SpannerMonkey(smce)

[1.2.2] SM Armory 0.99.13.03 Beta + SM_AFVs + SM OST_T

209 posts in this topic

Latest Update

0.99.13.03 removes 88's

SM Armory 122 beta

The original BDA expansion contains 100 items to enhance your military might

from 7.7mm WW1 machine guns to modern CIWS systems , WW2 field guns to 152mmAGS turrets there's a weapon for every eventuality

With SMA now containing 100 parts it's time to go for V1 and full release, Boomsticks as was will be frozen at v1.1.3 and no further updates will be done.  SM Armory is also to my mind complete and as such very little will be added, however my intention is to make extra packs to add on if the user wishes, rather than forcing and increasingly large download

This version includes the impossibles, things that were thought impossible to create with BDA. These turrets ALL designed for CIWS use feature rapid fire cannons and AA missile rails.  Also as usual are loads of normal turrets some based on fantasy , some on reality, but wherever the inspiration came from I've attempted to make them relevant to the Kerbal world. With notable and deliberate exceptions  everything here is appropriately powered for Kerbal Kombat. I've also spent a good amount of time making sure that they work with SM Marine and The Large Boat Parts  as i find that's the situation in which most of these will be used

Some of the latest additions

fI1FAqb.png

Current Items that made release, constantly subject to testing and response

Spoiler

SM Armory 122 Beta contents

17thC_Cannon
30mmRotaryCannon
88Flak38-17 removed broken
105DerpGun
105DualTurret
105SingleTurret
1902FR75
1904RU76
AGSturretBase high/low
APCDualCannon
APCDualGatling
APCSingle
ArmorPanels 1x2 1x3 1x4
ASCMtd  cluster missile
ASMsmSL2 anti ship missile
AthenaTkd  cluster missile
BellyTurret
BushmasterMK46
BushMasterRadial30
DG10K155 AGS
Dual110Turret
EuryaleCIWSAA   combined missile rails and cannon
ExtRadomeRadarUnit
FlakTurret
GB4inNavalGun
GoalKeeperBDAcMK16X combined missile rails and cannon
GOCG75_revA
GunCarriageWheel
GunshipChainGun
GustavX2
H12RocketTurret
H70pod
HadesRocketTurret
HeavyFieldGun
HMG
HumveeGun
HvyGunCarriageWheel
IBArty16
KaypalmTurret
KG5_14inch
LargeClusterMK2B very large cluster bomb
LargeRadome
LewisMG  twin
LewisMG  single
Lewis Ammo drum
LittleBoy
M2TurretedHMG
M50FixedAero
MAC30RevBCIWS
MagCannon SciFi
Mg914-2Gunpod
MK110-57A
MK21057MMex
Mortar_A
PaK44L55
PredCam
QF525NavalTurret
Quad50
RadarBarScanner
Radial30gatling
RadomeRadarUnit
RailGunturret
RapidFireAA3HD
RGM84Harpoon
RGMLauncher Fixed
RGMLauncherTurret
single30ball
SkudK  ICBM capable
SkudKBcm ICBM capable large cluster missile
SM_MK9Gren
SMSPhalanx
SolidStateAntiMissileTurret
StreamlinedAero
TankChainGun
ThemisCIWSAA  combined missile rails and cannon
TurboLaserTurret SciFi
UBoat105
UniversalAmmoBox
UC18_CDC
V1Rocket
V2Launcher
V2Launcher Turret
V2Rocket   ICBM capable
X10LaserCannon SciFi
X32ABL_SM
XM301P

ok8gqTp.png

Notes

DO NOT INSTALL BOTH THIS AND BOOMSTICKS

On installation you will notice that the mod contains an extras folder. In this folder you will find the Secubots security robot turrets, A weapon probe for connecting to turrets for standalone use, meant for use with the field guns, the pirate ship cannon and the 88. 

