Jump to content

[1.1.x] MK3 Space Shuttle IVA


Jeast

Recommended Posts

I have been working on this for quite a while (with periods of up and downs due to real life matters being in the way) and its closing in to a point where its going to be releasable for testing (we are talking days here).

As this cockpit is going to be pretty complex, I would like to have people testing this and supplying me with feedback.

 

Features:

  • Custom RPM props (MFD's, HUD, Gearpanel, RCS panel) to mimick the Shuttle counterparts as close as possible
  • Cargobay windows view to control the Canadarm from the IVA

 

I will use this topic to upload the testable IVA soon, keep track of feedback and post updates.

 

 

Test version:

v0.1

Features:

  • Front dashboard (textures 70% done)
  • Pedestal (textures 50% done)
  • Working MFD's (model + textures done, MFD pages 30% done)
  • Working HUD (textures done, horizon height = w.i.p.)

Download link:
https://github.com/Jeast85/Space-Shuttle-IVA/releases

 

 

Edited by Jeast
Link to comment
Share on other sites

I have bad news and good news. Bad news is that the IVA's performance was not very great due to too high polycount. So I have disambled everything and I'm optimizing/baking and replacing everything part by part. So its going to take a little bit longer to complete.

The good news is that I have split the IVA up in parts so I can do pre-releases in separate parts. The frontpanel and pedestal are almost done. I will finish those (retexture and create RPM props) and release them for testing while I continue on the other parts.

 

 

 

On 5/13/2016 at 4:36 PM, BolleT said:

will you have an iva for the middeck?

That is actually a great idea. I will see whats possible when the cockpit itself is done.

Link to comment
Share on other sites

On 15.05.2016 at 11:54 AM, Jeast said:

I have bad news and good news. Bad news is that the IVA's performance was not very great due to too high polycount. So I have disambled everything and I'm optimizing/baking and replacing everything part by part. So its going to take a little bit longer to complete.

The good news is that I have split the IVA up in parts so I can do pre-releases in separate parts. The frontpanel and pedestal are almost done. I will finish those (retexture and create RPM props) and release them for testing while I continue on the other parts.

 

 

 

That is actually a great idea. I will see whats possible when the cockpit itself is done.

As for the bad news, you have experienced it in the KSP ??? Just a lot of polygons is not particularly affect the performance of the game.

Link to comment
Share on other sites

9 hours ago, DECQ said:

As for the bad news, you have experienced it in the KSP ??? Just a lot of polygons is not particularly affect the performance of the game.

I'm not sure where I read this but I think it was @NathanKell who said that the polygon count doesn't affect performance much. There was something else that does though. 

Link to comment
Share on other sites

  • 2 weeks later...

I have uploaded the first test version.

The front dashboard and pedestal are almost done. Same for the HUD and MFD's which are working.

If you want to give it a try, please let me know if you have any feedback, bugs and suggestions.

Beware, its a very early version! The instruments (MFD's and HUD) are working well enough to be able to do a complete IVA mission.
Textures are not compressed to DDS yet, this I will do when done texturing. beware: large file size and very unoptimized.

The cockpit comes in the stock MK3 cockpit at this time. You can find a copy (named MK3 + IVA) in your parts list.

Download link:
https://github.com/Jeast85/Space-Shuttle-IVA/releases

Again: Feedack is very much appreciated.

Link to comment
Share on other sites

On 5/17/2016 at 0:56 PM, DECQ said:

As for the bad news, you have experienced it in the KSP ??? Just a lot of polygons is not particularly affect the performance of the game.

You are right. Its textures. I was using too many 4k textures. I tried reducing them a bit together with reducing polies (which is not doing a lot it seems indeed) and its a bit better.

Link to comment
Share on other sites

Updated to v0.15

  • Added SAS buttons
  • Upped textures resolution
  • Textures converted to DDS (way better performance)

Download: https://github.com/Jeast85/Space-Shuttle-IVA/releases/tag/v0.15

I created a fun little video showing a complete mission, from launch to landing, in the IVA. The landing was tricky without joystick and with a test model lined up on the runway.

 

Edited by Jeast
Link to comment
Share on other sites

  • 2 months later...

I have been quiet for a while. The reason is not a good one. While updating my PC to windows 10 (clean install), my backup external drive with both of my mods (canadarm and IVA) died. I lost alll my files.

At this point I really don't have a clue what to do, maybe I can convert my mods in a way so I can import them in Blender or.. I don't know.

Link to comment
Share on other sites

4 minutes ago, Jeast said:

I have been quiet for a while. The reason is not a good one. While updating my PC to windows 10 (clean install), my backup external drive with both of my mods (canadarm and IVA) died. I lost alll my files.

At this point I really don't have a clue what to do, maybe I can convert my mods in a way so I can import them in Blender or.. I don't know.

man, that sucks. You can definitely salvage the Canadarm with the .mu importer plugin for Blender. If you export the IVA as a .mu too (a actually don't know...never made one) then you can import that too :) 

Link to comment
Share on other sites

  • 1 month later...
On 8/6/2016 at 10:30 AM, MrMeeb said:

man, that sucks. You can definitely salvage the Canadarm with the .mu importer plugin for Blender. If you export the IVA as a .mu too (a actually don't know...never made one) then you can import that too :) 

or There are also people that might be willing to jump in an assist you!

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...