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I think that in addition to normal "Sandbox" mode, there should be a sandbox mode where you can place a KSC on any world, or even in orbit around any world, as well as the option to have a ship created at whatever VAB appear in orbit (yeah, sorta like hyperedit).

Note that to not look awful, they could make an extra-Kerbin version of KSC for this purpose. It would be a dome habitat/facility and a VAB with landing pad. The orbital station would be a big station (a few meta-parts to avoid lag).

689664dd8d3ee0af9de1fe2f312c4a8e.jpg

Edited by tater
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5 hours ago, MircoMars said:

oh yes a in-VAB physics-toggle would be great. 

There is the no gravity cheat in the debug menu, but that's "no gravity", not "Another planet's gravity and atmosphere".

The other benefit is a faster loading time, as you test in the already loaded scene.

 

But I think all this comes from KSP original inception, in which it was a far simpler 2.5D game, where the "trial and error" philosophy could be applied. However, the game (fortunately) grew a lot from Harvester's original ideas, and Ithink "trial and error" is far worse than "make RCS, KER stock and a gravity and atmosphere simulator" simply because some missions can require a lot of time investment to solve by trial and error

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