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Antichthon: a Counter Earth for Real Solar System


Whirligig Girl

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Ancient philosophers suspected an anti-Earth existed opposite an "eternal fire" in a geocentric model. More modern philosophers suggested it could be behind the sun in a heliocentric model. Science had proven a Counter-Earth to be impossible... but what if?

 

Download (Now at SpaceDock)

Orbitshttp://i.imgur.com/difk5m7.pnghttp://i.imgur.com/t2wupZy.pnghttp://i.imgur.com/VddkMng.pnghttp://i.imgur.com/oMMT2ym.pnghttp://i.imgur.com/E7I6DvT.pnghttp://i.imgur.com/nihJRIk.pnghttp://i.imgur.com/qJ26Q6X.pnghttp://i.imgur.com/9lMFvms.pnghttp://i.imgur.com/R4PPXTa.png

 

The counter-earth is a planet with a height-map that is Earth's, except for two major differences. One: It's inverted east/west. Two: It's inverted High/Low.

The mod does not require Real Solar System to be used, but If you don't use RSS it will be in a strangely inclined orbit far outside the distance of Eeloo. The mod is meant to be played with RealSolarSystem, and as such has had its orbital characterics modified to become identical to Earth's, except 180 behind in the orbit (on the opposite side of the sun.)

Side note on naming: The planet is named Antichthon, or "Opposite of The Earth." It is important not to confuse it with a Chthonian planet, a type of exoplanet with it's atmosphere being stripped away. Those planets get their name from the same greek word "Of the Earth" except in the context of those exoplanets "of the Earth" refers to greek deities in the underworld.

 
Edited by GregroxMun
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5 hours ago, parameciumkid said:

Wow, neat!

How'd you get the biome map? Made it yourself?

I have not set a biome map. The color map on the other hand is defined by Kerbin's PQSLandControl, which defines such things as ground color and scatter objects. It has not been changed from Kerbin's so the desert, base-land, ice caps, etc are all in the exact same places as on Kerbin. 

33 minutes ago, CliftonM said:

How did you do it?  I'd love to do that with other planets.

This was done by taking RSS-Earth's heightmap and inverting the black-white, and then horizontally mirroring it. The colors are procedurally generated the same way Kerbin's are.

Edited by GregroxMun
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14 minutes ago, GregroxMun said:

I have not set a biome map. The color map on the other hand is defined by Kerbin's PQSLandControl, which defines such things as ground color and scatter objects. It has not been changed from Kerbin's so the desert, base-land, ice caps, etc are all in the exact same places as on Kerbin. 

This was done by taking RSS-Earth's heightmap and inverting the black-white, and then horizontally mirroring it. The colors are procedurally generated the same way Kerbin's are.

Other question:  What did you use to procedurally generate the textures?  Kittopia?

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2 hours ago, GregroxMun said:

Kittopia, yes. I believe Kopernicus has its own built-in texture generator, but I used Kittopia. Also used it for a lot of terrain tweaking.

How could I get Earth's texture to be procedural? I'd like it to look like Kerbin but nice continents, not just a ugly green and other colors.

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54 minutes ago, legoclone09 said:

How could I get Earth's texture to be procedural? I'd like it to look like Kerbin but nice continents, not just a ugly green and other colors.

Remove the RemovePQSMods from Earth's Template, and then remove the VertexColorMap from PQS{Mods{}} and then regenerate colors using Kittopia. If you want to make desserts and grasslands and ice caps appear where they should be, you need to change the PQSLandControl's latitude and longitude details.

 

I think.

Edited by GregroxMun
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49 minutes ago, GregroxMun said:

Remove the RemovePQSMods from Earth's Template, and then remove the VertexColorMap from PQS{Mods{}} and then regenerate colors using Kittopia. If you want to make desserts and grasslands and ice caps appear where they should be, you need to change the PQSLandControl's latitude and longitude details.

 

I think.

I'll try to do this, then I'll upload it separately (If it's OK). I like my planets looking like Kerbin, they look very nice like that.
What would I change the PQSLandControl Lat and Long to?

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42 minutes ago, legoclone09 said:

I'll try to do this, then I'll upload it separately (If it's OK). I like my planets looking like Kerbin, they look very nice like that.
What would I change the PQSLandControl Lat and Long to?

I have no clue. I recommend going to the Kopernicus IRC for help.

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