  Also included is a filter extensions addition simply unzip and merge with filter extensions  to get advanced sorting of SMM products

IMPORTANT

The Flak 88 is broken, and for a reason I don't understand it causes serious errors in game.  Please do not use it or build craft that use it,  As I've been unable to fix the problem the next update will remove the Flak88

Emergency download

Links to original Boomsticks post

Spoiler

http://forum.kerbalspaceprogram.com/threads/94830

And to the thread created by LORDPrometheus, to whom special thanks go to for keeping the mod alive in my prolonged absence

http://forum.kerbalspaceprogram.com/index.php?/topic/122396

Coming soon

SM AFVs  Tanks and trucks

Gives you parts to build Tanks and trucks

YODFSsj.gif

bDwdYnQ.png

pCr3IsW.jpg

 

SM Old School Turrets and Tanks

A relaunch and update of OST now with Tiger hull and ShermanM4 turret and Hull

dhNCQ00.png

 

Spoiler

 

 

BoomsticksLegacy

Spoiler

 

BoomsticksRev3  0.94.09.7 FINAL UPDATE

Version 0.94.09.7 09/0716 update
Rectify issues with attachment nodes on missiles
rebuild missile launcher with correct nodes
Harpoon missile tuning

Rectify turret tracking mismatch

Small texture changes and minor adjustments

Version 0.93.26.6 26/0616 update
Added  Hades UG 122mm rocket turret
Added Fixed missile launcher for Harpoon type missiles
Added turreted missile launcher for Harpoon style missiles
Added harpoon missile
Added V2 rocket
Added V1 Doodlebug
Added V1/V2 launcher
added V2 launcher base
Added Dual gustav ship turret
Added Combat Drone Core pod
Added ASM anti ship missile (designed to work with the VLS parts from the LBP)
Added small cluster missile
Added X wing laser cannon
Changed fire effects on larger guns

Version 0.92.30.4 30/04/16 update


Added AGS 155 turret
Added AGS type railgun turret
Added dual 105 turret
Added turret mounting plinth for AGS style guns

Version 0.91.10.4 10/4/16 13:33:0 update
fixed ammo issue on KGV turret
applied tweakscale mm cfg thanks to V8Jester
removed troublesome characters from part names

 

Boomsticks is currently  under License: All Rights Reserved

 

 

 

Old School Turrets and Never Enough Dakka

With the uploading to SpaceDock or NED and OST I have decided to roll all the support and development into one thread, this should enable me to hear of and fix any issues ASAP. Although there will be little further development on these two packs( unless requested) I will continue to improve both function and appearance on all items, and of course I'll keep them working

I have received some interesting other items in the assets i received from the original author PrototypeTheta  and this will also make an appearance shortly

THE NED REDUX RELEASE

Works in 1.22

8DWPNzq.png

 

Old School Turrets Redux release

Works in 122

Album link

XsALqeO.png

 

 

 

Thanks as always to @gomker @V8jester @XOC2008 and occasionally @colmo :P for testing bug hunting and sanity preservation

52icpy3.png

Hi all yes the button is new, i don't ever expect anyone to bother, you are certainly not obliged in any way, I was asked by several people this week, if there was a donation button in order to show their appreciation, the wife saw the requests, and after a some discussion i have given in and added a donation facility

 

Edited by SpannerMonkey(smce)
update images
15 people like this

Share this post


Link to post
Share on other sites

Wow the KGV turret lol I thought our team was the only one willing to make such heavy turrets:)

It's not that hard to check out sizes of real weapons in fact, just a little patience on looking for photos and drawings.

Share this post


Link to post
Share on other sites

I've been looking forward to this one :) Awesome work Spanner!

Share this post


Link to post
Share on other sites
58 minutes ago, Acea said:

Wow the KGV turret lol I thought our team was the only one willing to make such heavy turrets:)

It's not that hard to check out sizes of real weapons in fact, just a little patience on looking for photos and drawings.

I will pretty much make and take on anything, don't really care, although several hundred ton turrets are going to have a limited appeal, love your stuff btw

Yea i did all that, endless pawing of books and pics , trawling random blog sites for rare images, it's just that I'd like them to be more kerbal sized, my experience with the FPS mod has shown me  that the nearer things get to being kerbal proportioned the easier it is to lose your self in the mayhem, I've yet to see if it holds true for the rest of the destruction minded community  :) only time will tell

9 minutes ago, V8jester said:

I've been looking forward to this one :) Awesome work Spanner!

