blackheart612

[1.3] Airplane Plus - R17.0 (Lower sound volume, even better rotor functions, sounds and more fixes) (Jul 27 2017)

2051 posts in this topic

1 hour ago, stuChris said:

do i need the full firespitter or just one of those versions that many mods need to load? also, ah... i dont know where to find my log, i havent needed it before...

1 hour ago, stuChris said:

ok, i actually tried to post the output log because i found it, but it was too long to post, even in a spoiler...

You need the core and the resources config. Download https://github.com/snjo/Firespitter/releases/tag/v7.6.0 and feel free to delete all folders except for "Plugins" and "Resources". Also, never post a full log into the forum, it breaks it. Instead, upload it to Dropbox or Google Drive or some other file sharing site and post a link to it.

Share this post


Link to post
Share on other sites
Just now, TheRagingIrishman said:

You need the core and the resources config. Download https://github.com/snjo/Firespitter/releases/tag/v7.6.0 and feel free to delete all folders except for "Plugins" and "Resources". Also, never post a full log into the forum, it breaks it. Instead, upload it to Dropbox or Google Drive or some other file sharing site and post a link to it.

oh okay, i will try that, and ill see if i can find some way to share the log

Share this post


Link to post
Share on other sites
Just now, stuChris said:

oh okay, i will try that, and ill see if i can find some way to share the log

If it works, there's no need to share a log. That will only be needed if Firespitter and AirplanePlus are installed and it's not working.

Share this post


Link to post
Share on other sites

all my mods worked when i was in 1.2.2, and aviator arsenal has been causing problems, ill remove it and see if things change

Share this post


Link to post
Share on other sites
1 minute ago, stuChris said:

all my mods worked when i was in 1.2.2, and aviator arsenal has been causing problems, ill remove it and see if things change

make sure that all your mods are updated for 1.3, a non-updated mod will crash the game

Share this post


Link to post
Share on other sites

oh, any non-updated mod? man thats not usually the case, dang xD ill have to wait for them to update, i guess, hopefully shouldn't take too long

Share this post


Link to post
Share on other sites
1 hour ago, stuChris said:

oh, any non-updated mod? man thats not usually the case, dang xD ill have to wait for them to update, i guess, hopefully shouldn't take too long

I recently had the same issue; if you own a copy of KSP through steam, make sure that you have the right version. You may have to opt in or out of beta updates for KSP, I can't remember which it was. Long story short, it's not so much that all mods must be up to date (although that helps greatly), just make sure that your game is definitely 1.3 if you are using any 1.3 mods at all - this can be checked in the readme amongst the game files.

 

Share this post


Link to post
Share on other sites
Just now, FlyMeToTheMinmus said:

I recently had the same issue; if you own a copy of KSP through steam, make sure that you have the right version. You may have to opt in or out of beta updates for KSP, I can't remember which it was. Long story short, it's not so much that all mods must be up to date (although that helps greatly), just make sure that your game is definitely 1.3 if you are using any 1.3 mods at all - this can be checked in the readme amongst the game files.

 

i definetly made sure, i was updating everything from 1.2.2 to 1.3 in the first place

Share this post


Link to post
Share on other sites

Messing around with this mod and NAS weapons recently, and built some cool stuff

MgMJ.gif

5 people like this

Share this post


Link to post
Share on other sites

Thanks for people who answered the issues I couldn't, I was on hiatus for a bit there, big part was playing other games. Though I'm working towards getting a professional license in real life as well (am still working the requirements out and studying for exam). But I may be back again and working towards IVA as well us looking to fix issues on rotors as well. Since I have small hands-on time, I started with an existent IVA.

MIrk8E6.png

I removed the ugly HUD I made, for people who want to use an actual useful HUD (RPM). It's the only cockpit with it. I also added platforms for buttons so grouping them makes it look neater. As well as removed the navball to make it dedicated for atmosphere. Let me know what you think.

xcuc6jq.png

7 people like this

Share this post


Link to post
Share on other sites

On helicopter's side of the mod, I've changed the look of the Gemini Turboshaft

T5Gxheh.png

It's thinner now and 1.5x longer. Looks thinner and now fits society's standards of sexy. :P 

On performance, tested on hover or max collective, rotors have been improved and their take off weight has greatly increased.

"Hippo" Turboshaft Engine (Mi-8) now can carry ~13.5t under it
"Gemini" Turboshaft Engine (Chinook) now can carry ~30t under it @ tandem configuration.

"Hawk" Turboshaft Engine (Black Hawk) has increase in power, capable of higher RPMs at max collective.

These are still subject to change. I'm thinking of making all of them powerful enough to hit Max RPM even with max collective. Not sure yet but seems like a great idea, so that the span and surface area of the blades are the deciding factors for lift.
So far, I've also fixed the problem that the control rotors didn't generate thrust. Pretty weird that everybody, including me, just figured it out now. It was like that from the beginning based on my analysis.

@TedwinKnockman66 Your request for the Mi-26 seems possible, but not in the near future, I have another rotor that could possibly go with it once I get to it, but not gonna be my immediate focus.

4 people like this

Share this post


Link to post
Share on other sites

Replica of Tu-95 used with your mod,

0KxSLPY.png

2 people like this

Share this post


Link to post
Share on other sites

I like how gemini looks now, a lot better!

