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Celestian Launch Vehicles


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NOTE BEFORE I START:

If anyone looks on my profile, they will see 2 failed modding attempts. The overwhelming reason for this is not that i lack commitment, that I have no clue how to use Unity, or other such things. I am simply, absolutely terrible at texturing. I am a decent 3-D modeler, but i can never make any textures that look stockalike. I have tried a hundred and one times and it is just terrible. So, i am reaching out to texture artists and other modders who might cooperate with me, for instance @Well who made the Kraken Science mod with only texturing, no modeling. Thanks to anybody who read this.

Celestian Launchers

My goal is to make stockalike upper and lower-stage parts that go together but can be used separately. For instance, the engine/skirt/mount on the lower stage could be used on another 2.5 meter-wide launcher, and the fuel-tank (It has 3-d fuel pipes on the outside, inspired by Atlas V. Too non-stockalike?) can also be used on other launchers because the stock tanks do not have any detail, and to be honest i don't know many mods that add tanks like that. My first goal is to make parts for payload launchers at 2.5, 3.75, and 1.25 scale. I am doing 2.5 meters first because that is what i use most.

2.5 First Stage: 

https://sketchfab.com/models/086e4611b847402fac9786341cd80c27

2.5 Upper Stage:

https://sketchfab.com/models/9e8514b9d2f74a139a2ec3a50fc4fd8d (Note: The upper-stage is meant to go in a fairing. The stacking would be like this: First Stage, Fairing Base, Upper-stage, Payload.

3.75 Lower Stage:

https://skfb.ly/SsO9

3.75 Upper Stage:

https://sketchfab.com/models/1c62888f14ef463292d7b4d8ca6f29eb (Note: The rounding thing on the top is the heatshield. The upper-stage is meant to be recovered. The lower stage also has the ability to land like the Falcon 9. I added landing gear and in the R.O/RSS configs the engines will have more than one ignition.)

1.25 Lower Stage:

https://skfb.ly/SsRo

1.25 Upper Stage:

https://sketchfab.com/models/80d15db0747347a888a9d02f75d008e5

This is my progress so far!

Roadmap!

Stage One: Light Payload Launchers, Modeling 100% done, Texturing 0% done, Unity/configs 0% done.

Stage Two: Manned Launchers.

Stage Three: Service Modules and capsules

Stage Four: Space Station parts

Stage Five: landers.

Goodbye and thanks for reading!

Edited by LordOfMinecraft99
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6 minutes ago, CobaltWolf said:

Looking good so far. Might as well jump into texturing - it's not that hard to get a hang of, you'll usually just have to redo it once or twice to get it looking right. :)

Yeah, you're probably right. 

Well, my "first try" textures for the 2.5 meter first stage will be up by tommorow.

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18 minutes ago, LordOfMinecraft99 said:

G.I.M.P, because i know a lot of modders use Gimp so that's what i have been trying and failing to use.

gimp is better suited to editing and touching up photo's (or copy pasting texture snippets together like I do) than painting if you want to hand paint you might have an easier time with something like Krita

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10 minutes ago, LordOfMinecraft99 said:

As i am really stuck, I would love it if someone were to help with the texturing. I am working on splitting up the engines now

What aspect are you stuck with? Unwrapping, texturing, or both?

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Yeah, i tried that and it did not work :(

EDIT: see?

[sketchfab]086e4611b847402fac9786341cd80c27[/sketchfab]
[url=https://sketchfab.com/models/086e4611b847402fac9786341cd80c27]First Stage Ksp Concept[/url] by [url=https://sketchfab.com/gstarr]gstarr[/url] on [url=https://sketchfab.com]Sketchfab[/url]
Edited by LordOfMinecraft99
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1 hour ago, LordOfMinecraft99 said:

Texturing. I am just horrible at it. If you scroll up, you can see my example texture. It just sucks. Any tips?

Watch some basic tutorials for the software, and experiment experiment experiment. Texturing was always my biggest struggle, and was the thing that made me halt work many times. It takes some time to get a workflow down.

I would suggest don't get hung up on how it looks right now. Focus on getting it in game, working and learn how to set things up in the configuration files and in Unity. Texturing will take several passes before you start to get a hang of it and make it look how you want. It took me a good year before I finally started to get in a good flow of texturing, so don't get discourages from first attempts.

 

Tell you what. Pick one of the parts, give some description/example pictures of the look you want to give it, and I'll add some tutorials to give you a jump-start (UV unwrapping and texturing)?

 

Edited by cxg2827
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56 minutes ago, cxg2827 said:

Watch some basic tutorials for the software, and experiment experiment experiment. Texturing was always my biggest struggle, and was the thing that made me halt work many times. It takes some time to get a workflow down.

I would suggest don't get hung up on how it looks right now. Focus on getting it in game, working and learn how to set things up in the configuration files and in Unity. Texturing will take several passes before you start to get a hang of it and make it look how you want. It took me a good year before I finally started to get in a good flow of texturing, so don't get discourages from first attempts.

 

Tell you what. Pick one of the parts, give some description/example pictures of the look you want to give it, and I'll add some tutorials to give you a jump-start (UV unwrapping and texturing)?

 

Very good advice! There are a lot of tutorials on the web, even video tutorials on common programs like Gimp. That being said, I do hope you can find someone to help you with the textures, since you're doing the harder part, Which is the models and UVs :D most people are stuck in the opposite predicament. 

I don't think there are many mods in active development right now that have separate people making models and textures so there may be a shortage of people who can jump in to help, but we'll happily point you in the right direction. I texture in Photoshop though, so I am not the best resource for Gimp help.

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