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Talk like Up-Goer Five


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Air cars in Green People Make Space Cars sometimes don't do what we think they will do. A lot of new people become mad because their air cars go to the side on the go area, or because they do not turn and go up. A lot of people say it is the new turning things fault. Even though that is true, there are also some easy things we can do to make things better.

Modern spacecraft make use of a technology discovered in the early twenty-first century by the brilliant Dr. Tannheuser, who earned the Nobel Prize five times in succession. Using the special qualities of Ice II, a special form of normal ice which demonstrates degenerative qualities at relatively mild temperatures, teams in America invented the so called "degeneracy cores" used on modern spacecraft. By controlling the breakdown of Ice II, we can vary the power output of these generators, the maximum of which is currently close to 2.5*1027 J. Tannheuser, however, took this technology a step further. He theorized that by providing energy into a degeneracy core, we can cause it to create a stable black hole, which disregards latent energy loss. Furthermore, by controlling the rotation of two black holes, the mutual Schwarzschild radius could be expanded, creating the now well-known "Tannheuser gate" phenomenon, the only known way of accelerating material faster than the speed of light. Exactly how this is accomplished, and the meaning of the elusive Starbow, will be discussed in a later post.

Edited by MDZhB
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New Space Cars make use of a hard to understand stuff first seen in the early twenty-first hundred year by an amazing well-learned guy, who got the Cool Not-Taken thing five times in a five years. Using the amazing things liked of Ice 2, an amazing form of normal ice which shows leaving amazing things liked at room normal hot and colds, teams in Free Place first made the so called "Leaving Things" used on new space cars. By controlling the leaving of Ice 2, we can change the power-making of these power-making things, the most power-making of which is now close to 2.5*1027 powers. Amazing Guy, however, took this amazing stuff a step further. He guessed that by pushing power into a leaving thing, we can cause it to make a not-leaving black sucking-thing, which does not care about power-losing. Also, by controlling the turning of two black sucking-things, the same Other Amazing Guy round thing could be made bigger, making the now well-known "Amazing Guy door" happening, the only known way of moving stuff faster than the moving of light. Exactly how this is done, and the meaning of the not-often-seen Star wood turn, will be talked about in a later written thing.

An afterburner (or a reheat) is a component present on some jet engines, mostly military supersonic aircraft. Its purpose is to provide an increase in thrust, usually for supersonic flight, takeoff and for combat situations. Afterburning is achieved by injecting additional fuel into the jet pipe downstream of (i.e. after) the turbine. The advantage of afterburning is significantly increased thrust; the disadvantage is its very high fuel consumption and inefficiency, though this is often regarded as acceptable for the short periods during which it is usually used.

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A after-burner (or heat-again) is a thing in some flying car engines, mostly fighting faster-than-sound flying cars. It's use is to give more pushing, usually for faster-than-sound flight, leaving the ground, and for fighting times. Burning after happens by putting extra flying car food into the engine after the spinning thing. The good thing from burning-after is more pushing; the bad thing is that it uses a lot of flying car food and you don't get as much pushing from the same number of cups of flying car food, though this is often thought of as okay for the short times when it is used.

"A scramjet (supersonic combusting ramjet) is a variant of a ramjet airbreathing jet engine in which combustion takes place in supersonic airflow. As in ramjets, a scramjet relies on high vehicle speed to forcefully compress the incoming air before combustion (hence ramjet), but a ramjet decelerates the air to subsonic velocities before combustion, while airflow in a scramjet is supersonic throughout the entire engine. This allows the scramjet to operate efficiently at extremely high speeds."

--Wikipedia

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A go away air push thing is like a normal air push thing, but it works faster than sound. Go away air push things go very fast and press air before burning it. Air goes faster than sound through the whole go away air push thing, making it very good at saving its go water, even when it goes very very fast.

Explain the plot of the first season of Game Of thrones.

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2 hours ago, quasarrgames said:

Explain the plot of the first season of Game Of thrones.

I think the biggest challenge with that one will be to do it without breaking any of the forum rules... Please provide us with some text to 'translate' :)

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5 hours ago, Deddly said:

I think the biggest challenge with that one will be to do it without breaking any of the forum rules... Please provide us with some text to 'translate' :)

Oh... right... didn't think of that. Darn. Silly me :P

Instead, maybe... explain the plot of Twin Peaks >:)

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On 10/3/2016 at 4:40 PM, quasarrgames said:

Oh... right... didn't think of that. Darn. Silly me :P

Instead, maybe... explain the plot of Twin Peaks >:)

Still no text. :(

 

How many roads must a man walk down, before you can call him a man? How many seas must the white dove sail, before she can sleep in the sand?