Share this post


Link to post
Share on other sites

Posted (edited)

I know you arleady added a bunch of intakes, but maybe something triangle shaped? Could be attachable Mk1, or an inline version.. or both? :P
16_f-101b-voodoo-inflight-jpg.34184

Edited by Vladokapuh

Share this post


Link to post
Share on other sites
2 hours ago, Vladokapuh said:

I know you arleady added a bunch of intakes, but maybe something triangle shaped? Could be attachable Mk1, or an inline version.. or both? :P
16_f-101b-voodoo-inflight-jpg.34184

RetroFuture has intakes that are kind of similar to those:

 

wBurgMj.png

1 person likes this

Share this post


Link to post
Share on other sites
8 minutes ago, AirShark said:

RetroFuture has intakes that are kind of similar to those:

 

wBurgMj.png

Which mod do those wings come from?

Share this post


Link to post
Share on other sites
5 hours ago, commanderbunbun said:

Which mod do those wings come from?

Likely procedural wings

Share this post


Link to post
Share on other sites

Posted (edited)

Hey guys, I'm quite sure that it's something on my part, but I cant manage to take off with the Vortex engine at all, and I was wondering whether you guys could help me out. 

I do admit that I have quite a number of mods installed:

Spoiler

[x] Science!

Airplane Plus

All Y'All

Alternate Resource Panel

Antenna Sleep

Audio Muffler Redux

Aviation Lights

B9 Aerospace Procedural Wings

B9 Animation Modules

Better Burn Time

Better Time Warp Cont.

Blackheart's Procedural Parts Textures :P

Blast Awesomeness Modifier

Chatterer + Ext.

Community Tech Tree

CraftHistory

Dated Quicksaves

DMagic Orbital Sci

Docking Port Alignment

EVA Enhancements Cont.

EVA Parachutes & Ejection Seats

Final Frontier

Firespitter Core

Firespitter Resources Config

Flight Manager for Reusable Stages Cont.

Freedom Texs

Hide Empty Tech Tree Nodes

Impact!

Kerbal Engineer Redux

KSP AVC

MagiCore

Module Manager

ProceduralParts

MainSailor's Proc. Tex (Essentials)

RecoveryController

Science Relay

ShipSections Cont.

StageRecovery

Take Command Cont.

Texture Replacer

Trajectories

SETI Unmanned Before Manned

But I believe they don't interfere with any of Airplane Plus' resources.

Maybe it's the design of the plane? I tried to base it off of the P51 as much as possible. Granted, I don't know much about aircraft design other than the basics. 

The plane is composed of 2 procedural wings, 4 procedural control surfaces, 3 procedural fuel tanks, and 3 delta deluxe winglets. Maybe its the procedural wings that aren't generating any lift?

Here's an album of the plane:

Any ideas?

Edited by Saran The Rapper
URL error.

Share this post


Link to post
Share on other sites
1 hour ago, Saran The Rapper said:

Hey guys, I'm quite sure that it's something on my part, but I cant manage to take off with the Vortex engine at all, and I was wondering whether you guys could help me out. 

I do admit that I have quite a number of mods installed:

  Reveal hidden contents

[x] Science!

Airplane Plus

All Y'All

Alternate Resource Panel

Antenna Sleep

Audio Muffler Redux

Aviation Lights

B9 Aerospace Procedural Wings

B9 Animation Modules

Better Burn Time

Better Time Warp Cont.

Blackheart's Procedural Parts Textures :P

Blast Awesomeness Modifier

Chatterer + Ext.

Community Tech Tree

CraftHistory

Dated Quicksaves

DMagic Orbital Sci

Docking Port Alignment

EVA Enhancements Cont.

EVA Parachutes & Ejection Seats

Final Frontier

Firespitter Core

Firespitter Resources Config

Flight Manager for Reusable Stages Cont.

Freedom Texs

Hide Empty Tech Tree Nodes

Impact!

Kerbal Engineer Redux

KSP AVC

MagiCore

Module Manager

ProceduralParts

MainSailor's Proc. Tex (Essentials)

RecoveryController

Science Relay

ShipSections Cont.

StageRecovery

Take Command Cont.

Texture Replacer

Trajectories

SETI Unmanned Before Manned

But I believe they don't interfere with any of Airplane Plus' resources.

Maybe it's the design of the plane? I tried to base it off of the P51 as much as possible. Granted, I don't know much about aircraft design other than the basics. 

The plane is composed of 2 procedural wings, 4 procedural control surfaces, 3 procedural fuel tanks, and 3 delta deluxe winglets. Maybe its the procedural wings that aren't generating any lift?

Here's an album of the plane:

Any ideas?

...What version of KSP are you on

Share this post


Link to post
Share on other sites
19 minutes ago, EVA_Reentry said:

...What version of KSP are you on

Sorry, forgot to mention. 1.3. 

Share this post


Link to post
Share on other sites

Posted (edited)

F209B55450183EF1CEEA801D1D4942CBDF9A2244 thank you for this mod it made my su-37 look beautiful with some help from procedural wings and kerbal foundries the mk2h parts where just what I needed

Edited by infinax
added a picture
1 person likes this

Share this post


Link to post
Share on other sites

Posted (edited)

Man, I love this mod. Wv2gPtI.jpg

Any chance you could add sideways versions of the structural wing d, it has something that has bugged me for a while in not being there. Should be in stock really. The structural wing A has a sideways version B, and the same with some of the wing connectors too

Edited by Skylon
1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now