Nils277

[1.3.0] Kerbal Planetary Base Systems v1.4.5 [19. June 2017]

1678 posts in this topic

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Have you ever said "I don't want to live on this planet anymore"? Now you can! We at Kerman & Kerman Orbit and
SurfaceStructures 
are proud to present you the all new product line for Kerbals who want nothing more than to live on
another planet! We at Kerman & Kerman finally got out of the testing phase and now consider our parts to be usable.

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This mod adds several new parts that are designed to be used in a planetery base for the Kerbals.This includes Habitats,
Greenhouse, Laboratory, a Cupola derivative, Command-Center and others. It is designed to fit with the other stock parts
and feel as "Kerbal" as possible.

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Looking for help:

If anyone is interested to translate KPBS into Japanese M93S44Z.png or Chinese JyqfJ1P.png (in process) (or the other
languages that will be supported), please let me know! :) 

You can find all the texts that need translation here: KPBS Texts. (5916 Words)

Important: Please contact me, before you start with the translation. It already happend more than once that multiple
persons worked on a translation for the same texts and therefore their efforts were in vain.

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Galleries

hLfApvh.png xBuu64G.png JvbF7Hb.png
a225KoE.png SPOpysk.png 2sSu7fW.png

 

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Supported Mods

You need ModuleManager (min version 2.8.0) to use the supported mods!

Life Support:
TAC Life SupportUSI-LS, Snacks! ContinuedKerbalismDeepFreeze (Continued), IoncrossECLSSIFI-Life Support

Gameplay:
(SETI) Community-Tech-TreeKerbal Inventory System (KIS)Kerbal Attachment System (KAS)RemoteTech
KabinKrazinessRaster-Prop-MonitorConnected-Living-SpacesKeepFitSCANsatSurface Experiment Pack
JSI Advanced Transparent Pods, Extraplanetary Launchpads 

Propulsion:
Modular FueltanksRealfuelsStockalike Realfuel

@ibanix, @DStaal, @dboi88, @Merkov and @tsaven are working on a patch to support UKS.
You can find the thread here: KPBS/MKS Integration Pack

 

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Download
Please remove the folder of older versions of this Mod before installing!

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The source code is available on GitHub

Additional Downloads: Sample Craft, Templates to tinker withDeprecated parts

TAC-LS Spreadsheet

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Languages

spanish Español by @Rafael acevedo and @fitiales

russian Пусский by @Dr. Jet

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Support and bug reports

If you encounter a bug with Kerbal Planetary Base Systems, please follow these instructions to report it.
Most important: I need the LOG FILE. Otherwise i won't be able to help!

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Changelog

Spoiler

1.4.5

Enhancements:

  • The KSPEdia entries are now locaized automatically

 Localization:

  • Added localization for russian mFRcn0a.png. Thanks to @Dr. Jet

Bug Fixes:

  • Fixed some typos and inacurracies in the english texts

1.4.4

Bug Fixes:

  • Fixes crash of categories when CCK is removed and function filter is enabled

Localization:

1.4.3

Update for KSP 1.3.0

  • Recompiled plugin dll
  • Adapted to the new localization system (no translations yet)

General:

  • Updated CRP
  • Updated CCK

Mod Support:

  • Updated and adjusted the configs for USI-LS (thanks to @DStaal and @Merkov)

Bug Fixes:

  • Fixed negative costs of metal container when empty

1.4.2

Bug Fixes:

  • Fixed bug causing an error for Modulemanager when CTT is installed.

1.4.1

General:

  • Updated CRP
  • Updated CCK

Enhancements:

  • The Container Science Bay now satisfies contracts for the materials bay

Mod Support:

  • Improved Habitation Support for Kerbalism (Thanks to @ShotgunNinja and @schrema)
  • Added Container for Hydrogen and Nitrogen for Kerbalism
  • Added Survey Station to the Cupola and Central Hub for Extraplanetary Launchpads

Bug Fixes:

  • The docking-ports can now dock to the standard 1.25m ports (hopefully fixed this time)
  • Corrected conversion rate of the workshop for RocketParts
  • Fixed the description of some parts because they were obsolete
  • Fixed the amount of oxygen for the Habitat MK2 for TAC-LS 

