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3 hours ago, Just Some Guy said:

You could make one of the planets Kerbin for just a little Easter egg sort of thing.

Already done! Entire TRAPPIST-1 system is just the entire Kerbol System, minus the moons.

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I'm going to try to go outside of my comfort zone, and try making a "Realistic Plumbing" mod. This will probably push the release of the exomoon expansion forward, but I want to try something new.

EDIT: I might not be able to actually create that "Realistic Plumbing" mod because of a little problem I am running into. Hopefully I'll find a way around it...

 

Edited by AndrewDrawsPrettyPictures
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UPDATE FOR CONSTELLATIONS (June 18, 2017)

Exomoon expansion is available for download! The thread for it is linked below where you can find a download link. RSS Constellations has also been updated, with some minor improvements and the adding of Gliese 3293 e. Full changelog is below:

  • Added planet Gliese 3293 e
  • Updated rings
  • Improved HD 10180 h texturing
  • Updated CVO for Exomoons! mod

 

Edited by AndrewDrawsPrettyPictures
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1 hour ago, The-Doctor said:

Hope you're ready for 1.3 soon, I'm getting the Icarus Initiative rolling

My body is ready

You can try using RSSC with 1.3, but I cannot guarantee that the visuals will work. Scatterer hasn't been updated to 1.3, as well as RSSVE.

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2 hours ago, electricpants said:

Is it bad that I don't know what planet that could be?

No it's not bad. It's a very secret planet that I'm creating. I'll reveal here what that planet is for once I get further into development. Only @Spaceception knows what the planet is.

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49 minutes ago, electricpants said:

Weird coincidence, then?

I guess so. Here is my one and only hint: notice how the skybox for that screenshot is different than the skybox of other screenshots of RSSC.

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3 minutes ago, AndrewDrawsPrettyPictures said:

notice how the skybox for that screenshot is different than the skybox of other screenshots of RSSC.

Yeah, now that you mention it...

Spoiler

Different mod?

or

Unconfirmed Planets Expansion?

Those are the only things I can come up with.

 

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Just now, electricpants said:

Yeah, now that you mention it...

  Reveal hidden contents

Different mod?

or

Unconfirmed Planets Expansion?

Those are the only things I can come up with.

 

Both are perfectly good guesses. :wink:

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I have been trying to get this mod to work for sometime now. I got all of the planets to work, but not the visuals. I followed the instructions on space dock and my GameData looks the same with just other mods. In-game it seems the scatter mod works, I get the blue tint on all the planets, yet no clouds. Any help on why this is not working?

GameData Folder:

  • 000_FilterExtensions
  • 000_FilterExtensions Configs
  • Chatterer
  • CommunityCategoryKit
  • CommunityResourcePack
  • CommunityTechTree
  • Constellations (with all optional systems)
  • ContractConfigurator
  • CVO
  • DMagicOrbitalScience
  • DMagicUtilities
  • EasyVesselSwitch
  • EVE
  • HideEmptyTechTreeNodes
  • InterstellarFuelSwitch
  • KAS
  • KerbalJointReinforcement
  • KIS
  • Kopernicus
  • MechJeb2
  • ModularFlightIntegrator
  • PersistantRotation
  • RealSolarSystem
  • RSS-Textures
  • RSSVE
  • SCANsat
  • scatterer
  • Squad
  • ThunderAreospace
  • TweakScale
  • UniversalStorage
  • WarpDrive
  • WarpPlugin
  • ModuleManager.2.7.5

EDIT: Located problem, It is when I add the optional systems. I really want these two things to work in unison. 

 

 

 

Edited by Pupper
Update on issue
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2 hours ago, Pupper said:

I have been trying to get this mod to work for sometime now. I got all of the planets to work, but not the visuals. I followed the instructions on space dock and my GameData looks the same with just other mods. In-game it seems the scatter mod works, I get the blue tint on all the planets, yet no clouds. Any help on why this is not working?

GameData Folder:

  • 000_FilterExtensions
  • 000_FilterExtensions Configs
  • Chatterer
  • CommunityCategoryKit
  • CommunityResourcePack
  • CommunityTechTree
  • Constellations (with all optional systems)
  • ContractConfigurator
  • CVO
  • DMagicOrbitalScience
  • DMagicUtilities
  • EasyVesselSwitch
  • EVE
  • HideEmptyTechTreeNodes
  • InterstellarFuelSwitch
  • KAS
  • KerbalJointReinforcement
  • KIS
  • Kopernicus
  • MechJeb2
  • ModularFlightIntegrator
  • PersistantRotation
  • RealSolarSystem
  • RSS-Textures
  • RSSVE
  • SCANsat
  • scatterer
  • Squad
  • ThunderAreospace
  • TweakScale
  • UniversalStorage
  • WarpDrive
  • WarpPlugin
  • ModuleManager.2.7.5

EDIT: Located problem, It is when I add the optional systems. I really want these two things to work in unison. 

 

 

 

The optional systems and the visuals do work in unison. Did you read the file called "Read me before installing!"  that comes in the zip file?

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3 hours ago, AndrewDrawsPrettyPictures said:

The optional systems and the visuals do work in unison. Did you read the file called "Read me before installing!"  that comes in the zip file?

Yes, but for now I have found a stable fix. I had to install the extras 1 by 1 and then it managed itself. Strange...

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42 minutes ago, Pupper said:

Yes, but for now I have found a stable fix. I had to install the extras 1 by 1 and then it managed itself. Strange...

Strange indeed...

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@AndrewDrawsPrettyPictures, you're finally at the same rep as me! (tbh I think you deserve to have more rep than me in the first place. I mean, holy $#!7, you sit down and develop beautiful mods while I sit on my @$$ all day doing nothing but making unfunny jokes and watching YouTube)

Edited by electricpants
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6 hours ago, electricpants said:

@AndrewDrawsPrettyPictures, you're finally at the same rep as me! (tbh I think you deserve to have more rep than me in the first place. I mean, holy $#!7, you sit down and develop beautiful mods while I sit on my @$$ all day doing nothing but making unfunny jokes and watching YouTube)

Haha I am just someone who has a lot of time on his hands that's all.

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