daniel l.

[INDEV]-[1.2.2] - To Boldly Go | An external application designed to procedurally generate an entire galaxy for KSP.

724 posts in this topic

ITnWZq2.png

Spoiler

 

 

I just wrote a procedural galaxy generation app for Kopernicus. I am currently in the stage of expanding it to accommodate all the different major kinds of stars and a few minor ones.

The program is functional and is currently being expanded.

Full Imgur album here!

 


My Co-Developer @seanth has largely taken over development. He's done awesome work already. You can thank him for the vast improvements TBG has received over the last few releases. And there is more to come! :wink: I'm still here though, and I've got plans :P

Maximum recommended galaxy size: 200 stars. (KSP 64-Bit)


THIS ALGORITHM SUPPORTS (OR WILL SUPPORT)

Supports:

  1. -LoadingTipsPlus- By @JPLRepo

Will Support:

  1. -Scatterer - By @blackrack (For use of the unique sunflares that scale properly!)

 


DOWNLOAD FROM SPACEDOCK

Special credit to @Red Iron Crown for fixing the width issue that has befuddled me for weeks :D

Planned features:

Stellar debris disk's

Asteroids,

Rogue planet's

Unique planetary terrain (Via MapDecals),

Sciencedefs,

Researchbodies support,

Scatterer Support,

And much much more!

 

License: GPL v2

Source: Available in the game Zip

Edited by daniel l.
Updating thread.
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This is really brilliant. Sadly at the moment I'm busy with the translation of KSP and with some other less important things in Real Life. In a couple of week I'll have enough free time to help you, if still needed.

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Among the things I plan to add onto the algorithm will be the generation of many new kinds of stars, as well as gas giants and eventually terrestrial planets.

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I'm a big sucker for B & O type stars ... as soon as you add those, I'll be very happy and might even decide to return to space. I remember using Elite 2: Frontier, 20 years ago. Using my Puma Clipper travelling hundreds of parsecs and always trying to mine on planets of moons orbiting those ... everything engulfed in blue light.

While this may not be realistic ... it's incredible soothing for the mind.

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2 hours ago, Azimech said:

I'm a big sucker for B & O type stars ... as soon as you add those, I'll be very happy and might even decide to return to space. I remember using Elite 2: Frontier, 20 years ago. Using my Puma Clipper travelling hundreds of parsecs and always trying to mine on planets of moons orbiting those ... everything engulfed in blue light.

While this may not be realistic ... it's incredible soothing for the mind.

I totally agree. As soon as the algorithm has been proven so far, I will extend it to include all other kinds of stars. And eventually gas giants and asteroids. And maybe one day. Terrestrial planets. Note that the beauty of this is that you just start up the algorithm and it will generate the entire galaxy, every time it will be a new galaxy. I plan to also extend the algorithm to generated sciencedefs for career mode and maybe eventually EVE clouds. The algorithm will be instrumental in the development of a galaxy pack I have planned for the future.

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This isn't a bad idea at all for KSP.. Keeping my eyes on the development here.. Good luck OP and great idea... Hopefully I'll get time to test this out soon

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Unfortunately, because I am currently unable to test it myself because I currently don't have access to the only PC I have capable of running ksp. I would greatly appreciate it if someone tested it so I can be assured that my code works so far and I can continue.

Edited by daniel l.

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3 hours ago, daniel l. said:

Unfortunately, because I am currently unable to test it myself because I currently don't have access to the only PC I have capable of running ksp. I would greatly appreciate it if someone tested it so I can be assured that my code works so far and I can continue.

I'll see if I can test it within the next two days.

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13 hours ago, RA3236 said:

VuSHg4H.png

That's how well it went.

So... it didn't work. Can you send me the log? And if I may ask how did you set it up and what changes would you make to make it functional.

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5 hours ago, daniel l. said:

So... it didn't work. Can you send me the log? And if I may ask how did you set it up and what changes would you make to make it functional.

Log probably doesn't exist anymore, so ill make a new one. I pasted the contents into a cfg file, and started it.

Actually, I think it may be a Kopernicus problem... hold on

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Yeah, the log is filled with NullReference stuff, mostly about Starlight. JEB-1 appears to be the only star that loaded.