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How many roads must a man walk down, before you can call him a man? How many big water things must the white flying thing go across, before she can sleep in the really tiny rocks?

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1. General provisions

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The rules laid out here apply to all services maintained by Squad that serve the KSP Community. This includes but is not limited to the Forums, KSPTV, Curse, the IRC channel, the Bug Tracker and any other community channel that is directly maintained and/or otherwise officially endorsed by Squad.

 

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Squad, the sole owner and operator of the forum, provides a space where community members can interact with one another and members of the KSP team. It is a place where everyone can share their ideas, opinions and feelings throughout the development process. While we do allow dissenting opinions and encourage healthy and constructive debates, please remember to follow the rules and present them in a manner of suitable taste and respect. In other words, you don't go to your friend's house and start smashing their windows, so don't do something as equally offensive in ours.

 

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Additionally, methods that draw attention to a necropost in such a manner as to shame the poster are also frowned upon and this is known as Necromoaning, Necromoaning posts are also subject to removal under rule 2.3a.

 

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Other posts to read: outside of the rules it is also good to keep up to date with the forums Good Conduct Guide, the official list of What not to suggest, List of Known Issues, unofficial Planned Features list and the relevant sticky topics in the many and varied sub-forums before posting.

 

 

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On 2016/10/5 at 7:39 PM, insert_name said:

Take note: Squad and the staff reserve the right to change these rules or add to them at any and all times they deem this necessary and without prior notification. Squad and the staff also reserve the right to act and enforce punitive action in any situation they deem unwanted - even if the situation does not break any of the rules set in this post.

Other posts to read: outside of the rules it is also good to keep up to date with the forums Good Conduct Guide, the official list of What not to suggest, List of Known Issues, unofficial Planned Features list and the relevant sticky topics in the many and varied sub-forums before posting.

 

Spoiler

Please look: The people who make "Green People Make Space Cars" can change these things you should not do if they think it is good to do it, and they can do it when they want. They also do not have to tell you that they will do it. They can also do whatever they want if they don't like what you write, even if it does not go against the things you should not do.

Other good things to read: other than the things you should not do, you should also read the written thing about how to be nice, the written thing with things not to suggest, the written thing with all the known problems, the written things with maybe not for real things that might be done, and the written things for each part of this place, especially before writing in them.

 

As described earlier, two artificial black holes' rotation can be controlled, in order to effectively expand the shared Schwarzschild radius, creating a Tannheuser gate. This is the only known way of moving past the speed of light. By artificially expanding the Schwarzschild radius, many limits on the shared singularity's manipulation of physics are removed. The black holes form a field of "ether", background radiation present throughout space, which has been manipulated by the "singularity field" extending from the main point. Within this field, normal physical laws do not apply, rendering electromagnetic communication and detection useless. It also allows physical matter within to easily accelerate many times quicker than usual, with no upper limit on speed. Modern spacecraft can go over 1.0x10^10c, or ten billion times the speed of light. As for the "Starbow" effect, this is caused by outside light entering the field, causing a spectacular effect within. The light is scattered and changed, causing the ether to appear incredibly colorful. On the outside, it seems as if a large, round rainbow appears at the bow of the spacecraft.

Though warp is useful, it is not without flaws. In a later post, the effects of ether field disruption and sub-light time dilation will be explained.

Edited by MDZhB
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13 hours ago, MDZhB said:

As described earlier, two artificial black holes' rotation can be controlled, in order to effectively expand the shared Schwarzschild radius, creating a Tannheuser gate. This is the only known way of moving past the speed of light. By artificially expanding the Schwarzschild radius, many limits on the shared singularity's manipulation of physics are removed. The black holes form a field of "ether", background radiation present throughout space, which has been manipulated by the "singularity field" extending from the main point. Within this field, normal physical laws do not apply, rendering electromagnetic communication and detection useless. It also allows physical matter within to easily accelerate many times quicker than usual, with no upper limit on speed. Modern spacecraft can go over 1.0x10^10c, or ten billion times the speed of light. As for the "Starbow" effect, this is caused by outside light entering the field, causing a spectacular effect within. The light is scattered and changed, causing the ether to appear incredibly colorful. On the outside, it seems as if a large, round rainbow appears at the bow of the spacecraft.

