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Project Ares: Alternate Earth History in Real Solar System


Felbourn

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  • 4 weeks later...
  • 1 month later...

Until I can get an install for RSS, with RO, and all my beauty mods, and... well all my mods Period... We'll be looking at the Kerbin side of Project Ares.

 

As for KSO, I don't remember what parts I use. I install 20+ mods with parts and then just take whatever part looks good from my huge list of what's available when I need something.

As for the props, I saw it a few days ago but have not installed it yet to know what I think. I always check out mods in game before judging.

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The signal is coming from a Kerbin-like (or Gael-like, or Earth-like) planet! That's 5 habitable bodies in 3 realities so far! (Kerbin, Laythe, Earth, Gael, [whatever-we-name-this-new-planet]) The signal could be coming from intelligent life!

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It's supposed to have those fuels. It's to provide a little variety than just the standard Liquid Fuel and Oxidizer. But they have engines designed to use those fuels. I guess it help rockets behave more realistically. It sometimes can be a bit of a hassle to find the right engine and fuel for the job, but I've had no problems.

There are actually 3 types of engine in that mod.

Kerolox = Just uses the standard stock LiquidFuel and Oxidizer.

Cryogenic Engines = Use Liquid Hydrogen and Oxidizer. for better realism in simulating lighter fuels.

Hypergolic Engines = Use Aerozine 50 and NTO. for a more immersive gameplay.

With this information you should be good to go. It's supposed to have RSS fuels, but it works just fine in stock. If you have any more problems please consult the actual mod forum thread.

 

Edited by Brainpop14
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Hmm. That makes no sense. I love the parts. They are some of the best ever in KSP. However, the CFGs should adjust based on what you're using. If you have RealFuels then they should disable LFO. If you are stock, they should not add the realistic fuels. It should be up to the player what fuel mods they want to install.

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  • 2 weeks later...
On 1/23/2017 at 2:53 PM, JPurp said:

Is this something you are developing for future releases or is it a 3rd party mod? 

It's from SSTU.

 

On 2/2/2017 at 6:16 AM, johnkerman said:

What mod do  you use to paint your rockets? And are thos interstages custom or part of a mod ?

I use paint.net (it's like a free Photoshop) to create custom textures myself. The interstages are simple hollow tubes from some other mod that I retextured and then added a decoupler module.

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