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SSTU Craft Repository (lifters, landers, stations) [1.2.2]


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Added ATV craft. Check my patches later to get a cargo section with configurable container instead of a normal COS hab module like on the stock ATV.

Added ISS main section (no panels as other mods are needed for the truss).

Edited by Jimbodiah
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Working on a Falcon 9 and Heavy, together with Kerbal Reusability Expansion legs/gridfins. No luck yet landing a booster in RSS yet though (2000m/s "touching " down), so I will keep playing with it for a bit.

sstu_falcon9h.jpg

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Added Falcon 9 Heavy. Requires the Kerbal Resuability Expansion for the gridfins and landing legs. Link is included under the icon in the first post.

If anyone has any requests, let me know...

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Boostback is non-trivial. I got a single F9 (same mod combo) back to KSC, landed in the grass just west. S2 didn't make it because I could not inject it, land, and get back before it entered.

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It's just the idea you can land the two boosters :)  I have an extra fuel tank in the nose that holds the fuel for the landing, but in RSS I am coming in so hot that I need around 5000dV of fuel to safely slow down and land, as re-entry does not offer enough drag to slow down; even with the grid fins. Another issue is that the engines will shut down for some reason while re-entering, meaning I can not slow down during this part.

Edited by Jimbodiah
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  • 1 month later...

1.3.0 files coming soon. 

Mage from the SSTU mod will be making a Github repository so that these files will be in a central location where other people can upload their stuff to as well via a Pull Request. I will be making a new forum thread with screenshots and links to each craft. Besides the real-scale replicas, there will also be craft files for the stock Kerbin system and contract missions.

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