1.4.0

General:

  • Removed the Specialist Bonus from TAC-LS converters (too much confusion)

Mod Support:

  • Added Support for Extraplanetary Launchpads
  • Tweaked default profile for Kerbalism (thanks to @Yaar Podshipnik)
  • Asjusted EC usage of USI-LS Recycler

Bug Fixes:

  • The docking ports dock to the clamp-o-tron (again)

 

Older Versions:

Spoiler

1.3.11

General:

  • Updated CRP

Mod Support:

  • Adjusted habitation EC usage for USI-LS

Bug Fixes:

  • Fixed conversion of the greenhouse and the converter
  • Adjusted resource amount for Modular Fueltanks
  • Fixed contracts for Greenhouses and ISRU (ISRU needs further testing)
  • Removed Crew Capacity from the garage decoupler and the K&K Recycler for USI-LS

1.3.10

General:

  • Updated CCK

Enchancements:

  • Added Attachment Nodes to the Garage Structure

Mod Support:

  • Updated support for Kerbalism (with two profiles Classic and Default)
  • Adjusted waste usage and production for TAC LS for better compatibility

Bug Fixes:

  • Fixed Texture of the Garage Adapter

1.3.8/1.3.9

Update for KSP 1.2.2

  • Recompiled plugin dll

General:

  • Updated CRP version

Enhancements

  • Various comfort changes to the tweakables of some PartModules
  • You can now set whether all parts are shown in one Function Filter category in the difficulty settings
  • Updated KSPedia entries for the settings

Mod Support:

  • The conversion speed of the Converter for TAC-LS are now tweakable
  • Adjusted the filter for the Central Hub for TAC-LS (they were forgotten)
  • Reverted Greenhouse back to use the original resources Waste and Water instead of WasteWater
  • Reduced amount of hydrogen in EVEs atmosphere. (The amount before would have disastreous effects
    in reality)

Bug Fixes:

  • Fixed NREs for Converter and Greenhouse
  • Reduced fertilizer amount of Greenhouses for TAC-LS (they had way more than the dedicaded container)
  • The KIS Ground Plate is now available again in the VAB/SPH in the Structural Category and the KIS Item
    Category

1.3.7

General:

  • Updated CCK

Mod Support:

  • Update for category changes in KIS

Bug Fixes:

  • The fertilizer container now have fertilizer again
  • Adjusted the resource ratios for TAC-LS (again) because of balancing oversight

1.3.6

General:

  • Updated CCK
  • KPBS now ships CRP

Enhancements

  • All parts now have the same manufacturer
  • Removed some unused code from the plugin

New Parts:

  • Added decoupler for the Garage Parts

Mod Support:

  • Rebalanced TAC Converters
  • Algae farm does not produce CO2 anymore
  • Replaced Organics with Fertilizer for TAC-LS (e.g. compatibility with Pathfinder)
  • Fuel Cell does not use Hydrogen anymore when TAC-LS is installed
  • Moved KIS-Containers to its category in CCK
  • Parts for DeepFreeze are now shown in the Life-Support tab

Bug Fixes:

  • Fixed models for the Garage cover
  • The Greenhouse is listed again in the separate function filter category

1.3.5

Mod Support:

  • Updated support for the Surface Experiment Pack

Bug Fixes:

  • Fixed two mirrored textures for the small fuel tank and the recycler for USI-LS
  • Fixed ModuleManager patch for KIS items

1.3.4

General:

  • Updated CCK

New Parts:

  • Added smaller version of the fuel tank

Mod Support:

  • Updated support for USI-LS
  • Added two dedicaded recycler for USI-LS
  • Added ability for kerbals to carry the small container on their back (KIS)

 

1.3.3

Update for KSP 1.2.1

  • Recompiled plugin dll

Bug Fixes:

  • Renamed multiple stack nodes to avoid redundant names, fixed missing nodes when detaching part
  • Fixed ablator for heat shield
  • Placed the attachment point for the legs on the garage struct to the right position
  • Slightly adjusted colliders of garage and legs to avoid the leg being stowed
  • Enhanced general stowed detection of the garage parts
  • Removed flickering from the edges of the garage parts
  • Dockiing ports can now again connect to stock docking ports of size1

