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kerbal iso disk image file


igor290506

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Yes, but it would probably be more trouble that it is worth.  It would require experience with Symbolic links.

The game saves everything in it's installation folder, which is an unfortunately old and obsolete practice these days, rather than using application data, program data, documents and home folders that most operating systems support in some way.  This makes it difficult to isolate the game executables and libraries from the constantly written save files, screenshots, logs files, and such. 

It certainly would be nice if Squad would make an effort to overhaul the file structure to be more consistent with newer OSX, Linux, and post Windows-Vista conventions.  On the other hand, doing so might cause problems with those of us that like to run multiple versions (though there should be ways to work around that through subfolder isolation by version number, and importing functions)

Edited by Alshain
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If you look for an easy way to get a fresh install (or a fresh "custom" install with some pre-installed basic mods) just consider creating a zip file with it. There's also an opportunity to write exciting scripts in the scripting language (bash, perl, lua, python, etc) of your choice.

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3 hours ago, Alshain said:

Yes, but it would probably be more trouble that it is worth.  It would require experience with Symbolic links.

The game saves everything in it's installation folder, which is an unfortunately old and obsolete practice these days, rather than using application data, program data, documents and home folders that most operating systems support in some way.  This makes it difficult to isolate the game executables and libraries from the constantly written save files, screenshots, logs files, and such. 

It certainly would be nice if Squad would make an effort to overhaul the file structure to be more consistent with newer OSX, Linux, and post Windows-Vista conventions.  On the other hand, doing so might cause problems with those of us that like to run multiple versions (though there should be ways to work around that through subfolder isolation by version number, and importing functions)

You could also look up Union mounts, UnionFS, and Aufs.  They are how Knoppix works, and adding the thing to something like Knoppix sounds like the question (you would need a lot of work with symbolic links to get the thing working in windows on a .iso file).  It should work ok on a USB stick (although it might take a long time to start, and possibly to switch buildings and views).  Unless this is some sort of public computer that allows CD/DVDs but not DVD-RAM/USB stick/other flash memory, I would want to check to see if the thing can actually run the game (my father's laptop is pretty hopeless for KSP, then again it is about 2G RAM and barely has a GPU worth the name).

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16 hours ago, Alshain said:

Yes, but it would probably be more trouble that it is worth.  It would require experience with Symbolic links.

The game saves everything in it's installation folder, which is an unfortunately old and obsolete practice these days, rather than using application data, program data, documents and home folders that most operating systems support in some way.  This makes it difficult to isolate the game executables and libraries from the constantly written save files, screenshots, logs files, and such. 

It certainly would be nice if Squad would make an effort to overhaul the file structure to be more consistent with newer OSX, Linux, and post Windows-Vista conventions.  On the other hand, doing so might cause problems with those of us that like to run multiple versions (though there should be ways to work around that through subfolder isolation by version number, and importing functions)

I tend to find it an better practice myself as you say it make it hard to use multiple versions, not only version numbers but say one version with some mods and another stock.
Storing stuff under my documents is nice if you have multiple users who is rarer. 

And it makes the game very portable, you can run it from an usb stick on multiple computeres. 
 

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17 hours ago, Alshain said:

Yes, but it would probably be more trouble that it is worth.  It would require experience with Symbolic links.

The game saves everything in it's installation folder, which is an unfortunately old and obsolete practice these days, rather than using application data, program data, documents and home folders that most operating systems support in some way.  This makes it difficult to isolate the game executables and libraries from the constantly written save files, screenshots, logs files, and such. 

It certainly would be nice if Squad would make an effort to overhaul the file structure to be more consistent with newer OSX, Linux, and post Windows-Vista conventions.  On the other hand, doing so might cause problems with those of us that like to run multiple versions (though there should be ways to work around that through subfolder isolation by version number, and importing functions)

It's actually a very bad thing and an open door that programs spread their files over the whole system, often leaving the user without any control for access rights, one of the reasons why i don't use windows any more. But an excuse for the installation-program to demand supervisor rights and do whatever it likes, like installing rootkits in many cases.

I like it when everything is nice and locked in a single directory tree. Gives easy control, the ability to run more than one instances, backup is easy, and building a sandbox for limited access (a user account f.e.) is up to the admin (me), not google or microsoft.

There is absolutely no need that application programs to need supervisor rights for installation, it's the reason for most security problems today.

:-)

Edit: ah, sorry, a configurable path to savefiles/crafts/config is of course no problem ...

 

Edited by Green Baron
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20 hours ago, Alshain said:

Yes, but it would probably be more trouble that it is worth.  It would require experience with Symbolic links.

The game saves everything in it's installation folder, which is an unfortunately old and obsolete practice these days, rather than using application data, program data, documents and home folders that most operating systems support in some way.  This makes it difficult to isolate the game executables and libraries from the constantly written save files, screenshots, logs files, and such. 

It certainly would be nice if Squad would make an effort to overhaul the file structure to be more consistent with newer OSX, Linux, and post Windows-Vista conventions.  On the other hand, doing so might cause problems with those of us that like to run multiple versions (though there should be ways to work around that through subfolder isolation by version number, and importing functions)

It could also be a very simple config file... (Config folder / mod folder / screenshot folder / save folder)

-> 4 lines of codes + opening and closing the master config file.

 

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On 6/27/2016 at 5:41 PM, Corona688 said:

Unlikely, it demands write access to a lot of folders inside the main directory.

Flash drive, now that's doable.

if we have ksp OS we can have ksp with and kerbal OS kerbal sart menu kerbal internet explorer an mods explorer

Edited by igor290506
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4 hours ago, igor290506 said:

if we have ksp OS we can have ksp with and kerbal OS kerbal sart menu kerbal internet explorer an mods explorer

ksp OS?  What does OS stand for? Operating System??
"kerbal OS kerbal sart menu kerbal internet explorer" --> are you talking about a "ksp start menu" or "ksp internet explorer"?

Putting something on a flash drive (or iso disk, whatever) does not magically transform it into a complete operating system. That's not how it works.
KSP is a game. Games lack most (if not ALL) of the features required by an operating system.


Or maybe I am missing something...-snip-

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13 hours ago, wibou7 said:

ksp OS?  What does OS stand for? Operating System??
"kerbal OS kerbal sart menu kerbal internet explorer" --> are you talking about a "ksp start menu" or "ksp internet explorer"?

Putting something on a flash drive (or iso disk, whatever) does not magically transform it into a complete operating system. That's not how it works.
KSP is a game. Games lack most (if not ALL) of the features required by an operating system.


Or maybe I am missing something...-snip-

and mods page

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