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UV Mapping creates overlaps?


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When exporting UV maps for texturing my part, there's always a couple pieces that overlap. I'd like to have different textures on different pieces, but I'm not sure how to get blender to make a UV map with all pieces separate. Any suggestions?

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Not sure if I'm understanding your question correctly. Anyway the UV unwrapped pieces can be moved/scaled/rotated in the UV window - there's a small button along the bottom edge of the UV window that allows you to select vert's, edges, faces or collection of faces. After you unwrap you can rearrange to make the best use of the space and remove (or overlap) pieces as desired.

Edited by wasml
Reread your question - no need to assume Blender
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You can follow this simple tutorial for know how to use seams and unwrap, you can try on simple parts and after go to more complicated object, the first few times is boring but after you find more simple work on this way

http://cgi.tutsplus.com/tutorials/modeling-uvmapping-and-texturing-a-low-poly-t-rex-in-blender-part-2--cg-12861

Edited by Badsector
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33 minutes ago, wasml said:

Not sure if I'm understanding your question correctly. Anyway the UV unwrapped pieces can be moved/scaled/rotated in the UV window - there's a small button along the bottom edge of the UV window that allows you to select vert's, edges, faces or collection of faces. After you unwrap you can rearrange to make the best use of the space and remove (or overlap) pieces as desired.

Uhh it appears that the piece is stuck together with other pieces...and they overlap while stuck together...

http://imgur.com/iwEiB77

Actually never mind.. I added a whole lot of seams, and everything went into it's own place without overlap. Thanks again guys, much appreciated

Edited by Jlam98
Fixed
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