1.3.2

General:

  • Added missing license for Community Category Kit

Cleanup:

  • Removed all the deprecated parts

Mod Support:

  • Updated support for Kerbalism (converter now have reliability)

Bug Fixes:

  • Fixed invalid entry for field researchTime for cental-hub
  • Removed artifacts in Portraits in the Central Hub and the Science Lab
  • Fixed malfunction and resulting NREs of Module for JSIATP support
  • Reduced too high resource ration of the Greenhouse Container for TAC-LS (now 10 times less)
  • Cargo Attachment-Point in the "K&K Garage with Side-Door" now points into to right direction
  • Removed unnecessary Module for CLS from the big Oxygen container
  • The greenhouse is now only in the life support tab when an LS mod is installed
     

1.3.1

Enhancements:

  • The Laboratory in the Central Hub now works with 40% speed not less than 1% of the stock Lab.
  • The filter for the mod-category is now also available when the function filter is enabled
  • Updated KSPEdia entries for the Configuration

Mod Support:

  • Enhanced JSIATP support for the CRY-5000 for DeepFreeze

Bug Fixes:

  • Added missing Keepfit configs to parts (Freezer and Garage adapter). This time for real.
  • Fixed weird artifact for the JSIATP support for the Habitat MK1
  • Fixed flickering windows from the parts in VAB/SPH when JSIATP is active

1.3.0

Changes:

  • Removed setting for visibility of life support filter, it is now always visible when an LS mod is installed 

Mod Support:

  • Updated converters for TAC-LS
  • Added compatibility with CCK (Community Category Kit)
  • Enhanced support for JSIAdvTransparendPods (a lot)
  • Added missing Keepfit configs to parts (thanks to @Kerbas_ad_astra)

Bug Fixes:

  • Added tweakables for staging on the wheels and the docking ports
  • The Heatshild is much more durable now (it can withstand a reentry to kerbin)
  • Fixed support for Modular Fueltanks
  • Fixed tag field for the Water Purifier and the Carbon Extractor
  • Readded missing tags for the parts (most seem to have gone missing)           
  • Fixed config of the scanner
  • Fixed Entertainmend module for Kerbalism being added even when Kerbalism is not installed

1.1.6

Enhancements:

  • Addded instruction into the readme on how to remove the deprecated parts completely
  • Renamed "Life Support" filter to "KPBS Life Support" to prevent collisions with other LS mods

General:

  • Moved deprecated wheel into the legacy folder

Bug Fixes:

  • The life support parts are shown in the right filter again
  • Removed the deprecated parts from all filters where possible

1.1.5

Update for KSP 1.2:

  • Recompiled plugin dll
  • Moved some parts to the new categories
  • Added internal antennas to the command and control parts
  • Updated custom filter for the new categories
  • Added Experience Management to Science Lab and Central Hub
  • Added Kerbnet Access to Science Lab, Central Hub and Automatic Control Units (MAL and HAL)
  • Added probe control points to Control, Central Hub and HAL.

Enchancements:

  • The windows of the cupola is a bit more clear now
  • The KSPEdia entries now use stock backgrounds again
  • Added four new entries for KSPEdia
  • New icons for the categories in the mods custom filter
  • Cleaned up and documented source code a bit more
  • Removed all usages of Linq from the plugin to enhance performance

Mod Support:

  • Added hydrogen container for TAC-LS support
  • Rebalanced Storage for Life Support Resources (TAC-LS)

Bug Fixes:

  • The Greenhouse container now produces the right amount of food (TAC-LS)
  • The set resource rates for the converters and the greenhouse are now saved
  • The K&K Airfilter Container does work again (thanks to @Dr. Jet)
  • Various fixes for CLS passability (thanks to @Yaar Podshipnik)
  • Fixed typo in the description of the airfilter

1.1.4

Bug Fixes:

  • Stored Experiments can now be taken from the Central Hub
  • The adapter to Size3 for the Garages and the Cover now work correctly
  • The K&K Science Container now has a reasonable price
  • Removed clippping of props when RPM is installed
  • The Airfilter now has the right amounts of Oxygen for Kerbalism

