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Stronger orbital construction, and a landing pad?


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Hi, I'm currently playing on Xbox one so please consider this before suggesting mod that are currently unavailable to consoles.

As many of you know, when constructing large vessals in orbit, that manoeuvres can be throw off substantially by the flexing of docking ports so a more secure join would significantly improve many designs. I was thinking along the lines of a one use permanent interlocked port that cannot be separated once connected, also a way of connecting struts and fuel lines whilst in space would also be helpful.

I've also noticed the difficulties in refueling, or transferring other resouces from surface bases, and a landing pad module could help with this. This module would be placed on top of a base and when deployed would expand the surface area to twice the diameter (1.5m>3m, 2.5m>5m etc)to allow for landing legs and once landed it would allow for cross feed of resources. Obviously this module would have to be heat resistant to withstand the wash of the rocket engines but perhaps with a limit so that if you take a long time to land you risk damaging the pad

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I've been thinking a lot about the difficulty of connecting surface-landed craft. I think a few things could help:

-EVA placement of struts, fuel lines after docking craft together

-Land parts of a base near each other and fulfill base expansion contracts (all controllable parts landed within a range are part of the base)

-Mechanical parts. Joints and extending girders. I want to build a crane. I can technically do it with the Klaw but it would be easier if it had a node instead of the claw.

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On 10/4/2016 at 4:41 AM, Twreed87 said:

I've been thinking a lot about the difficulty of connecting surface-landed craft. I think a few things could help:

-EVA placement of struts, fuel lines after docking craft together

-Land parts of a base near each other and fulfill base expansion contracts (all controllable parts landed within a range are part of the base)

-Mechanical parts. Joints and extending girders. I want to build a crane. I can technically do it with the Klaw but it would be easier if it had a node instead of the claw.

These are some great ideas that have been executed in Mods, but could be added to the base game. The "land parts near each other" was well done by the @RoverDude in the USI mods. It provides for base components which are near each other to share some resources as if they're connected.

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