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Large Dres Exploration Project


Hannu2

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Dres Awareness challenge gave me an idea of large Dres project. I am not sure if my project is officially accepted due to mods or because it is not enough megalomaniac but I think that I do it in any case. It is more game and fun than official competition and I hope that gives Dres attention it deserves. Maybe it can serve also as tutorial for inclined parking orbits.

I play science mode. I cheated all the tech but can get points for rolegame. I begin missions at first possible window. I have several mods.

Spoiler

20151111 Scansat 14.3
20151111 Module Manager 2.6.13
20151111 Kerbal Construction Time 1.2.3
20151111 MechJeb2 2.5.4.0-522

20151118 TAC Life Support 11.1.20  (virallisesti 1.0.2:lle)
20151118 AntennaRange 1.10.3
20151118 Editor Extensions 2.12 (1.0.3:lle)
20151118 Final Frontier 0.8.9.1414
20151118 Kerbal Alarm Clock 3.4.0.0
20151118 kerbal Invention System 1.2.3
20151118 Kerbal Attachment System 0.5.5
20151118 Ship Manifest 4.4.2.0
20151118 Surface Mounted Lights 1.1
20151118 Transfer Window Planner 1.3.1.0
20151118 Station Science 1.5  (1.0.4:lle)
20151118 HullCameraVDS 0.51
20151118 ScanSat 14.4 (korvasi 14.3:n 20151111)
20151118 Taurus HCV 1.5.2  (ei varsinaisesti 1.0.5:lle)
20151118 Procedural Fairings (1.0.4)

20151125 Modular Rocket Systems 1.10.1
20151125 Stocklike Station Parts (1.0.4!)
20151125 Waypoint Manager 2.4.3

20151126 Interstellar Fuel Switch 1.18
20151128 KSPI Integration Patch Set 8.7.1

20151203 Kerbal Alarm Clock päivitetty 3.5.0.0
20151203 Kopernicus 1.5.2
20151203 Transfer Window Planner päivitety 1.4.0.0
20151203 Outer Planets Mod 1.8.1
20151203 Sigma OPM Tilt 1.1.0
20151203 Stock Bugfix Modules 1.0.5a.2

20151208 Trajectories 1.4.5.
20151208 Päivitetty KSP 1.0.5.1028. Siirretty kaikki modit 1.0.5:n GameData-hakemistosta.

 

Objectives of the project is to found orbital station and surface base with necessary infrastructure and keep them manned several years. Visit and collect some science from all biomes. One objective is to found small surface refinery to get fuel.

Mission 1

First window is relatively expensive. Therefore I take an easy start. First mission, Dres 1, send a scanning satellite and four small telecommunication satellites. I use AntennaRange -mod. I lost ascent screenshots because I had active MechJeb window.

http://imgur.com/a/Ucdmf/titledesc

Edited by Hannu2
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OK. I changed Interstellar mods to Stock Fuel Switch. I like more it, because I did not know what things Interstellar do, but did not know that it works with 1.0.5. It seems that crew ship is unaffected and station got 360 + 440 units of LF & oxidizer. I will dump them with Ship Manifest.

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Mission 3

Third launch Window opens at Y04 D255. It is not very good one. It is time to start manned operations. Crew Transport Ship is my old design and have enough DV for all Dres windows. However, it is uncertain is it capable to return.

I am going to rotate four 5 kerbal crew. Typical crew have 2 pilots, 2 scientists and 1 engineer. Four with orange suit are bosses.

http://imgur.com/a/vjpJB

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Part 5 First surface operations

It is time to do first surface operations.

I do not follow strict chronological order. Instead I collect pictures from separate operations. Operations can go parallel. Especially transports from Kerbin does not need any attention in hundreds of days and it is time to do operations on Dres. KAC window with universal time is shown on most pictures.

Part 6 will deal with transport of surface refinery unit.

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Part 6 Transport of Surface Refinery

I make second part today so that I do not forget things when I play forward. This part tells about two crafts sent at launch window at end of the year 6.


At next time crews will be sent to refinery and base.

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  • 3 weeks later...
  • 1 month later...

Part 9: Rover excursion and crew exchange.

I have got little bored to KSP and also have problems with my mouse hand which have restricted playing games. It is difficult but possible to play KSP with left mouse hand. However, I have not learned to play games with first person view.

In this part kerbals test a new rover. It seems to be better than the first version but far away from good. Fortunately Squad (or Unity) updates wheel physics in next version. There are also a crew rotation. New crew stays in Station, station crew moves to Base and base crew returns to Kerbin.

In part 10 first crew will try to return home.

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