1.1.3

Enchancements:

  • Added Core-Head mechanism to the ISRU (thanks to sargon14)

Bug Fixes:

  • Fixed broken right-click menu for the Central Hub

1.1.2

Update to 1.1.3:

  • Recompiled plugin dll

Enhancements:

  • The Cupola, Central Hub and the ScienceLab now also satisfy station contracts (only applies to new
    contracts)
  • Improved plugin performance (removed all 'foreach'loops)
  • Increased steering performance of the wheels

Mod Support:

Bug Fixes:

  • The IVA of the cupola now works correctly when RPM is installed
  • The container for the Surface Experiment Pack now works as a central station
  • The Science-Lab in the Central Station now works properly
  • The Craft now does not accidentally disassemble when the flexible KAS tube is linked

1.1.1

Bug Fixes:

  • Adjusted attachment points for the legs on the garage to avoid blocking.

1.1.0

New Parts:

  • Added Big Rocket Fuel Tank for the base profile

Enhancements:

  • Rescaled the garages to fit most of the rovers (MaleMute, Buffalo, PackRat)
  • Added Airlock to the Garage Adapter to enter the garages directly
  • The sides of the garages can now be opened separately
  • Enhanced support of KPBS ISRU to fulfil contratcts (thanks to @ShotgunNinja)

ModSupport:

  • Added Container to support the Surface Experiment Package
  • Updated support for RealFuels (thanks to @Raptor831)

 

1.0.12

Bug Fixes:

  • Readded the missing plugin dll.

1.0.11

Mod Support:

  • Updated resource definitions for Kerbalism
  • Partially updated support for JSIAdvTransparendPods

Bug Fixes:

  • Corrected some CLS definitions
  • The deprecated gangways are now invisible in the techtree (again)
  • Parts can now be attached to the surface of the ISRU
  • Workaround for Assedloader bug for multiple KSPedia sites

1.0.10

Update to 1.1.2:

  • Recompiled plugin dll.

Enhancements:

  • Added the first KSPedia entries (still more to come).
  • The Attachable Landing Gear is much more robust and better handable now.
  • Some rebalancing of the TechTree.

Mod Support:

  • Added support for ScanSAT (Thanks to Dr. Jet).
  • Cry-5000 was updated to support latest JSIAdvTransparendPods features (Thanks to JPLRepo).

Bug Fixes:

  • Fixed lights going off on expandable parts when loading (again). (Thanks to Svizel).
  • Fixed visual appearance of the drills.
  • Excess Fertilizer is not dumped anymore, this closes a hole in the lifecycle for USI-LS
    (Thanks to Svizel).
  • Added missing "Transfer Crew" option on deployable parts.
  • The deploy animation of the underside landing leg now works properly again.
  • The syspension of the attachable landing leg now works again.

1.0.9

Mod Support:

  • Added support for Kerbalism
  • Updated support for DeepFreeze (Thanks to JPLRepo for the update)

Bug Fixes:

  • Rewritten IVA logic for the expandable parts. This should prevent kerbals from dissapearing and game
    crashes when loading a vessel.
  • Fixed support for the RPM Transparent Pod feature.

v1.0.8

Update to 1.1

  • Updated Landing Legs and Wheels
  • Better support for the new Cutaway feature
  • Added TAGS for searching
  • Recompiled plugin dll

Enhancements:

  • The deployable parts can now also be deployed in the VAB/SPH
  • Adjusted data storage of the Science Laboratory

Mod Support:

  • Updated support for RPM (new transparent pod feature). Thanks to JPLRepo.

Bug Fix:

  • The IVA of the Corridor Airlock is now rotated correctly
  • The visual glitch for the Bi-Cupler when obscured by a transparent part in the editor does not
    appear in 1.1 anymore.

v1.0.6

Bug Fix:

  • The support for Snacks! and IFI Life-Support now works properly 
    (Greenhouse produces LifeSupport/Snacks now)

v1.0.5

General Changes:

  • The Airfilter and the Water-Drill for TAC/USI-LS now use the stock harvester module
  • Removed settings config for USI-LS to prevent confusion
  • Additional resources are only added when a mod needing this resource is installed
  • Small tweak on the new Flag

