adsii1970

Kerny Kerman's Journal (mission reports from a Kerbal's point of view) [Chapter 43: "And the whole world went dark..." (part 2)]

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Wow... I'm quite a pain in the butt... But then again, I'm also a Hollywood (Kollywood?) producer... which I suppose is the exact same thing... lmao. 

This is a riot, thank you!  :D

23 minutes ago, adsii1970 said:

"Oh, I...um... I... " Jim stuttered. "Yeah, I think I need to go check on something..." And with that, we all had a good laugh. Apparently Jim wasn't quite ready for that much of a scientific explanation. For the first time, I think Jim was speechless. The question that kept running through my mind was what he was up to.

On, no.... not a bunch of real science facts and... and... stuff!!! :confused:

And on a more serious note... I find the sudden appearance of a red star in the sky more than a little... disturbing!  :0.0:

 

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Dun dun duuuuuuuunnnn!!!!!

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1 hour ago, Just Jim said:

And on a more serious note... I find the sudden appearance of a red star in the sky more than a little... disturbing!  :0.0:

[Edited by adsii1970]

Oh, and what makes you think they are not panicking? Think about it, essentially what Dr. Haywood did is give an "official theory" - -"nothing to worry about, we have our best brains working on it... Pay no attention to that red star in the sky..."

 

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Pick me, Kerny, I wanna fly!

Also, Valentine reminds me of Brigadoon..

Oh, and of course:

"ALL THESE WORLDS ARE YOURS EXCEPT..."

Really cool story!

 

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do I spot a 2010 reference?

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1 minute ago, StupidAndy said:

do I spot a 2010 reference?

Hehe... Maybe. Or... Maybe not!

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What mod added Valentine?

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Posted (edited)

Obney: PICK ME! OOH! PICK ME! PLEASE!

Kerny: Uh... I'll take that mop.

Obney: (facepalms)

Edited by obney kerman
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On 6/13/2017 at 11:20 PM, insert_name said:

What mod added Valentine?

@insert_name: Here's the mod you've asked about:

It is OPM (Outer Planets Mod) compatible and has support for Final Frontier Mod. I'm running it in both 1.3 and 1.2.2 of KSP without any real issue AND I don't see a lot of significant memory drag. The only problem is that it does not support Tarsier; there are no images in the mod that will support the space telescope function. Later today, I might post to the author of the mod asking about that kind of inter-module support. Planetary bodies wouldn't need images, but the star should at least be visible to a space-based telescope.

Have fun and be sure to share your pictures.

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coolness. I may have to try that mod, this last patch broke my KSP big time. 

also, loving where this is going!

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Posted (edited)

16 minutes ago, Thedrelle said:

coolness. I may have to try that mod, this last patch broke my KSP big time. 

also, loving where this is going!

Broke is an understatement - shattered is more likely.

The "anomaly" is the changeover from 1.2.2 to 1.3, but for now, I've reverted back to 1.2.2 until I can figure out why I am crashing again.

And thanks for the complement!

And a shout-out to @AndrewDrawsPrettyPictures because his mod gave the the ideas you'll see in the next few chapters.

Edited by adsii1970
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Posted (edited)

I have to get to Valentine someday, but DSEV's fusion engine isn't up to the task. I need an Epstein drive, or something from Project Daedalus..

Edited by Angel-125
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1 minute ago, Angel-125 said:

I have to get to Valentine someday, but DSEV's fusion engine isn't up to the task. I need an Epstein drive...

Hehehe... so I've spurred some creative energies on your part... again! Does this classify as abuse of a mod maker? :confused:

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Just now, adsii1970 said:

Hehehe... so I've spurred some creative energies on your part... again! Does this classify as abuse of a mod maker? :confused:

Sorta, I've had Valentine in my various saves for awhile (it's in K.E.E.P.) but I've never gotten to the point where I could go. Either I get bogged down with modding or the game changes and I restart my career save or both. 

The Supernova is designed for inter-solar transfers, not interstellar. To go interstellar without warp drive, you'd need a ridiculous amount of delta-v. At one time, I thought of nuclear saltwater rockets to do the job (they used Nuclear Salted Fizzy Water), as well as an orion drive, but got stuck on other projects. The downside is that such an engine would break the game, letting you go anywhere you wanted. If I made one today it would need many limitations.

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Early Supernova concept actually had Daedalus in mind, but ultimately was dropped as being too OP

 

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51 minutes ago, Angel-125 said:

Sorta, I've had Valentine in my various saves for awhile (it's in K.E.E.P.) but I've never gotten to the point where I could go. Either I get bogged down with modding or the game changes and I restart my career save or both. 

