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I'm making planet pack in Kopernicus, and I'm trying to make an ocean world. Anyway, this happened.

On the dark side of the planet: (Yes, I know the texture is from OPM's Slate, I'm gonna change that. I just needed a placeholder texture for testing)

screenshotd86a.jpg

In map view: (It always looks this way in map view)

screenshot28fe.jpg

Moving onto the light side:

screenshot1f78.jpgscreenshot7ad4.jpg

As I descend through the atmosphere:

screenshot6dba.jpgscreenshot4c13.jpg

Glitchy Mountains:

screenshot33b5.jpg

What do you know, It's water:

screenshotd147.jpg

 

Kopernicus config:

@Kopernicus:AFTER[Kopernicus]
{
	Body
	{
		name = Opaki
		
		Template
		{
			name = Laythe
			removeAllPQSMods = true
			removeOcean = true
		}
		Orbit
		{
			referenceBody = Dres
			color = 0.1725490196,0.67058823529,0.58039215686,1 // R:44 G:171 B:148
			inclination = 0.7
			eccentricity = 0.03
			semiMajorAxis = 14800000
			longitudeOfAscendingNode = 44.6
			argumentOfPeriapsis = 55.2
			meanAnomalyAtEpoch = 0
			epoch = 0
		}
		Properties
		{
			description = test
			radius = 305000
			geeASL = 0.49
			rotates = true
			tidallyLocked = true
			isHomeWorld = false
			timewarpAltitudesLimits = 0 40000 40000 80000 160000 320000 800000 2000000
		}
		ScaledVersion //Update scaledspace
		{
			type = Atmospheric
			fadeStart = 0
			fadeEnd = 0
			Material
			{
				texture = DresPlus/Resources/Opaki/opaki_color.dds //Texture map
				normals = DresPlus/Resources/Opaki/opaki_norm.dds //Normal map
				shininess = 0
				specular = 0.0,0.0,0.0,1.0
				rimPower = 3 //Atmosphere rim power
				rimBlend = 0.2 //Atmosphere rim blend
				Gradient //Atmosphere rim color defenitions
				{
					0.0 = 0.06,0.06,0.06,1
					0.5 = 0.05,0.05,0.05,1
					1.0 = 0.0196,0.0196,0.0196,1
				}
			}
		}
		PQS
		{
			Mods
			{
				VertexHeightMap
				{
					map = DresPlus/Resources/Opaki/opaki_height.dds
					offset = -1000
					deformity = 2000.0
					scaleDeformityByRadius = false
					order = 20
					enabled = true
				}
				VertexColorMap
				{
					map = DresPlus/Resources/Opaki/opaki_color.dds
					order = 20
					enabled = true
				}
				VertexHeightNoiseVertHeightCurve2
				{
					deformity = 100
					ridgedAddSeed = 123456
					ridgedAddFrequency = 12
					ridgedAddLacunarity = 2
					ridgedAddOctaves = 4
					ridgedSubSeed = 654321
					ridgedSubFrequency = 12
					ridgedSubLacunarity = 2
					ridgedSubOctaves = 4
					simplexCurve
					{
						key = 0 0 0.1466263 0.1466263
						key = 0.7922793 0.2448772 0.6761706 1.497418
						key = 1 1 6.106985 6.106985
					}
					simplexHeightStart = 0
					simplexHeightEnd = 6500
					simplexSeed = 123456
					simplexOctaves = 4
					simplexPersistence = 0.6
					simplexFrequency = 12
					enabled = true
					order = 200
				}
				HeightColorMap
				{
					blend = 1
					order = 500
					enabled = true
					LandClasses
					{
						Class
						{
							name = Bottom
							altitudeStart = 0
							altitudeEnd = 0.7
							color = 0.1,0.1,0.1,1.0
							lerpToNext = true
						}
						Class
						{
							name = Base
							altitudeStart = 0.7
							altitudeEnd = 0.75
							color = 0.7,0.55,0.2,1.0
							lerpToNext = true
						}
						Class
						{
							name = Low
							altitudeStart = 0.75
							altitudeEnd = 0.85
							color = 0.7,0.6,0.4,1.0
							lerpToNext = true
						}
						Class
						{
							name = Grad
							altitudeStart = 0.85
							altitudeEnd = 0.95
							color = 1.0,0.9,0.7,1.0
							lerpToNext = true
						}
						Class
						{
							name = High
							altitudeStart = 0.95
							altitudeEnd = 2
							color = 0.95,0.95,0.9,1.0
							lerpToNext = false
						}
					}
				}
			}
		}
		Ocean
		{
			maxQuadLengthsPerFrame = 0.03
			minLevel = 2
			maxLevel = 12
			minDetailDistance = 8
			oceanColor = 0.1294117647,0.50980392156,0.43921568627,1 // R:33 G:130 B:112
			Material
			{
				colorFromSpace = 0.1294117647,0.50980392156,0.43921568627,1
				color = 0.1294117647,0.50980392156,0.43921568627,1
			}
			FallbackMaterial
			{
				colorFromSpace = 0.1294117647,0.50980392156,0.43921568627,1
				color = 0.1294117647,0.50980392156,0.43921568627,1
			}
			Mods
			{
				AerialPerspectiveMaterial
				{
					globalDensity = -0.00001
					heightFalloff = 6.75
					atmosphereDepth = 150000
					DEBUG_SetEveryFrame = true
					cameraAlt = 0
					cameraAtmosAlt = 0
					heightDensAtViewer = 0
					enabled = true
					order = 200
				}
				OceanFX
				{
					Watermain
					{
						waterTex-0 = BUILTIN/sea-water1
						waterTex-1 = BUILTIN/sea-water2
						waterTex-2 = BUILTIN/sea-water3
						waterTex-3 = BUILTIN/sea-water4
						waterTex-4 = BUILTIN/sea-water5
						waterTex-5 = BUILTIN/sea-water6
						waterTex-6 = BUILTIN/sea-water7
						waterTex-7 = BUILTIN/sea-water8
					}
					framesPerSecond = 1
					spaceAltitude = 150000
					blendA = 0
					blendB = 0
					texBlend = 0
					angle = 0
					specColor = 0.000,0.000,0.000,0.000
					oceanOpacity = 0
					spaceSurfaceBlend = 0
					enabled = true
					order = 200
				}
			}
			Fog
			{
				fogColorEnd = 0.1294117647,0.50980392156,0.43921568627,1
				fogColorStart = 0.1294117647,0.50980392156,0.43921568627,1
				skyColorOpacityBase = 0.7
			}
		}
	}
}

Maps here.

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