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[1.0.4] [Kopernicus] Keridani star system [1.1.5] [10 nov]


BlackTigerX

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Whew, just released another update:) Hope everyone likes it.

-Reduced Keridani's orangeness a bit.

-Added huge planet Atlan with 2 moons.

-Clouds should work properly now.

-Shomma recolored, not so contrastic now and looks way better.

-Updated screenshots.

You know, I did the same thing with my Jungis planet pack. Great system!
Yeah, I've seen the Jungis, looks nice, despite a bit unrealistic and too much contrast on some planets.:cool:
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Could you explain how you made the lava oceans actually work on Kovus? I'd like to make a few lava worlds myself.
Sure thing.:wink:

        Ocean
{
HazardousOcean
{
HeatCurve
{
key = 0.2 0 //height where the overheat begins, +0.2 because it begins barely.
key = -5 1.5
key = -25 450
}
}
}

NOTE: You don't need text with double backslash, it just explains stuff here, remove it in your confing.

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Looks like 1.0.5 has just been released.:) Then I'll just release the changes i've already made now, but the next update will probably be delayed, because i'll have to wait for Kopernicus to update and probably rewrite some code of my planets.

Here is the changelog for now:


10 nov:
-Fixed atmospheres way too fast pressure gain on very high altitudes.
-Redone Kovus's terrain, now much more interesting.
-Added magnificent and EPIC gas giant. Will have moons and rings(?) in the future.
-All the planets but Atlan moved inwards, Atlan moved outwards to create gap for the gas giant.

Now just have to wait till Kerbalstuff uploads the new version.

Is this compatible with the other worlds mod?

It's not tested with the other worlds mod, but I guess it shouldn't conflict.

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EVE was updated for 1.0.5... is this updated version supported by Keridani? It seems to be working in my game (still base game 1.0.4 w/ EVE at the new 1.0.5 version), but I'm not sure I know what to look for in the visual effects to know if anything is broken. Seems like nothing is horribly broken, at least with respect to Keridani (city lights on Mun and random flickering textures need some fixing in EVE).

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As Nebia and Shomma have become successful planets, I made a planet pack, just as I promised. Each planet gives you a totally different set of challenges. They are fully procedurally generated and give an experience that is totally different from those pixel-surfaced height map planets.:D

Currently there are 16 new objects in total, all are 100% procedurally generated and with their own biome maps. (but the gas giant's texture, of course)

Celestial Bodies List with brief descriprions:

Keridani - A K1 orange star, moving resonant to Kerbol, 2/3 of it's radius and 1/2 of mass. It's light gives a bit orange tint. Avereage distance is ~1 billion kilometers (binary star?).

-Kovus - The first planet of Keridani. A scorched, dense, tidally locked rock with a very thin but overheating atmosphere and volcanoes. BONUS - lava oceans, they instantly overheat everything on touch!:cool:

-Murabi - The second planet of Keridani. A bit smaller than Kerbin, but with nice yellow rings and extreme atmosphere. It actually may kinda represent Venus, but the other way than Eve does, more real-Venus-like way. Orbit is eccentric.

--Mant - A tiny asteroid in Murabi's rings. Covered with ridges, but still has some relatively smooth plains. A good place for a refueling plant.

-Nebia - Terristrial planet with red surface, third in the system. 120% of Kerbin's radius, but only half atmo pressure, parachutes won't save your landing craft on their own!

--Chryso (pronunciation: [krizo]) - A suspicious asteroid relatively close to Nebia. Probably a huge nest of unknown insects, floating in space.

--Retios - An orange-colored world with relatively smooth surface and craters. Good for rover rides, craters are smooth (mostly) and therefore support "skating" and bowl-racing.

--Somb - A dark asteroid, the third Nebia's moon. There is almost nothing known about it, but it gives 25% more science than most other bodies!

--Grunt - The fourth Nebia's moon, very similar to Dres in the matter of mass and Radius, but very different coloration and landscape.

