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Session fine first, then back to VAB full of log spam


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Spoiler

Input is null
   at System.Environment.get_StackTrace()

   at ConfigNode.CleanupInput(System.String value)

   at ConfigNode.AddValue(System.String name, System.String value)

   at BaseFieldList.Save(.ConfigNode node)

   at PartModule.Save(.ConfigNode node)

   at ShipConstruct.SaveShip()

   at ShipConstruction.CreateBackup(.ShipConstruct ship)

   at EditorLogic.onSaveConfirm()

   at EditorLogic.saveShip(.Callback afterSave)

   at EditorLogic.saveShip()

   at UnityEngine.Events.InvokableCall.Invoke(System.Object[] args)

   at UnityEngine.Events.InvokableCallList.Invoke(System.Object[] parameters)

   at UnityEngine.Events.UnityEventBase.Invoke(System.Object[] parameters)

   at UnityEngine.Events.UnityEvent.Invoke()

   at UnityEngine.UI.Button.Press()

   at UnityEngine.UI.Button.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData)

   at UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)

   at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)

   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data)

   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id)

   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent()

   at UnityEngine.EventSystems.StandaloneInputModule.Process()

   at UnityEngine.EventSystems.EventSystem.Update()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

 

Additionally to GC frustration this is like 1 second work, 5 seconds freeze.

I was in flight, back to VAB, back to SPC, launchpad, go, back to VAB, back to SPC, launchpad, from there to VAB, now this.

(First going to launchpad and from there choosing to go to VAB instead of directly going to VAB is a workaround to avoid the "Procedural Thrust Plate <-> gap <-> Procedural Tank" issue, btw)

Wanna see whole log?

https://www.dropbox.com/s/hll3mej695jx5s2/2016-05-26-2%20masses%20of%20Input%20is%20null%20in%20VAB.7z?dl=0

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