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Tourist Contracts


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Hi. 

So I've been playing career mode again and as usual I got quite a few tourist contracts. You know, those ones where you have to transport tourists to where they want to go. 

I let these pile up until they got to about four, and then I just threw them all onto one big ship I call the Commuter Train. Its job was to transport all the kerbals to Minmus, then to the Mun where it would dock with a lander I had there. The kerbals who wanted to land on the Mun would transfer to the lander, go down and come back up again and then redock with Commuter Train which would take all of them back home to Kerbin. 

Something so perfect sounded really good in my head, but in reality quite hard. I got them all to Minmus alright, but now something's happened to the complicated maneuver nodes I had saved with Kerbal Alarm Clock and I'm not sure what to do. 

Which is why I came here to ask you guys this: do the boxes I've already ticked in their contracts get saved when I land so I can send them up again? Or do they just disappear and I have to start over again?

Any help is appreciated, 

Max

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As far as I know parts of a tourist contract that has been complete stays completed even when you return them to KSC.

But to be sure why not make a named quicksave [Alt]+[F5]? If things are lost you can revert back to where you were with [Alt]+[F9].

Edited by Tex_NL
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Yes.  If a tourist has checked off an objective, it stays checked off regardless of what you do with them (including returning to KSC).

When you check off the last box for a particular tourist, then the next time you return to KSC, that tourist will go away ('coz they're done).  So if you send your crew-of-four back to KSC, then if any of the four tourists are already complete, they'll be done and then your next mission won't have to carry so many.

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