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Radially attached part bug


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Aside from the frequent VAB crashes, I've noticed one other bug since updating to 1.1.x.  Seems to be a problem with radially attached parts

Version 1.1.2.1260 x64

Mods: currently using KER, RSS, SMURFF, KSCswitcher, though I noticed the same issue before when not using these mods.

Craft file of my vessel :   http://pastebin.com/8Y1M7i7S

While building it, I removed and reattached some of the parts, including the boosters and radial decouplers a few times which may or may not have been part of what caused the problems.

Both while building the craft initially and when viewing it in the VAB after reverting, everything looks normal enough:
http://i.imgur.com/k0VDBjk.jpg

 

However when I actually try to launch it, notice the staging diagram:

http://i.imgur.com/pBXAt6W.png

 

Instead of just the 3 boosters like it should be, it shows a cluster of 3...and then another cluster of 2 AND a single one.  Also(possibly related, or possibly just due to not having struts yet), the ship seems to constantly want to roll in one direction, even with SAS on.

Also note that in the VAB, KER correctly shows the part count as being 30.  The load vessel dialogue box also shows this and in fact I still haven't upgraded the VAB, so I couldn't actually have more than 30 parts as would be the case if those "extra" boosters and decouplers were actually there.

 

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No, those are not clusters. You might notice the numbers have different colours. What this is doing is that it is separating your stack of three engines so that each has it's own fuel gauge. The numbers are just listing engine 1, engine 2, etc. The last engine of the group has a green number indicating it's the end of this stack. Else you'd only have one fuel gauge for all three engines, which makes no sense (think of liquid fuel engines having different amount of available fuel each)

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