-Shomma - Smaller terristrial world, fourth in the system, orbit is a bit inclined and eccentric. 70% of Kerbin's radius and atmosphere, but totally different coloration. May host unicellar life.

--Sol'Airo (pronunciation: [soleyro]) - A captured comet on highly eccentric and inclined orbit. Good for rover rides on icy flats (They may contain explosive chemicals, don't tell anybody!:wink:).

--Arenn - An oblated asteroid with ludicrous landscape. I wanted to make it rapidly rotating, but had to slow it down, because it caused horrible glitches.

-Equent - a magnifiecnt gas giant of EPIC size, but low gravity and high atmosphere. Will have moons and rings(?) in the future. Now useful for Keridani encounter aerobraking.

-Atlan - A huge, but atmosphereless planet. Almost twice the radius of Kerbin, very high gravity and reversed rotation. Not very much else to say.

--Varuna - First Atlan's moon. Light-colored surface, relatively faint craters, a bit larger than Retios. About twice of the Mun's SMA.

--Erat - Atlan's second moon. The surface is different from any other planet, due to a different noise type used. Reddish. Somewhat eccentric and inclined orbit.

BTW, you can enable fast rotation for Arenn if you want!:wink: Just go to "GameData/Planets/Arenn" and open Arenn.cfg with wordpad, notepad or any other text editor and change the "rotationPeriod" value to the time (in seconds, 1800 is half an hour) you want 1 Arenn's day to be long. But be prepared for horrible glitchiness, i did warn you.

Screenshots:

http://imgur.com/a/oxpRY

Installation:

Unzip in your GameData folder.:P

Or use CKAN (I hope Kerbalstuff added it there properly).

DO NOT FORGET TO INSTALL KOPERNICUS AND MODULE MANAGER FIRST!!! Kopernicus folder in my archive only contains some textures!

For clouds install EnvironmentalVisualEnhancements! Without it you won't see them!

Download:

Kerbalstuff

Changelog:


19 oct:
-moved to Kerbalstuff, added clouds.

26 oct:
-Planets moved to a dedicated star.
-added 2 planets and 1 moon.
-Dres returned to it's stock position and replaced.
-improved Shomma's clouds.

2 nov:
-Reduced Keridani's orangeness a bit.
-Added huge planet Atlan with 2 moons.
-Clouds should work properly now.
-Shomma recolored, not so contrastic now and looks way better.
-Updated screenshots.

10 nov:
-Fixed atmospheres way too fast pressure gain on very high altitudes.
-Redone Kovus's terrain, now much more interesting.
-Added magnificent and EPIC gas giant. Will have moons and rings(?) in the future.
-All the planets but Atlan moved inwards, Atlan moved outwards to create gap for the gas giant.

License:

https://lh5.googleusercontent.com/zi0CCOwpXvwJLEj3O5hPCI485yAI_z0fbVI6PUDX6AaHZEkz2Fgpy89onurZxbV_FA0Yd_QUJ89Zod9Psc0Ux_yhns1c5lt1jfFHTbJsmarBIIkS3dfQr5yywHojfH5ZpZCjX8o

Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Credits:

Thomas P. - kopernicus.

Sarbian - maintaining ModuleManager.

me - making these planets.

Some Facts:

-Chryso's orbit is mostly below Nebia's geosync, it moves in the opposite direction in it's sky.

-Arenn may seem similar to Inaccessible from PF original planets, but it gives totally different experience due to it's landscape.

-Some bodies may contain references. You may guess them in this thread, but no fighting about references and, please, use spoilers.

-I name planets with first fitting words i figure out, that i consider non-occupied. Any kind of name matches with anything is random! If you notice any kind of author rules or license violation, please inform me and I'll rename the planet ASAP.

Known issues:

-Sometimes planets may behave wierd after a use of HyperEdit.