Though warp is useful, it is not without flaws. In a later post, the effects of ether field disruption and sub-light time dilation will be explained.

As spoken earlier, two pretend big sucking things turning can be controlled, in order to actually grow the shared sucking place, making a smart-guy door. This is the only known way of moving faster than the light. By pretending to grow the shared sucking place, many controls on the shared never-ending-matter-spot's control of first-world-study-plan are made gone. The big sucking things form a field of "sleep-making-water", back-ground small-and-fast-bad-things present in space, which has been changed by the "never-ending-matter-spot's field" growing from the first point. Within this field, normal things do not happen , making small-good-things-and-hard-cold-things-pull talking and seeing not work. It also allows real things within to easily hurry up many times quicker than usual, with no upper place on quick. Now space boats can go over 1.0x10^10c, or ten times ten times ten times ten times ten times ten times ten times ten times ten times ten times the fast of light. As for the "light-point-turn" thing, this is caused by outside light entering the field, causing a nice sight within. The light is broken up and changed, causing the sleep-making-water to appear very colors. On the outside, it seems as if a large, round wet-light-turn appears at the front of the space boat.

Though quick moving can be used, it is not without problems. In a later talk, the sleep-making-water field problems and under-light time changes will be explained.

 

For next poster:

Info was posted earlier today - game is officially moved to 11:00Am - followed by the BBQ and other activities.  Hope you can still make it!
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Words were put up earlier today - game is actually moved to 11 hours after the darkest part of the night - followed by the outside heater and other things.  Hope you can still make it!

The Falcon 9 explosion happened because a strut in the second stage tank broke, causing a helium tank to rise to the surface of the liquid oxygen and break, causing the tank to explode due to the pressure overload. The first stage obliviously kept going for several seconds.

 

I kind of wrote this simple for some reason. I had to try not to.

Edited by icantmakemodels
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The big flying animal 9 that was really a space goer turned into a big fire ball, because a bag of air that makes your voice funny rose to the top of a bag of a bag of breathing air, and then went pop from too much pushing. The part of the space goer that was already throwing fire kept going, but it became a big fire ball soon too.

The primary aim of modern warfare (in accordance with the principles of doublethink, this aim is simultaneously recognised and not recognised by the directing brains of the inner party) is to use up the products of the machine without raising the general standard of living. Ever since the end of the nineteenth century, the problem of what to do with the surplus of consumption goods has been latent in industrial society.

-Excerpt from 1984

 

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The first plan of now-fighting (following the ideas of two-think, this idea is both believed and not believed by the head brains of the inner party) is to use up the goods of the making-things without raising the total class of living. Ever since the end of the one hundred years beginning with one and eight, the problem of what to do with the remains of use-able goods has been stuck in the making-people-group.

-Words from 1984

About ninety percent of the working population depends on agriculture, in which fifty point three six percent of working population are of cultivated and about twelve point seven seven of the region are agriculture laborer. Agriculture is directly connected with land and water resources. In Surguja the percentage concentration of cultivated land is maximum in central zone of the district stretching east to west direction. North and south of this one the percentage of concentration decreases, because of several factors, out of them here are two major factors.

The uplands and high lands are mostly covered with rocky wastelands, infertile soil, woods and scrubs, sloppy and forested area. Unavailability of water for irrigation over most of area, improper drainage difficulty in digging wells due to rocky basement, undeveloped means of communication, transportation have restricted the extension of cultivated land.

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about 9 in 10 worker people need green growing things for food. About 12 in 100 are growing food thing worker people. The work of these people has to do with water and land. 

Geez this isn't easy

Let me try something easier.

Boat racing is a sport in which boats, or other types of watercraft, race on water. Boat racing powered by oars is recorded as having occurred in ancient Egypt, and it is likely that people have engaged in races involving boats and other water-borne craft for as long as such watercraft have existed.

Edited by AlextheBodacious
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Sometimes people want to see who is fastest to follow a marked course on water. When they go to find it out, they can sit in open boxes that move forward easily because of their form. They can also use many other kinds of things that keep them on top of the water. To move a water box, you can push water back with two long sticks that end in big pieces of wood. People already did this a very long time ago in a land where they made four-sided houses to put important dead people in. We think people have been using water boxes to try and be the fastest ever since the first water box was made.

