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[WIP] Engine Igniter


nadseh

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I've decided to branch the engine igniter part of "Vaguely Realistic" out in to a separate mod, so here it is!

This mod will limit the number of ignitions available on liquid fuel engines to align with what KSP's real-life counterpart engines would be capable of.

At the moment, engines are balanced around the following:

  • Radial engines
    • Unlimited ignitions
  • Nuclear engines
    • Unlimited ignitions
  • Service module engines, e.g. Poodle, Terrier
    • 50 ignitions
  • Upper stage engines, e.g. Skipper, Rhino, Vector
    • 3 ignitions (air start to apogee, circularisation, injection burn)
  • Everything else, especially first stage engines e.g. MainSail
    • 1 ignition

The following engines are currently supported:

  • Stock/Squad
  • Ven's Stock Revamp

Feedback around ignition counts would be really useful. Also, if you would like to create engine configs for other mods (e.g. KW Rocketry) then please fork my repo and create a PR.

More details and downloads available in GitHub.

Edited by nadseh
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  • 8 months later...

I've just pushed out a new build, 0.2. It's available on GitHub and soon should be on CKAN too. This new build adds info to right-click menus (telling you how many ignitions you have remaining etc.) and also adds support for Ven's Stock Revamp, one of my favourite mods.

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  • 4 weeks later...
  • 1 month later...
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