Created and tested on Kopernicus 0.4 and Module Manager 2.6.8. NOT TESTED ON KSP 1.0.5!!!

Have fun!:D

I tried it on 1.0.5 and I can confirm that it doesn't work, or at least it didn't work for me. Used a new installation of KSP and added E.V.E., followed by Kopernicus and Module Manager. No other mods were used and while KSP loads OK as soon as you go to the tracking station and try to view the new planets the whole thing freezes. I tried forcing OpenGL but this did not help. It's a shame because i really would like to try this one. I love the idea of procedural planets. They look amazing too.

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I can confirm that it doesn't work on KPS 1.0.5 or at least it didn't for me. I tried it on a clean KSP install and the only mods I added were E.V.E, Kopernicus and Module Manager. KSP did load but was very slow and when I went to the tacking station and tried to view the planets KSP froze and I had to use task manager to quit. It's a shame as I really would like to try this, I really love the idea of Procedural planets.

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  • 1 month later...

The CKAN version is still the old one that adds planets directly to the Kerbol system.

I installed the newest version on a clean install with just Kopernicus and ModuleManager; I can confirm what Lord Vetinari says about 1.0.5 - whole game freezes when you mouse over Keridani system in tracking station.

I also installed it on 1.0.4 alongside Other Worlds, and didn't encounter any conflicts, so they appear to be compatible.

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  • 2 months later...
On 2/28/2016 at 9:43 AM, Gaming Carrot said:

Could someone provide a download since kerbalstuff is down please?

This pack is previously mentioned that it's 1.0.5 incompatible. So unless you're running 1.0.4, you won't be able to use it anyway.

A shame, because I was hoping to use it in conjunction with NewHorizons.

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  • 3 weeks later...

seeing that this mod is licensed:

On 16/10/2015 at 11:52 PM, BlackTigerX said:

zi0CCOwpXvwJLEj3O5hPCI485yAI_z0fbVI6PUDX6AaHZEkz2Fgpy89onurZxbV_FA0Yd_QUJ89Zod9Psc0Ux_yhns1c5lt1jfFHTbJsmarBIIkS3dfQr5yywHojfH5ZpZCjX8o

I took the liberty of fixing compatibility with 1.0.5 and provide a temporary download link

@BlackTigerX if you want to take the configs and continue development of the mod with those, feel free

 

I will not give any kind of support for this, I don't even know if the planets are working fine, I just checked that the game loads and the planets are there

 

 

 

Edited by Sigma88
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  • 4 weeks later...
9 minutes ago, Sigma88 said:

sorry, forgot to update it when I switched to github :)

Thank you so very much :)

So how does this rep thing work?  I'd like to give you some but I don't know if I have any or how you earn it.

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28 minutes ago, jpinard said:

Thank you so very much :)

So how does this rep thing work?  I'd like to give you some but I don't know if I have any or how you earn it.

it's like facebook, you hit the like button.

it's not really anything I care about to be honest :) the "than you" message is more than enough :wink:

Edited by Sigma88
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26 minutes ago, Sigma88 said:

it's like facebook, you hit the like button.

it's not really anything I care about to be honest :) the "than you" message is more than enough :wink:

So how hard do you think it will be for ThomasKerbin to fix the solar panel explosion issue?  I'm trying to suss out if this is a major coding headache that may never be addressed, or if it's one of those issues that is "oops no biggie will fix on next release"?

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3 minutes ago, jpinard said:

So how hard do you think it will be for ThomasKerbin to fix the solar panel explosion issue?  I'm trying to suss out if this is a major coding headache that may never be addressed, or if it's one of those issues that is "oops no biggie will fix on next release"?

I don't think the issue is going to be solved anytime soon... but one can always hope :D

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I've run into something with two planet packs now that is weird.  This and Arkas - the planets work and look fine in the game, but they break clouds for Kerbin and the rest of the planets though nothing changes in EVE.  Any clue why that might be?

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  • 4 weeks later...
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