The Supernova is designed for inter-solar transfers, not interstellar. To go interstellar without warp drive, you'd need a ridiculous amount of delta-v. At one time, I thought of nuclear saltwater rockets to do the job (they used Nuclear Salted Fizzy Water), as well as an orion drive, but got stuck on other projects. The downside is that such an engine would break the game, letting you go anywhere you wanted. If I made one today it would need many limitations.

RoverDude's Nuclear Engines mod has an Orion - I successfully flew it to Cercani (Kopernicus/Other Worlds) by loading up 2 fuel modules.  Travel time for 5Gkm was 11.5 Kerbal years. It is ridiculously OP for putting things into orbit, and to go anywhere, but since it's nuclear pulse propulsion, you still need another engine of some sort for fine tuning. The biggest factors are cost, and that for an interstellar mission, either it will take several out-of-game months to complete (if you want to attend your other missions), or the loss/removal of everything else to spend several hours at max time warp to get there.  Not as much of a factor for Outer Planets mod or other "close-in" targets, but there are several factors on non-warp drive ships which make Orion more of a curiosity or short-term fun rather than anything which becomes a staple.

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On 14 June 2017 at 0:40 AM, Just Jim said:

Wow... I'm quite a pain in the butt... But then again, I'm also a Hollywood (Kollywood?) producer... which I suppose is the exact same thing... lmao. 

This is a riot, thank you!  :D

On, no.... not a bunch of real science facts and... and... stuff!!! :confused:

And on a more serious note... I find the sudden appearance of a red star in the sky more than a little... disturbing!  :0.0:

 

Provided that it doesn't rain voracious alien spores onto Kerbin we're good. :) Although a Dragonriders of Kerbin crossover would be... interesting.

Finally managed to catch up with this fine work - and I look forward to staying caught up!

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4 minutes ago, KSK said:

Provided that it doesn't rain voracious alien spores onto Kerbin we're good. :) Although a Dragonriders of Kerbin crossover would be... interesting.

Finally managed to catch up with this fine work - and I look forward to staying caught up!

Unfortunately, I had another mod conflicting with the ExtraSolar mod that gave me Valentine. So, with the help of @AndrewDrawsPrettyPictures, I found out what was causing the conflicts. However, when I solved the conflicts, Valentine moved further out... you'll still see a solar flare every once in a while... and I do have a plan... :D

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1 hour ago, adsii1970 said:

Unfortunately, I had another mod conflicting with the ExtraSolar mod that gave me Valentine. So, with the help of @AndrewDrawsPrettyPictures, I found out what was causing the conflicts. However, when I solved the conflicts, Valentine moved further out... you'll still see a solar flare every once in a while... and I do have a plan... :D

Maybe, maybe not... :wink:

BATTLESTAR GALACTICA’s Ronald D. Moore Admits: Cylons Did NOT Have a Plan

http://nerdist.com/battlestar-galactica-ronald-d-moore-cylons/

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1 hour ago, Angel-125 said:

Maybe, maybe not... :wink:

BATTLESTAR GALACTICA’s Ronald D. Moore Admits: Cylons Did NOT Have a Plan

http://nerdist.com/battlestar-galactica-ronald-d-moore-cylons/

In the original series (circa 1970s with Loren Greene playing Commander Adama), the Cylons did have a plan. The extermination of mankind. And they were created by the "Cylons," a lizard like race of beings... :D

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If any of you want to change the distance from Kerbol to Valentine, create a .cfg file, copy and paste the code below into it, and throw it into GameData:

@Body[Valentine]:AFTER[Extrasolar]
{
	@Orbit
	{
		@semiMajorAxis = // Whatever distance you want here
	}
}

Just put whatever number you want for "semiMajorAxis"

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37 minutes ago, AndrewDrawsPrettyPictures said:

If any of you want to change the distance from Kerbol to Valentine, create a .cfg file, copy and paste the code below into it, and throw it into GameData:


@Body[Valentine]:AFTER[Extrasolar]
{
	@Orbit
	{
		@semiMajorAxis = // Whatever distance you want here
	}
}

Just put whatever number you want for "semiMajorAxis"

Thanks! I actually took your advice and used HyperEdit. I gave it a sorta eliptical orbit... and I believe it will work!

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Sorry I have not commented in a while but I just want to say thank you for making me in you story chap42 and continue the great writing. And I promise to myself to always read kernys journal at least once a week.

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