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Fix the broken selection of parts


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I don't know if it's me, but since 1.1, I've had an issue where it may take 10+ clicks to get the game to finally select the part I'm pointing to. This is specifically to left clicking, as the right menus usually work fine. 

Is this just me, or is anyone else experiencing this as well?

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8 hours ago, ZooNamedGames said:

In the menu and in the editor itself.

Hmm. I dont have any issues ever selecting parts in the menu. What I do sometimes see is issues selecting in use parts when using the gizmos. I sometimes have to click away before it will allow me to select another part.

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1 hour ago, Majorjim said:

Hmm. I dont have any issues ever selecting parts in the menu. What I do sometimes see is issues selecting in use parts when using the gizmos. I sometimes have to click away before it will allow me to select another part.

Yeah it's that clicking away thing that's really getting bad for me.

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I mostly notice this when I already have one part selected for a gizmo and want to select a different part it takes two clicks for some reason.  Win 8.1 (and I don't count when my mouse disconnects and reconnects because of cheap USB cables...really need some ferrites :wink: ).  There is the issue of sometimes trying to select a small part on a large part, usually struts, but zooming in takes care of this most of the time.  Also occasionally (again usually struts) I will misplace a part especially in tight spots (i.e. the part doesn't actually attach because I didn't notice that the part I'm trying to attach to lost its highlight), then the unattached part is ghosted against the other part and just about impossible to select, usually I just move the whole assembly off to one side so I can get the part, though I'd assume a quick launch and revert/recovery would also get rid of it.

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I've had the issue off and on in many applications. It seems to have started with Windows 7, and it seems to be caused by the operating system allowing you to stop providing input before the process has had a chance to register the input. This may fix certain localized issues that happen in some very specific and extreme circumstances, but sometimes (read: pretty often) results in weird anomalies in which the computer should have or even did register the input but acts like it didn't. Sometimes this results in clicks seeming to do nothing, sometimes you watch the button go through its button-press animation yet it acts as if it wasn't clicked.

Workaround: hold the mouse button down longer. Try to figure out how long it takes the process to register a click, and get used to holding the mouse button down for that long. The amount of time will vary by program and sometimes by what else you're running along with it. If the process is running very slowly, you may need to hold the mouse down for much longer, a few seconds or more.

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