Bug Fixes:

  • Fixed error when loading the editor icons

v1.0.4

Enhancements:

  • Removed duplicate flag and added a new one.
  • The Airlock-End and the End-Cap now have mounts for landing legs

Bug-Fixes:

  • The windows of the deployable parts stay lit when returning to a vessel
  • The deprecated/unavailable parts are not shown in the techtree anymore
  • The big water container now have water (thanks to cdp1337)

v1.0.3
Enhancements:

  • Reduced number of Manufaturers to two to remove unnecessary clutter

Mod Support:

  • Added support for Tweak-Scale for the corridor parts
  • Enabled water containers for USI-LS

Bug Fixes:

  • Fixed a shift of focus when another vessel comes in physics range and it has a deployed part
  • The Algae Farm now produces the right abounts of CO2 and Organics for TAC-LS
  • Added Exception Checks for the Editor Categories. Other mods should be visible
    again when an error happens.

v1.0.2

Bug Fix:

  • Updated version file

v1.0.1

Bug Fix:

  • The flexible KAS tube is now textured again

v1.0.0

New Parts:

  • Added Central Hub
  • Added Garage Parts (5x)
  • Added Inline-drill
  • Added landing-gear for the underside of parts
  • Added container version of the science-jr.

Mod Support:

  • Updated Mod-Support for DeepFreeze (Thanks to JPLRepo)
  • Updated Mod-Support for USI-LS
  • Rebalanced TAC-LS (permanent bases on some planets are now possible)
  • Added Drill for Water for TAC-LS and USI-LS

Enhancements:

  • Changed the structure of the mod folder to easier remove unwanted parts
  • Added support for symmetrical attachment for the bi/triple couplers
  • All parts that decouple now also have a sound and particles when they decouple

Bug Fixes:

  • Removed Surface Attach abilit of landing gear to avoid missing decouple bug
  • Wheels on the new landing gear now rotate to the right direction when driving
  • Deployable Parts are now always deployed when they appear in a rescue mission
  • Contracts are now updated for crew capacity when a part is deployed

Beta Versions:

Spoiler

v0.2.10

Bug-Fixes:

  • Fixed Plugin and Collider issues from the modular corridor

v0.2.9

General:

  • Recompiled for KSP 1.0.5
  • Updated Contract-Configs for the new system

New Parts:

  • Added End-Cap with one storage slot

Mod Support:

  • Moved the science category of the KIS-container to be available AFTER the storage-modules
  • Added big version of the KIS container
  • Added support for Keepfit
  • Added support for KabinKraziness

   Enhancements:

  • Replaced corridors with modular versions
  • Replaced the old landing-gear for better ground clearance and modularity
  • All sides of the base-profile crossway are now modular
  • Resized triple-adapter to fit the new landing gear

    Bug Fixes:

  • Rescaled and moved the airlocks and ladders to avoid sliding and bouncing

v0.2.8

Mod Support (Tweaks)

  • Removed HUD for RPM from Cupola, it did not fit
  • Rebalanced weight and lenght of the flexible corridor

Enhancements:

  • The Airlocks on the parts now look similar
  • Texture and UV tweaks for a more unified look
  • The Corridor airlock now has a stack node on the opposite site too
  • Rebalanced max. impact-speed for the parts

Bug Fixes:

  • Moved Throttle in Cupola to avoid clipping
  • Fixed Errors in *.cfg files preventing life-support recyclers to work
  • Fixed several typos in the descriptions

v0.2.7

New Parts:

  • Added Fuel-Cell container
  • Added Base Profile End-Airlock (with KIS storage)
  • Added Base Profile Side-Airlock (with KIS storage)
  • Added Size3 Tri-Coupler

Enhancements:

  • The KPBS parts now also satisfy the contracts for bases (needs ModuleManager)
  • Optimized memory-usage of some parts
  • Removed unimportant debug-outputs from the plugin
  • Restricted passability for CLS to the main nodes on the modules

New Functionality:

  • Added science experiment for the greenhouse
  • Added the habitats and the greenhouse as possible part request for bases
    (needs ModuleManager)
 