A Dyson shell is a hypothetical megastructure made of solid uniform matter, surrounding a star at a constant distance. If such a shell could be built, it would capture the entire energy output of the parent star and provide a vast surface area for habitation. However, all materials known to humankind have insufficient strength, and a rigid shell would have a tendency to drift around its star, necessitating a propulsive correction mechanism.

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A space circle is a possible big building made of the same thing, going around a sun at the same distance. If one of these could be made, it would get all the light that the sun make and have a lot of room for people. No thing known to us is strong enough to make one of these, though, and it would move around the sun, needing engines to keep it still.

He first gained recognition on The Young and The Restless, playing Dr. Snapper Foster. His career continued with his leading role as Michael Knight on Knight Rider and as L.A. County Lifeguard Mitch Buchannon in the series Baywatch. Hasselhoff produced Baywatch from the 1990s until 2001, when the series ended with Baywatch Hawaii. On screen, he appeared in films including Click, Dodgeball, The SpongeBob SquarePants Movie and Hop.

In 2000, he made his Broadway debut in the musical, Jekyll & Hyde. Following his debut he starred in other musicals including Chicago and The Producers.

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He first got notice on The Young and The Nervous, playing a doctor. His work continued with his leading job as a guy on a police TV show and as a Water-seer in the TV group Waterwatch. He paid for it from the 1990s until 2001, when the group ended with Waterwatch: Land-in-the-water-state. On looking glass, he appeared in moving pictures like Click, Get-Missed-by-Balls, The Under-Water Talking Even-Sides-Animal Movie and Jump. In 2000, he made his Wide-street opening in the song-plays, Nice Doctor & Bad Man. Following his first time, he starred in other song-plays, like Third Biggest City and The People who Pay.

Eventually, one of the chemicals from which Jekyll had been preparing the draught ran low, and subsequent batches prepared by Jekyll from renewed stocks failed to produce the transformation. Jekyll speculated that the one essential ingredient that made the original draught work must have been contaminated. His supplies of the draught running low, Jekyll decided to write his "confession". Jekyll wrote that even as he composed his letter, he knew that he would soon become Hyde permanently, having used the last of this salt, and he wondered if Hyde would face execution for his crimes or choose to kill himself. Jekyll noted that, in either case, the end of his letter marked the end of the life of Dr. Jekyll. He ended the letter by saying, "I bring the life of that unhappy Henry Jekyll to an end." With these words, both the document and the novella come to a close.

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The guy tried to make more of his drink, but ran out of one of the things the drink needed to work. Without the drink, he knew he would become a bad man always, so he wrote a note about it and thought about how bad he would be as a bad man. He thought that he would be so bad that he wouldn't even be the same person, so that meant that he was going to die.

Unlike bipolar transistors, JFETs are exclusively voltage-controlled in that they do not need a biasing current. Electric charge flows through a semiconducting channel between source and drain terminals. By applying a reverse bias voltage to a gate terminal, the channel is "pinched", so that the electric current is impeded or switched off completely. A JFET is usually on when there is no potential difference between its gate and source terminals. If a potential difference of the proper polarity is applied between its gate and source terminals, the JFET will be more resistive to current flow, which means less current would flow in the channel between the source and drain terminals. Thus, JFETs are sometimes referred to as depletion-mode devices.

Edited by GreeningGalaxy
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Not like both left and right power direction computers, these power things are controlled by a few power numbers and not only two. Power goes through half-powered stuff with one end giving power and one end taking power. By giving a not forward power direction to a go-in yes or no deciding thing, the half-powered stuff is stopped so that power is less or even not there anymore. It is usually powered when there can't be any possible change between its yes or no deciding thing and its power giving stuff. If there can really be a change of the good left and right thing and its yes or no deciding thing and its power making thing then the thing will not let as much power go through it and less power will go through the half-power thing. This is why these things are sometimes called not-power-anymore-things.

 

 

 

A potential possibility of the singularity is that AI can become resentful of humankind, which could mean they could attempt to exterminate all humans, or even all life.

 

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A big problem that could happen if computers start being able to think better than people is they might not like us and try to kill us, or maybe even kill all life.

Satellite flare, also known as satellite glint, is the phenomenon caused by the reflective surfaces on satellites (such as antennas, SARor solar panels) reflecting sunlight directly onto the Earth below and appearing as a brief, bright "flare".

