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RSS - RO - Mars Ferry and Fuel Station with ISRU mission report


Lothaar

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First off I can not say enough to thank all the great folks making some amazing mods for this game.

The RO RSS community and its leaders/founders are just doing an amazing job and are really inspiring other people to new levels of exploration and mission planning.

 

I recently came across stratochief66's thread "RSS - Challenges of Mars Missions"

It involves using ISRU as a way to develop more feasible mission plans for Mars.

 

I am trying to develop an orbital fuel/production station and a ferry for travel between the station and surface and for suborbital hops. These type of station and craft would be employed well down the road from the initial interactions with Mars like stratocheif66 is working on.

I will start with one main station design and two ferry designs; one for crew transport and one for cargo/materials.

 

Utilizing ISRU for production of additional fuel on the surface of the planet allows for much smaller craft with very reasonable round trip deltaV. Producing fuel in orbit also has its advantages that i will explore.

Right now, I am working with a 70 tn prototype. It has about 4600 deltaV of fuel and can produce another 4600 deltV of fuel after landing over a period of 70 days. This is the crew variant and can support 3 persons for 210 days if needed. Crew, supplies, capsule come in about 7.5tn. So the cargo variant will have about the same capacity of 11% weight cargo for a 70 tn craft.

This is a completely reusable craft, and will use a pure propulsion profile for ascent and decent. I may incorporate aero interactive devices of some sort to shave some deltaV requirements, but for now I am trying to keep it simple. I also do not want to use anything that I do not feel certain is modeled as closely as possible to a real life object.

 

The orbital fuel station prototype is fairly simple and, when full, can refuel/restock a ferry twice, and has tank space to take on resources for fuel production in orbit. It will develop more as the ferry design is refined and we get a better understanding of the frequency of the initial transit scheduled. Even as it stands now it could be mirrored on a central hub or expanded to any radial degree desired.

 

All resources are in color/pattern coded tanks so that I can get used to the proportions of volume and weight of the various resource components as I develop designs and test things.

I am working with the basic RO RSS install and I only use RO modified stock and procedural parts. ISRU and Heat Pumps are my two part pack additions for my current testing. I use all sorts of visual stuff and control/metrics mods. Ill paste screen below with full mod folder.

Capture.PNG

I have two videos of some of my initial flight tests. Ones is a decent from the orbital fuel station to the surface and the other is the ascent from the same location on the surface to the orbital fuel station after refueling with ISRU. Both trips had 500+ deltaV to spare so we are close to the set up that I will use. I would like to have 10% fuel reserve in the final design if possible.

Mars Ferry Landing

https://thumb2016.s3.amazonaws.com/1616/test/Mars Ferry Landing.mp4

Mars Ferry Takeoff

https://thumb2016.s3.amazonaws.com/1616/test/Mars Ferry Takeoff.mp4

craft files for ferry and station as they are in these videos.

https://thumb2016.s3.amazonaws.com/1616/test/Mars Ferry C1.craft

https://thumb2016.s3.amazonaws.com/1616/test/Mars Station F1.craft

 

I will  always post the craft in the video so that anyone can try the same thing. I will also in the future include flight profile information to better help you get similar results.

I have an educational background in math and physics, but I am a total newb to this game, community and rocket science in general. However, it is all about solving small problems and I love to do that. I am open to suggestions and alternative methods for what I am doing

 

My next goal is to land two craft in close proximity. I will be installing scansat and researching to choose a good place on the equator for my landing site. Let me know if you are aware of a good spot. Right now I would like to be able to land +or- 0.5 km from a given target.

 

Past close proximity landing, I have two areas I would like to address as I develop my station and ferry.

One is to move away depending on the RTGs I am using for power. My current ferry prototype is using two of the largest chemical engines and will most likely be scaled back to one or two of the smaller units. This will increase the time on the surface and I will need to look at what my limits will be regarding that. In moving away from the RTGs, I need to develop a solar plan. At current, I am thinking solar panel systems that will be deployed/assembled by hand/robot once landed on the surface.

While I could build a permanent large solar installation on the surface and use that to power the ferry's refueling process, I prefer to contain the solar harvesting potential in the ferry itself. Most all initial craft, I think, will need to be lifeboats, and all but stand alone systems. Relying only on permanent solar installations would also limit sub orbital hop range. Later these solar installations will be present, but for the initial ferries and surface infrastructure I want as much self sufficiency as possible.

Two is to take another look at boil off and scaling for time and active craft in game. We have good hardware/mods to keep fuels at the right temp, but I would like to look at performance of cryo systems in martian atmosphere and power requirements. I know this will take a decent amount of power, and there may be limitations in direct exposure environments. Heat-sinking and other methods of local thermal stabilization may be needed, and long term, desired for efficiency.

 

The station producing fuel in orbit will require the CO2 ferry and I have to really look at the fuel cost of bringing CO2 up. The savings in not bringing LqdHydrogen to the surface are small, but I think large solar solutions for processing will be easier in orbit.

