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[1.3] MaErDa Corp : Dev Blog V0.97


Warsoul

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5 hours ago, Warsoul said:

3d artists use an flipped normalMap to fake an cartoon style character in 3D, maybe it's the solution for highlighting PBR shaders !

https://blog.sketchfab.com/creating-a-cartoon-outline-for-sketchfab/

This artist use this technique to outline his model. Boderland use this technique alot. With a big green outline Squad can solve this PBR shader outline issue.

https://sketchfab.com/models/648a20abcf414c6faf95bab4ab3f4b76

Or simply made an PBR shader who change specular color to an filled high green value when selected.

As i said i don't pretend to understand it but I'm sure if it was that easy it would have been done.

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I followed the old thread instructions but it won't work at all ! What i'm missing ?

tYnWRqi.png

MODULE
    {
        name = ModuleJettison
        jettisonName = fairing
        bottomNodeName = node_Bottom
        isFairing = True
        jettisonedObjectMass = 0.1
        jettisonForce = 3
        jettisonDirection = 0 0 1
    }

MUVB69Q.jpg

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30 minutes ago, Warsoul said:

I followed the old thread instructions but it won't work at all ! What i'm missing ?

tYnWRqi.png

MODULE
    {
        name = ModuleJettison
        jettisonName = fairing
        bottomNodeName = node_Bottom
        isFairing = True
        jettisonedObjectMass = 0.1
        jettisonForce = 3
        jettisonDirection = 0 0 1
    }

MUVB69Q.jpg

Could be fairly outdated to a point where you need to look at a newer one otherwise I suggest looking at your code next to a stock one and see if there are any basic issues that you're missing

Edited by ShavedBanana
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Not yet just finished to flip all my normal map. I'm on expanding the MaErDa techtree for more Tier level on each nodes.

Idk why my 16 technodes i does yesterday has vanished when i reloaded ksp.

Wich one i need to edit ? ModuleManager.TechTree or TechTree.cfg ?

There a fastest way to edit the techtree than editing by hand ?

2 hours ago, horace said:

that color change only sor 92???

 

Yeah this is coming in V0.93 with the new Executor Engine Type 4 !

Edited by Warsoul
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3 minutes ago, Warsoul said:

Not yet just finished to flip all my normal map. I'm on expanding the MaErDa techtree for more Tier level on each nodes.

Idk why my 16 technodes i does yesterday has vanished when i reloaded ksp.

Wich one i need to edit ? ModuleManager.TechTree or TechTree.cfg

I'm not quite sure how that works, I also haven't seen the nodes when I put them in when in career mode I'll have to look when I get home, could be a problem on my end though 

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6 hours ago, Warsoul said:

xSPHmZC.jpg

Added :

  • Executor Engine Type 4
  • Light Switch for mostly all Emissive Parts
  • DustBike Pod ( Early access)
  • Atlander Series Color changes

Fixed :

  • Some minors tweaks and balancings

where is the agencies

and flags

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Read install instructions but all externals stuffs will be implemented in V0.99

I'm currently working on a complete rehaul of the MaErDa's Techtree. Added 2 tiers for each nodes for V0.94

I try to figure how to balance the research points each ones cost. Where i can find the maximum research points available at endgame ?

Edited by Warsoul
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5 hours ago, Violet_Wyvern said:

That BZ2 Jet engine looks very cool, It's very suitable for my next-gen space fighter ...
d6axz23.png

Nice space fighter ! Wich cockpit you used ? Look very cool !

I think i will made an 1.25m Black LFO + Liquid Fuel Tank tonight !

Edited by Warsoul
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2 hours ago, Warsoul said:

I think i will made an 1.25m Black LFO + Liquid Fuel Tank tonight !

You plan on making an afterburning jet engine, a lot of the stuff you make is big and bulky so a nice jet engine that's roughly stock size like the panther would be nice

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24 minutes ago, Warsoul said:

I have to change the executor 2 engine because he have an Isp at sea level higher than is vacuum Isp. I will transform him into an jet engine.

Awesome, the mod is coming along great so far, another suggestion, when you give the download links put all of the parts in one folder so it's not so messy when in the game data folder

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4 minutes ago, ShavedBanana said:

Awesome, the mod is coming along great so far, another suggestion, when you give the download links put all of the parts in one folder so it's not so messy when in the game data folder

Oh you right ! lol ! I forgot my MaErDa Folder ! Forgot the techtree icons too !

I'm idiot ! 5/5 Roger ! 

Edited by Warsoul
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