Mod Support:
  • Added bigger KIS baseplate
  • Added support for Remote Tech
  • Removed RPM Monitor as TV from the habitats (it will be replaced by a better model later)
  • Added support for FilterExtentions (will be available when FilterExtentions is updated)
  • Adapted LS parts to better fit with (SETI)CTT
 
Bug Fixes:
  • Fixed wrong techtree definitions of some parts for CTT which prevented them from
    appearing in the techtree
  • Adjusted the colliders of the Service-Bay it should be a bit easier to attach now
  • Outsourced configs for CLS on the Life-Support parts, this should prevent clutter in the log
  • The Habitat MK2 and the 2-Eng Corridor Adapter are now passable in CLS again
  • Adjusted placement of ladder on Planetary Control. This should reduce jumpingwhen
    going on EVA

v0.2.6

New Parts:
  • Added corridor with mounts for landing-legs
 
Mod Support:
  • Added flexible tube for KAS
 
Enhancements:
  • Transparent windows for RPM are now off by default to increase performance
 
Bug-Fixes:
  • Fixed lighting of the Habitat MK2
  • The Corridor Airlock is now passable for CLS

v0.2.5

New IVA:
  • Added the IVA for the Laboratory
 
Enhancements:
  • Moved the parts in the techtree to more reasonable nodes
  • Renamed the gangway parts to corridor
 
Mod Support:
  • Added support for DeepFreeze (Cryopods and Container). Thanks to JPLRepo
    and MerlinsMaster for them
  • Added support for Community-Tech-Tree
  • Updated support for RPM to be compatible with switchable window transparency
 
Bug-Fixes:
  • The small inline modular storage is now also labeled as "inline"
  • Fixed emissive lights for the deployable modules
  • Fixed the inverted wheel direction
  • The greenhouse is now visible in the Mod filter again
  • Added missing the CoM offsets for the last containers

v0.2.4

Bug-Fixes:
  • Added missing source-files
  • Removed crew-capacity from the crossSection

v0.2.3

New Parts:
  • Added 4X Modular Storage for the Size2 profile
  • Added 8X Modular Storage for the Size2 profile
  • Added Crosssection for the base profile. It also has a vertical attachment point
 
Enhancements:
  • Optimized some Collision-Meshes to be more stable and faster
  • Expandable modules now have an Airlock on the side and on the top
  • Adjusted center of mass for the containers
  • Adjusted steering of the combined landing legs
  • Changed status-text of the greenhouse when no crew is in that part
  • Moved support for CLS into separate file to prevent log spam of missing modules
  • The greenhouse can now be found in the Life-Support section when a LS system is installed
 
Mod Support:
  • Added support for Raster-Prop-Mointor (with transparent windows)
  • Added support for RealFuels, Modular Fuel Tanks and Stockalike Realfuels
 
Bug-Fixes:
  • Tweaked thermal properties of the docking-ports to counteract the overheating bug
  • Partially reverted rotation of Landing-Leg and Landing-Gear to reenable symmetry
  • Base Bi-Cupler now has the right bulkhead profile set
  • Set the waste capacity of the greenhouse to the right value
  • The Greenhouse now still produces food for TAC-LS when oxygen is full
  • Kerbal can now also walk on parts while these parts are animated
  • Potentially fixed clipping bug when deploying the modu

v0.2.2

New IVA:
  • Added the IVA for the Command Module
 
Enhancements:
  • Rebalanced the Capacities of some of the LS Container (mainly TAC)
  • Reoriented the Landing-Leg and the Landing-Gear, is shoud be way easer now to attach them
 
Bug fixes:
  • Tweaked thermal properties of the adapters, hopefully counteracting the overheating bug
  • Fixed the model definition of the KIS container, it is available again
  • Fixed wrong definition for resources for TAC in the Habitats and the Greenhouse

v0.2.1

Bug fixes:
  • Fixed Error in pluging dll causing the Filters to not work correctly

v0.2.0

New Parts:
  • Added Landing-Leg/Wheel combination part
  • Added Storage Module for 4 Containers
 
Mod Support:
  • Added support for the following Life-Support mods (This might break theGreenhouse
    as it is used now)
  1. TAC-LS
  2. USI-LS
  3. Ioncross Crew Support
  4. Snacks!
  5. ECLSS
  6. IFI Life Support
 
Enhancements:
  • Added config file to enable/disable filter in the VAB/SPH (as prep. for FilterExtension compatibility)
  • Changed capacity of the KIS container to be more realistic.
  • Life Support mods can have their on function filter
  • Added option to see all parts in one function filter (disabled by default)
 
Bug fixes:
  • Fixed Landing Leg having wrong suspension name (it spammed the log)
  • Corrected typo in Airlock IVA texture

v0.1.5

New Parts:

  • Added a smaller variant for the modular storage
  • Added a KIS Container for the storage.
 
