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Idea for a mod (combat)


Dragonbeater89

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I recently played the game "Scraps" and thought the idea to be quite cool, so I figured, "why not implement this kinda thing into KSP where players can make their own parts?", now I'm no modder but maybe the cool guys out there could work on something like this.

There would need to be mechanics from some mods (weapons from BDArmory, Resource collection and management from Interplanetary Launchpads and maybe some Garages from that rather new Garage mod) and also some new mechanics (like a thing that could put your model into a hangar, detects new parts and calculates their resource cost based on the combined weight of all the new parts (like calculating the mass of your current ship and subtracting it from the new ship) so that you would need to collect materials from destroyed parts, and also a detector to prevent the player from converting functional ships to parts)

I know that this is a huge list but I think it may be cool, so anyone out there who can write this please do cause I can't...

 

Oh yeah, also an AI capable of piloting a rover in a combat style and knows how to fire the weapons on it (preferably accurately, but not too accurate to be OP).

Edited by Dragonbeater89
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