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Testing warp Effects On Launch


Kreen Rocket

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I have conducted an experiment on the effects of physical time warping on take off.

here are the details.

CONSTANTS- same spacecraft used throughout, same mass(3.515t), SAS enabled before launch, Time Warp enabled before launch, Same pilot used.(Richwig Kerman)

 

Control (no time warp)

                    Max Altitude                      Max  Speed

TEST 1-       9,946 m                           342 m/s

TEST 2-       9,945 m                           342 m/s

TEST 3-       9,945 m                           342 m/s  

Warp x2 -------------------------------------------------------------

TEST 1-      9,943 m                            342 m/s 

TEST 2-      9,942 m                            342 m/s

TEST 3-      9,942 m                            342 m/s

Warp x3 -------------------------------------------------------------

TEST 1-      9,938 m                            343 m/s

TEST 2-      9,938 m                            343 m/s

TEST 3-      9,938 m                            343 m/s

Warp x4 -------------------------------------------------------------

TEST 1-      9,936 m                            343 m/s

TEST 2-      9,934 m                            343 m/s

TEST 3-      9,936 m                            343 m/s

 

 

 

OOHHHH K, *smacks lips* 

There is roughly a 10 metre decay between the no time warp test and the 4x time warp test (Take into account the mass of the vessel,3.515t,), and minimal speed change, how ever, this was conducted with a relatively light craft. I plan on do more test with heavier vessels.

 

 Although I would not be surprised if someone else has already tested this, but it was a fun experience to do so myself.

I would like to test more questions If anyone has any. And good luck Kerbalnauts .

         

Edited by Kreen Rocket
to change Id to If ad but, and add an f
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