SO right now I'm going to scale down fuel production on the ferry and see if I can get a deployed solar solution to power it on the surface. Then based on a flight schedule of two ferries, on their new fuel period, I will see how much CO2 I can run to the station. Then I will make a fuel production schedule for the station. Then I can make a LqdHydrogen delivery schedule from earth. Then I can look at the whole chain and see the rough potential of two craft and one station, with LqdHydrogen support from earth.

Then I can do a similar chain set up where all fuel is produced on the surface in a permanent surface installation. Fuel will be lifted via ferry to the station and LqdHydrogen brought to the surface via the same ferry. The station will still receive Hydrogen support from earth.

In the end, I imagine, it will be a combination of the above that will take place for matters of convenience and complexity reduction as well as efficiency.

While some of this can be explored by my rudimentary math, I find working models to really spell it out much better.

Edited by Lothaar
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  • 3 weeks later...

So I have been playing with trying to do precision landings so that I can have multiple craft in reasonable distance from one another.

 

Mechjeb is not playing nice, even the dev version. It can manage a decent of sorts, but it can not land on a target in RSS/RO on my set up. I did a clean install with just RO/RSS and mecheb and I still could not get it working right. Regardless, it would have only given be basic metrics to plan my actual decent profile, so I starting making one to test.

I can manage a fairly efficient landing from a 200km orbit with 3600-3700 deltaV, but this is just a freehand landing with no target, just controlling engines manually all the way down for best use of thrust. Many adjustments are made during this decent and it is too complex to replicate easily in game.

So to start I have tried to make a decent profile that is a simple as possible with out wasting too much deltaV. My initial set up is keying off positional markers relative to the planet's surface and the suicide burn timer for "full burn" and "throttle back" near the surface.

First, I land a ferry with the below decent profile from an equatorial orbit. Then I load in another ferry of the same specs, and run the same decent profile from the same starting orbit. So far my closest second  landing is 840 m away from the first. I am not great at final maneuvers, and I imagine with more practice I can get much closer. As it stands I am using about 4000-4100 deltaV in this profile but I have a very simple decent profile that is manually repeatable.

I could use sequencer and super custom action menus with timers and such to make a really exact decent profile on almost full automation, but it is hard to develop in that format. I would rather try to develop a profile in a manual environment and then much later on introduce automation. So here it is.

Starting orbit is 0.000 inclination and 0.000 eccentricity or as close as I can get in a 200 kn orbit.

Initial burn is 34% thrust starting at coordinate 0.00.00 N - 136.00.00 E (in future will be distance to target instead of position)

I maintain this burn until suicide burn timer = 0 sec

Then 100% thrust until suicide burn timer = +6 sec

I hold suicide burn timer at 6 sec  and manage the decent with 80-100% thrust depending on position of target.

I maintain this until my velocity surface/vert = 100 or less

Then I cut to 4 engines and max thrust to kill off last of unwanted speed. Modulate as needed to vector to target.

Touchdown

Average flight time 12.5 min

Average deltaV used 4050

Average distance from MARK (made at initial burn) 1.45Mm

First video is the initial burn

http://stalkr.co/2O1u071t2H3R

Second video is the final.

http://stalkr.co/0e2W1H3Q2W3y

Same craft file as before, no changes.

So now I can land ferry craft within walking/light rover distance of a designated site. I will now develop the cargo variant of the ferry. Then I can try to set up and test the orbital production chain.

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I'm glad you're still working on this! Sadly, I haven't had time to keep working on my Mars ISRU project recently.

I may be dipping my toes in kOS shortly, for ascents at first. That definitely seems like a useful tool for us to use for programmatic descents.

In Mars related news, Stock 1.1 appears to include an unfolding heatshield I can use to fit my Mars ISRU lander in a reasonably sized fairing! I look forward to using that one we have RSS/RO/Everything updated for 1.1

Also, someone appears to be working on a MEM (Mars Excursion Module) which I'm quite excited to configure for RO. 

 

 

 

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  • 1 month later...

Been playing a bit again, but now that 1.1.2 has fairly stable RO and RSS, I have not done much mars mission stuff as there is no ISRU yet for the latest kerbal build.

I did have a bit of luck refining my close proximity landings and I have that version of kerbal client with my craft in its current state to refer to later when I am ready to start Mars works again in the up to date client.

 

I also looked closer at bringing CO2 from the surface to orbit for processing. While you could do this, you would expend 3 times the fuel produced to supply the needed CO2 from the surface. Bringing fuel precursors from earth is a better paradigm for orbital fuel production around Mars. More resources, yes, but from a much more available pool of resources.

Spending 3 units of energy to make one unit of energy in orbit is just to high a price in the Mars system where resources are next to Zero in availability and harvest potential. Exploiting ice on the surface will make stockpiling fuel in orbit from ground derived fuel precursors a bit more attractive, but not much.

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