The Iridium constellation with 66 active telecommunication satellites in low Earth orbit are known to cause the brightest flares of all orbiting satellites.

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Space cars with no people in them sometimes point light back at the ground at people.

 
The brightest light pointing-back from space cars with no people in them you can see from the ground is made up of 66 space cars with no people in them that go around and around the world very close to the world and at at a very fast how-fast.

 

In the video game Minecraft, in order to go to the End and kill the Ender Dragon, you must first collect 12 Eyes of Ender, find a stronghold and put them in 12 blocks to make a portal to the End. In order to get those, you need to kill Endermen to get their Ender Pearls. In order to make them into Eyes of Ender, you need to go to the Nether and kill some Blazes for their Blaze Rods. Blazes can only be found in Nether Fortress, which are large castles built with netherrack stone. In order to get to the Nether in the first place, you must build a Nether Portal out of 14 Obsidian Blocks and light the portal's insides with a flint and steel. To get obsidian, pour water over lava. NOT LAVA OVER WATER IT WON'T WORK THAT WAY! Also obsidian can only be mined with a diamond pickaxe. To get flint and steel, you need to find a source of iron and dig up gravel for flint, then simply combine the iron and flint. To get a diamond pickaxe, you need to dig to the bottom of the world to find it, then mine it with an iron pickaxe. To get an iron pickaxe, you must mine some Iron with at least a stone pickaxe. To get stone, you must mine it with at least a wooden pickaxe. To get a wooden pickaxe, you must craft one at a crafting table using at least 2 sticks and 3 wood plank blocks. To get a crafting table, you must combine 4 wood plank blocks. To get 2 sticks, you must combine 2 wood plank blocks. To get wooden planks, you must use a single log of any tree type. To get logs, you must punch trees. I have just walked you through the entire game!

Edited by Souper
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Up-goer 5 thing:

In the game break place, in order to go to the End and kill the big bad thing in the End, you must first get 12 Eyes of end, find a big room and put them in 12 blocks to make a thing that sends you to the End. In order to get those, you need to kill end people to get their cool end things. In order to make them into Eyes of end, you need to go to the hot place and kill some fire things for their fire thing sticks. The fire things can only be found in hot place places, which are large houses built with hot place rock stuff. In order to get to the hot place in the first place, you must build a thing the sends you to the hot place out of 14 black rock Blocks and light the thing that sends you places insides with a thing that makes fire. To get black rock, put cold water over hot water. NOT HOT WATER OVER COLD WATER IT WON'T WORK THAT WAY! Also black rock can only be mined with a strong breaking thing. To get things that make fire, you need to find a lot of cool hard rock stuff and break up falling stuff for the things you need, then simply put together the rock and the falling stuff. To get a strong breaking thing, you need to break rock to the bottom of the world to find it, then mine it with an hard rock breaking thing. To get a hard rock breaking thing, you must mine some hard rock with at least a rock breaking thing. To get rock, you must mine it with at least a breaking thing from trees. To get a breaking thing from trees, you must make one at a table for making things using at least 2 sticks and 3 wood. To get a table for making things, you must use 4 wood. To get 2 sticks, you must use 2 wood. To get tree things, you must punch trees. I have just walked you through the entire game! 

Not the up-goer 5 thing: 

Also, it's called a Nether Fortress, not a Nether Stronghold. I probably could have done a better job but it's 10:30 PM right now. 

MOAR up-goer 5 thing: 

Dres is the fifth planet in the Kerbol star system. It is located between Dunaand Jool in a somewhat eccentric and inclined orbit. It is considered to be the Ceres analog for the game. It is similar to Moho and Eeloo in that it has no atmosphere and no natural satellites (aside from a ring system of asteroids). Dres has the least gravity of any planet in the Kerbol system. Dres is considered a dwarf planet by the game because it has not "cleared its neighborhood"; in other terms, it has asteroids in close proximity.

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@max_creative

The small dark space rock is the number five space rock going around a big ball of fire.

It is between the red space rock and the big green space rock (that isn't made of rock)

The small dark space rock is supposed to be a real space rock. It is like the brown space rock and the white space rock in that it has no air and no smaller space rocks going around it (except for a few).

It pulls on you the least of all the big space rocks.

The small dark space rock is considered a too small rock by the game because it has not moved the other space rocks around it away; in other words, it has small space rocks very close.

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