Jump to content

Nuke engines


Recommended Posts

Honestly, thrust vectoring on LV-Ns is pretty unnecessary. Engine gimbal is mainly needed in situations where your ships needs a lot of turning torque (to keep it stable in an atmosphere at high speeds, especially while performing a gravity turn, etc.). LV-Ns are intended as orbital transfer engines with low acceleration. Due to their pathecially low efficiency in an atmosphere, you will only use them, when there is no drag to counteract with your ship's torque, so basic reaction wheels will suffice (those will also have sufficient electric power while some LV-Ns are running). LV-Ns also don't have a very high thrust, so they won't put a lot of stress on your ship that could make it unstable, so again, you won't need thrust vectoring to hold your direction while only LV-Ns are running.

Link to comment
Share on other sites

20 hours ago, Cucco-Master said:

Due to their pathecially low efficiency in an atmosphere, you will only use them, when there is no drag to counteract with your ship's torque...

IIRC by about 1700m altitude they are more efficient than any chemical engine, plus it's not uncommon at all to use LV-Ns as the rocket portion of an SSTO (where they'd also be doing their work in thin atmo).

Bring back the gimbal.

Link to comment
Share on other sites

While you wait and see whether or not Squad will grant your wish, here's a quick fix you can use today:

- Download and install the mod Module Manager
- Create a new plain text file in your .../Kerbal Space Program/Gamedata folder
- Change the file extension to .cfg
- Paste the following into the file and save:

@PART[nuclearEngine]:FINAL
{
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 3
	}
}


Voila: your LV-N should now have thrust vectoring. Whether or not it is animated correctly, I can't say; but the steering force effect should definitely be there.

You can put your desired value for gimbalRange, by the way. It's in degrees, so the above example results in a 3° gimbal. If you wanted 4° instead, you'd put a 4 instead of the 3.

 

Edited by Streetwind
Link to comment
Share on other sites

13 minutes ago, Streetwind said:

While you wait and see whether or not Squad will grant your wish, here's a quick fix you can use today:

- Download and install the mod Module Manager
- Create a new plain text file in your .../Kerbal Space Program/Gamedata folder
- Change the file extension to .cfg
- Paste the following into the file and save:


@PART[nuclearEngine]:FINAL
{
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 3
	}
}


Voila: your LV-N should now have thrust vectoring. Whether or not it is animated correctly, I can't say; but the steering force effect should definitely be there.

You can put your desired value for gimbalRange, by the way. It's in degrees, so the above example results in a 3° gimbal. If you wanted 4° instead, you'd put a 4 instead of the 3.

 

Thank you. Now ma dreams came true

Link to comment
Share on other sites

8 hours ago, Red Iron Crown said:

IIRC by about 1700m altitude they are more efficient than any chemical engine, plus it's not uncommon at all to use LV-Ns as the rocket portion of an SSTO (where they'd also be doing their work in thin atmo).

Bring back the gimbal.

1700m already? Good to know, whenever I use my leftover LF to slow down with LV-Ns during atmospheric reentry, I always worry that they might become too inefficient until I need them. Apparently I don't really need to worry about that anymore ^^

Yes, I have used LV-Ns on a spaceplane myself, but at ~25km+ I didn't really feel like I would have needed gimbal capability up there (my spaceplanes keep failing for various other reasons, though :rolleyes:). Well, different players play differently :wink:

 

20 hours ago, Spaceception said:
21 hours ago, How to: KSP said:

FYI. I'm a male

I was taking about the poster above me.

Well, it is "master", not "mistress" :wink:

Link to comment
Share on other sites

27 minutes ago, Cucco-Master said:

Yes, I have used LV-Ns on a spaceplane myself, but at ~25km+ I didn't really feel like I would have needed gimbal capability up there (my spaceplanes keep failing for various other reasons, though :rolleyes:). Well, different players play differently :wink:

 

right click on the engine to open that little window, it shows the current thrust and isp. then you can decide if using that engine is worthwhile.

Edited by MircoMars
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...