Yup the procrastination finally failed,,

1 person likes this

Share this post


Link to post
Share on other sites
4 minutes ago, SpannerMonkey(smce) said:

Yea i did all that, endless pawing of books and pics , trawling random blog sites for rare images, it's just that I'd like them to be more kerbal sized, my experience with the FPS mod has shown me  that the nearer things get to being kerbal proportioned the easier it is to lose yourself in the mayhem, I've yet to see if it holds true for the rest of the destruction minded community  :) only time will tell

Yeah I agree and looking forward to more amazing parts

Edited by Acea

Share this post


Link to post
Share on other sites
3 hours ago, dark jam said:

When will this be released i love the giant guns

In all likelihood a test version will be posted to Spacedock on Sunday (UK time) that is if no other gremlins show up in the next few hours, fingers crossed.

Share this post


Link to post
Share on other sites

Wow, awesome.
Some guns just ask to be rescaled downscaled tho. BDA seriously lacks small guns, and those ones are over scaled in respect to real ones. For example, GAU-19, that Gatling on semispherical mount and a couple of others.

Share this post


Link to post
Share on other sites
On 27/02/2016 at 11:51 AM, sashan said:

Wow, awesome.
Some guns just ask to be rescaled downscaled tho. BDA seriously lacks small guns, and those ones are over scaled in respect to real ones. For example, GAU-19, that Gatling on semispherical mount and a couple of others.

I thought I'd been quite generous with the small stuff, but a couple of images for scale will likely illustrate size better than a solo pic of the gun.

Fair enough the big ones are big, but not outlandishly so

(and in case you want smaller even still, I know a mod for that)

 

Edited by SpannerMonkey(smce)

Share this post


Link to post
Share on other sites
10 hours ago, SpannerMonkey(smce) said:

In all likelihood a test version will be posted to Spacedock on Sunday (UK time) that is if no other gremlins show up in the next few hours, fingers crossed.

Ok can you post the link once it is on space dock 

Share this post


Link to post
Share on other sites

YAY :D
your amazing mod is back, it used to be my favorite bda pack back on 0.90 :)

Share this post


Link to post
Share on other sites

Hi all, Having suffered from a fail to launch at the weekend, sorry for any disappointment,  I spent all day Sunday trying to debug a turret interior and a couple of other irritations and subsequently found out after many hours that I was actually screwing with myself ( I have several ksp installs and the unity address was pointing to the build copy not the testing copy %$£&£&£* !! so none of the changes appeared ). I finally gave up on the interior and fixed some other stuff as well.

I was thinking earlier that I needed a turret to mount these new surface mount guns I've done, I'd asked BD if the turret module will work as stand alone, eg without an attached weapon or radar module and it wont,        But that's OK because the better solution is to rig the turret as a pod, fit it with asas and plonk it on top of an IR free docking washer, I'll make my own turret ring part now I know this works, launch and PROFIT. It works astoundingly well, very happy indeed.

So here's a couple of pics of the device in question, one of the big wins here is that because of the Infernal robotics plugin magic anything placed on or in the turret moves with it,  Awesome is not a word I us a lot, but I see great potential here,  So with no further blather I give you the generic turret mk1 currently fitted with  a pak 55 , a 105 mm derp gun, a 75mm submarine deck gun, an  XM 301p, a 75 mm gating . a 50 cal browning and crewed by 3 warlike Kerbs

 

Share this post


Link to post
Share on other sites

Welcome back, @SpannerMonkey(smce) - the hawks are taking over here...

The one downside of this method of making turrets is there's no way to operate it using guard mode, I think? It might fire if lined up on target but that's about it.

Other turret weapons placed on it should work, though.

Share this post


Link to post
Share on other sites

I am so exited for this to be released 

How long i dont mind if it does not come out when you say i just would like an estimation

Share this post


Link to post
Share on other sites
3 hours ago, colmo said:

Welcome back, @SpannerMonkey(smce) - the hawks are taking over here...

The one downside of this method of making turrets is there's no way to operate it using guard mode, I think? It might fire if lined up on target but that's about it.

Other turret weapons placed on it should work, though.

What you say is mostly true , though  all the guns attached to that turret have both pitch and yaw, the turret has neither,  they will operate successfully in guard mode within those ranges.  Typically they have between 10 and 25 deg of yaw and up to 40 deg of pitch,  that gives quite a wide operating range over a 8km shot distance,

This kind of turret is more for those who want to build a tank and have it usable by kerbals, rather than use as remote turret. 