New Interiors:
  • Added interior for the Habitat MK1
  • Added interior for the Gangway-Airlock
 
 Bug fixes:
  • The deployable parts now also support storeage of the KIS inventory
  • The Landing Control "MAL" Part is not attached upside down anymore
  • The Cupola is now set as passable for CLS

v0.1.4

New Parts:
  • Added the Planetary ISRU
  • Added the "Bigfoot" Landing Legs
  • Added Base to MK2 adapter
  • Added Base to Size1 adapter
  • Added Xenon Container
  • Added Stack-Separator for the Base-Profile
  • Added Bi-Cupler for two Bases to Size2
  • Added Heat-Shield with the Base Profile
 
Enhancements:
  • Scaled down the chairs in the IVA of Habitat MK2 so one can see the Kerbals face
  • Changed crew capaity of Habitat MK1 from 2 to 3
  • The Base parts can now also be found in a new profile category and in two new
    Manufaturer categories
  • Added new main filter for this mod with functions as subcategory
 
Bug fixes:
  • Habitat MK1 is now in the right science category
  • Several Typos and errors in the descriptions removed. Thanks to Wolf Baginski for
    pointing them out!
  • Scaled and mirrored some flags on the parts to be correct.

v0.1.3

  • Corrected license in the readme file to CC-BY-NC

v0.1.2

New Parts:
  • Added the Habitat Module MK1 for two Kerbals
  • Added the MAL top mounted control unit
 
New IVAs:
  • Added the IVA for the Cupola
 
Enhancements:
  • The doors are scaled up and repositioned.
  • Added Stack-Nodes on top and bottom of the parts
  • The windows now have a structural segment where they bend
    (no potential (theoretical) structural weakness)
  • The deployable module now all mention the number of kerbals they can hold
  • The current IVAs now have better lighing
  • Some Texure tweaks in the Habitat MK2
  • Added flags to some of the modules
 
Mod Support:
  • All the parts now support CLS
 
Bug fixes:
  • The gangway-airlock and the habitat mk2 can now store experiments and the
    Habitat MK2 now allows crew reports
  • Repositioned the center of mass of some modules, it was slightly offset
  • Corrected some typos in the descriptions

Additional:

  • Added two flags
  • Added K&K as agency for contracts

v0.1.1

  • Hotfix for the wrong filepaths. The models are now available in SPH and VAB

v0.1.0

  • Initial Release.
 

O762Vfm.png

License

Kerbal Planetary Base Systems is licenced under:
88x31.png

This mod redistributes the Community Category Kit and Community Resource Pack from @RoverDude and contains 
parts for Deepfreeze that are made by @JPLRepo and @MerlinsMaster. They are licensed under:
88x31.png

Edited by Nils277
Update to 1.4.5
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WOOT!

Downloading now.

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This mod has become a staple of my mod folder due to its quality and the way in which you have supported and developed it.  Congratulations on your release and well done.  Thank you for creating it and your hard work!

Peace.

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@Nils277
The flexible tube texture seems to be MIA.

"That was milk" ROFLMAO

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25 minutes ago, Garibaldi2257 said:

congrats on the release

6 minutes ago, RoverDude said:

Congrats on the release :)

Thanks :)

 

1 minute ago, Tex_NL said:

@Nils277
The flexible tube texture seems to be MIA.

"That was milk" ROFLMAO

Hmm...i have missed to fix that one when moving the parts to another folder structure. Will be done in a sec. 

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Congrats on the release! Definitely my favorite base-mod. Keep up the great work.

