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Stock ReFuel


TesserWreck

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  • 4 weeks later...

Thanks for this config TesserWreck! I've been messing around a lot with the 1.1 pre-release and this config is exactly what I was looking for! I figured I should let you know that I ran into an odd bug immediately after I installed this config where if I was in the VAB, and I had a craft that consisted entirely of a single FL-T100 or any of the other fuel tanks, the mass readouts from Kerbal Engineer would jump between two different values. I'm not sure what exactly caused it, but I figured out how to fix the problem adding "@mass *= 0" to every .cfg so they would look like this for example:

@PART[fuelTankSmallFlat]
{
    @mass *= 0
    MODULE
    {
        name = InterstellarFuelSwitch
        resourceGui = RocketFuel;LiquidFuel;Oxidizer;Nothing
        resourceNames = LiquidFuel,Oxidizer;LiquidFuel;Oxidizer;Structural
        resourceAmounts = 45,55;100;100;0
        basePartMass = 0.0625
        tankMass = 0;0;0;0
    }
}

Once I made these changes everything worked perfectly!

 

Edit: Of course this issue could be unique to me, I have a lot of mods installed and a lot of custom .cfgs and of course 1.1 is in pre-release, but if any one else has this problem, here is a possible solution.

Edited by Rabada
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  • 4 weeks later...
On 6-3-2016 at 2:46 AM, TesserWreck said:

Simple mod that adds config files to enable changing of the fuel types for stock fuel tanks.

Download

SpaceDock

Disclaimers

I would strongly advice against including IFS in your mod, as it is regularly updated. It would result in people overriding their IFS with old versions, which might contain bugs that are already fixed, and new features which would no longer work if you override them.

Btw I did  a little inspection of you config files and noticed you include tankmass but always set it on 0;0;0;0  this is no nessisary. In fact with the latest version, you can also remove basePartMass as it is taken over by the mass of the part.

Edited by FreeThinker
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4 minutes ago, FreeThinker said:

I would strongly advice againt including IFS in your mod, as it is regularly updated. It would result in people overriding their IFS with old versions, which might contain bugs that are already fixed

Unfortunately IFS is just the tool... It allows others to write a mod to make stock tanks tweakable but doesn't take that step itself. Porkjet's version is no longer available which means those of us who like to play close-to-stock have very limited options for powering our nuclear engines. Integrating stock switching directly into IFS would help a lot of people out at this juncture. 

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