The only tank turret (holding crew) in the range with gun/turret permanent combo is currently the panther turret and the  perhaps large 203 turret could be mounted on a land chassis and function fully in guard mod, though it's a bit heavy, I've largely stayed away from those as they can be had from the old school turrets mod, and when finished the NED fix, although I'm not averse to creating a few

And as for when it'll be released  very soon(TM)

Oh and thanks for the welcome back everybody :cool:

Edited by SpannerMonkey(smce)
1 person likes this

Share this post


Link to post
Share on other sites

Would you join C.A.L? Seems that you have many turrets in the same caliber with NAS ones, and it'll be neat to use more common resources

You can add resources to it too if you have a SpaceDock account

Edited by Acea

Share this post


Link to post
Share on other sites

There's no harm having an IR powered turret in the main battle tank of General Montkermanry, and the rest of the battalion using Old School Turrets on guard, following it using BurnTogether (which iirc still works).

Share this post


Link to post
Share on other sites

i absolutely LOVE this mod! i mean, i havent got it yet, nor do i have BD armory, but i love how some of the turrets arent based of IRL turrets, like other mods. but you know what would be cool, if impossible? stock-a-like weaponry. i mean, im not 100% sure how it would look, but a interesting idea nonetheless, right?  

Share this post


Link to post
Share on other sites
15 hours ago, Acea said:

Would you join C.A.L? Seems that you have many turrets in the same caliber with NAS ones, and it'll be neat to use more common resources

You can add resources to it too if you have a SpaceDock account

Hi  and thanks for asking , I've got CAL in my test game and i have drawn a lot of the ammo values from it, I personally like it  but  my only reluctance to fully embrace it comes from the ever increasing amount of ammo boxes, which added to the 30 something turrets in this pack so far. may  be a large burden for a lot of prospective customers.

Now if there was for example a universal CAL ammo box that could be filled, choosing from a little GUI perhaps, what type of ammo it contained, I'd be all over it, anybody know a, idle plugin genius?

4 hours ago, colmo said:

There's no harm having an IR powered turret in the main battle tank of General Montkermanry, and the rest of the battalion using Old School Turrets on guard, following it using BurnTogether (which iirc still works).

Totally agreed, tested this earlier and I'm quite happy with the way it all works, it's not the ideal, but it is the best available to a none coding type such as myself

 

1 hour ago, 123nick said:

i absolutely LOVE this mod! i mean, i havent got it yet, nor do i have BD armory, but i love how some of the turrets arent based of IRL turrets, like other mods. but you know what would be cool, if impossible? stock-a-like weaponry. i mean, im not 100% sure how it would look, but a interesting idea nonetheless, right?  

Thanks for the love :)   I've always leaned toward the unreal , never been made. kind of mods, some of the turrets  are pure fantasy, because that's what I fancied at the time, the more real world designs are mainly a result of the very early days of the mod, when i struggled a lot, and it was easier to copy and replicate something already built. With the exception of the KGV turret which still has wet paint, and some of the maddest are only days old.  Unfortunately stock-alike is well beyond my texturing ability, I can barely deal with black and white.

Not averse to stock alike models if you dream something up though

Share this post


Link to post
Share on other sites

That's actually a really good idea to get everybody what they have been asking for on the BD thread. Using a docking washer to move the turret with other guns attached to it. There is a certain elegance to simplicity. Nice work brother man!

Share this post


Link to post
Share on other sites
35 minutes ago, SpannerMonkey(smce) said:

Now if there was for example a universal CAL ammo box that could be filled, choosing from a little GUI perhaps, what type of ammo it contained, I'd be all over it, anybody know a, idle plugin genius?

The Firespitter plugin has offered the ability to switch the texture and with it contained resources of a part for several years. Shouldn't need any coding, just some cfg hacking?

Edited by colmo

Share this post


Link to post
Share on other sites
3 hours ago, colmo said:

The Firespitter plugin has offered the ability to switch the texture and with it contained resources of a part for several years. Shouldn't need any coding, just some cfg hacking?

I'm looking into that and trying to do some changes. It shouldn't be too hard as far as I know and I'm planning to add TweakScale support too

Share this post


Link to post
Share on other sites
1 hour ago, Acea said:

I'm looking into that and trying to do some changes. It shouldn't be too hard as far as I know and I'm planning to add TweakScale support too

As I recall, you couldn't have FSswitcher and Tweakscale on the same part. Worth a try though.

Edit: nevermind, it was fixed in 2014!

Edited by colmo
Doh!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now