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;.; Too bad. The new Central Hub doesn't fit in an ILC-18k KAS container. ;.;
Oh well. At least now I have to actually think about how I get one to my base on Minmus.

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1 minute ago, Tex_NL said:

;.; Too bad. The new Central Hub doesn't fit in an ILC-18k KAS container. ;.;
Oh well. At least now I have to actually think about how I get one to my base on Minmus.

:D

The fix for the KAS-Tube is uploading now!

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19 minutes ago, Nils277 said:

:D

The fix for the KAS-Tube is uploading now!

Booting up KBPS 1.0.1 now.

:D Now they're back again. This has been one of my favourite mods ever since I first saw it. Keep up the good work @Nils277.

Edited by Tex_NL
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Great weekend for all, my favorite mod got a full release with some nifty pieces, and it also got support from another great base mod pathfinder, so what better way to slow it than building a base:D:D:D:D:confused::confused::confused::confused:

ajMG6UT.png

Edited by Rafael acevedo
adding pic
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21 minutes ago, Rafael acevedo said:

Great weekend for all, my favorite mod got a full release with some nifty pieces, and it also got support from another great base mod pathfinder, so what better way to slow it than building a base:D:D:D:D:confused::confused::confused::confused:

ajMG6UT.png

Looks nice. I really have to check out Pathfinder :-)

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congrats on the full release - I've been using this mod forever; I really like the TACLS integration especially.

One suggestion: that file...you know the one...that causes it to triple list K&K products in the manufacturer's tab in Filter Extension's...no me gusta. I finally deleted it, much better now!

Anyway, congrats again, a definite quality product.

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Awesome work, Nils!

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Congratulations on the release!
Consider this a must have, been looking forward to this :)

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1 hour ago, Deimos Rast said:

congrats on the full release - I've been using this mod forever; I really like the TACLS integration especially.

One suggestion: that file...you know the one...that causes it to triple list K&K products in the manufacturer's tab in Filter Extension's...no me gusta. I finally deleted it, much better now!

Anyway, congrats again, a definite quality product.

Do you mean the KPBS_config file? In there you can turn that off. Especially when filterextensions is installed, this is recommended. Are some parts listed under multiple manufacturers?

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5 minutes ago, Nils277 said:

Do you mean the KPBS_config file? In there you can turn that off. Especially when filterextensions is installed, this is recommended. Are some parts listed under multiple manufacturers?

Yup, yup, and yup, that's what I did.:)

I had 3 listings for the different branches for K&K (life support, and such). Not a big deal, but the only thing I can think of to give feed back on.

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Very weird things started to happen at my Mun and Minmus bases with the new KBPS. Window lights switched off whenever I returned to my base and when landing a craft near one it vanished whenever it came within physics range. Sadly I had to revert back to 0.2.10. ;.; I really like the new parts but considering the work required to completely replace my bases I'd rather wait a few more weeks till KSP1.1.

Luckily I made a back-up before I changed versions so nothing is lost.

Edited by Tex_NL

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2 minutes ago, Deimos Rast said:

Yup, yup, and yup, that's what I did.:)

I had 3 listings for the different branches for K&K (life support, and such). Not a big deal, but the only thing I can think of to give feed back on.

Ah, now I understand. You are right, three manufacturers might be a bit over the top. I put that on the list of things to optimize in the future ;-)

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Congratulations :) It's one of the best base mods in existence - it's good to have it released as full version.

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Great work Nils. Congrats you have finally gone full release.

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1 hour ago, Tex_NL said:

Very weird things started to happen at my Mun and Minmus bases with the new KBPS. Window lights switched off whenever I returned to my base and when landing a craft near one it vanished whenever it came within physics range. Sadly I had to revert back to 0.2.10. ;.; I really like the new parts but considering the work required to completely replace my bases I'd rather wait a few more weeks till KSP1.1.

Luckily I made a back-up before I changed versions so nothing is lost.

Oh no, i'm very sorry this has happened. :( The save does work when you reinstall 0.2.10? Could you send me a log file or better the save (with a list of other installed mods) so that i can take a look at it? (And hopefully find a way to fix that)

32 minutes ago, JPLRepo said:

Great work Nils. Congrats you have finally gone full release.

Thanks :)

Edited by Nils277
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