m wide; that's the same size as the longest Mk3 cargo bay. Glad you're having fun with the JetWing too. :)

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Not much to report on tonight, but I did switch the tilt-rotor over from LiquidFuel/IntakeAir to Atmosphere/ElectricCharge, and then verified that my idea of a gas turbine generator will work. I'm almost done with the texture work:

or23Hvt.png

Hm, well, I did uncover a problem with the gas turbine: when generating virtually no thrust, it consumes no fuel! Using the stock engine part module doesn't quite work. The alternator is doing its job, but I have to figure out how to consume resources. Maybe what I can do is have thrust transforms that cancel each other out...

Edited by Angel-125
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1 hour ago, Angel-125 said:

Not much to report on tonight, but I did switch the tilt-rotor over from LiquidFuel/IntakeAir to Atmosphere/ElectricCharge, and then verified that my idea of a gas turbine generator will work. I'm almost done with the texture work:

or23Hvt.png

Hm, well, I did uncover a problem with the gas turbine: when generating virtually no thrust, it consumes no fuel! Using the stock engine part module doesn't quite work. The alternator is doing its job, but I have to figure out how to consume resources. Maybe what I can do is have thrust transforms that cancel each other out...

That seems like a viable strategy. Either that, or have it have absolutely abysmal specific impulse so that it burns fuel at the proper rate.

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7 hours ago, Angel-125 said:

Not much to report on tonight, but I did switch the tilt-rotor over from LiquidFuel/IntakeAir to Atmosphere/ElectricCharge, and then verified that my idea of a gas turbine generator will work. I'm almost done with the texture work:

or23Hvt.png

Hm, well, I did uncover a problem with the gas turbine: when generating virtually no thrust, it consumes no fuel! Using the stock engine part module doesn't quite work. The alternator is doing its job, but I have to figure out how to consume resources. Maybe what I can do is have thrust transforms that cancel each other out...

Once again, you nailed the texturing! Love it @Angel-125 :) Very pork alike! Love it man, keep up the good work! 

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I found a workaround for the fuel problem: don't give the engine module a valid thrust transform, and it thinks it's generating thrust while not actually pushing the vessel around. It's a hack, but for now it'll work until I can come up with a better solution. :)

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3 hours ago, Angel-125 said:

I found a workaround for the fuel problem: don't give the engine module a valid thrust transform, and it thinks it's generating thrust while not actually pushing the vessel around. It's a hack, but for now it'll work until I can come up with a better solution. :)

The gas turbine is basically a generator, right?  Could you just run using ModuleGenerator or ModuleResourceConverter instead of making it an engine?

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1 hour ago, DStaal said:

The gas turbine is basically a generator, right?  Could you just run using ModuleGenerator or ModuleResourceConverter instead of making it an engine?

Yup, sure would. :) But the downside is that the generator would lack a smoke trail, sound effects, and variable output based on atmospheric conditions and spool time. These are features that I want in the gas turbine. :)

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Finally in the home stretch with the tilt-rotor:

Fm2uGzC.png

Now I have some bug stomping to do. Once that's done, I can move onto the gas turbine (placeholders shown). :)

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Suggestion: How about a series of smaller rover parts - say, "Mule" or "Burro"?

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