Spoiler

llReferenceException: Object reference not set to an instance of an object
  at GalaxyCubeControl.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.StarLightSwitcher.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GalaxyCubeControl.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.StarLightSwitcher.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GalaxyCubeControl.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1274 -> priority: 1 
NullReferenceException: Object reference not set to an instance of an object
  at LaunchSiteFacility.OnOnDestroy () [0x00000] in <filename unknown>:0 
  at SpaceCenterBuilding.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at LaunchSiteFacility.OnOnDestroy () [0x00000] in <filename unknown>:0 
  at SpaceCenterBuilding.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

[UIApp] OnDestroy: KSPedia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScaleModList: listSize 82 maxListSize 1114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScaleModList: listSize 82 maxListSize 1114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[UIApp] OnDestroy: MessageSystem
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 
 
 

Thats only the last 200 or so lines out of 239000.

Other examples:

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.StarLightSwitcher.Update () [0x00000] in <filename unknown>:0 

Spoiler

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.RuntimeUtility.UpdateMenu () [0x00000] in <filename unknown>:0 
  at Kopernicus.RuntimeUtility.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at Kopernicus.Components.KopernicusStar.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

[ModuleManager] Total loading Time = 637.246s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class <>c:System.NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00000] in <filename unknown>:0 
  at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00000] in <filename unknown>:0 
  at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(GameScenes)
<FireLoadedEvent>c__Iterator68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename:  Line: -1)

Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class RuntimeUtility:System.NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.RuntimeUtility.UpdateMenu () [0x00000] in <filename unknown>:0 
  at Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene) [0x00000] in <filename unknown>:0 
  at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.RuntimeUtility.UpdateMenu () [0x00000] in <filename unknown>:0 
  at Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene) [0x00000] in <filename unknown>:0 
  at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(GameScenes)
<FireLoadedEvent>c__Iterator68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename:  Line: -1)

[ApplicationLauncher] Awake False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[UiApp] Awake: MessageSystem
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ApplicationLauncher] OnSceneLoadedGUIReady: scene MAINMENU ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[BDArmory] unloading bundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

[UIApp] Adding MessageSystem to Application Launcher
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ApplicationLauncher] SetHidden: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

[MessageSystem] OnAppInitialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[MessageSystem] Reposition 0.1216063 32092
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

 
 
 

Any chance someone knows about this?

@Thomas P. just in case :) 

EDIT: Installed mods (new1.cfg is the file) (toolbar-settings is somehow recognised by NBTExplorer for Minecraft :wink:)

PLWrTEE.png

Edited by RA3236
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9 minutes ago, RA3236 said:

Yeah, the log is filled with NullReference stuff, mostly about Starlight. JEB-1 appears to be the only star that loaded.

  Reveal hidden contents

llReferenceException: Object reference not set to an instance of an object
  at GalaxyCubeControl.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.StarLightSwitcher.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GalaxyCubeControl.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.StarLightSwitcher.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GalaxyCubeControl.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1274 -> priority: 1 
NullReferenceException: Object reference not set to an instance of an object
  at LaunchSiteFacility.OnOnDestroy () [0x00000] in <filename unknown>:0 
  at SpaceCenterBuilding.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at LaunchSiteFacility.OnOnDestroy () [0x00000] in <filename unknown>:0 
  at SpaceCenterBuilding.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

[UIApp] OnDestroy: KSPedia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScaleModList: listSize 82 maxListSize 1114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScaleModList: listSize 82 maxListSize 1114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[UIApp] OnDestroy: MessageSystem
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 
 
 

Thats only the last 200 or so lines out of 239000.

Other examples:

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.StarLightSwitcher.Update () [0x00000] in <filename unknown>:0 

  Reveal hidden contents

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.RuntimeUtility.UpdateMenu () [0x00000] in <filename unknown>:0 
  at Kopernicus.RuntimeUtility.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at Kopernicus.Components.KopernicusStar.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

[ModuleManager] Total loading Time = 637.246s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class <>c:System.NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00000] in <filename unknown>:0 
  at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00000] in <filename unknown>:0 
  at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(GameScenes)
<FireLoadedEvent>c__Iterator68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename:  Line: -1)

Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class RuntimeUtility:System.NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.RuntimeUtility.UpdateMenu () [0x00000] in <filename unknown>:0 
  at Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene) [0x00000] in <filename unknown>:0 
  at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.RuntimeUtility.UpdateMenu () [0x00000] in <filename unknown>:0 
  at Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene) [0x00000] in <filename unknown>:0 
  at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(GameScenes)
<FireLoadedEvent>c__Iterator68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename:  Line: -1)

[ApplicationLauncher] Awake False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[UiApp] Awake: MessageSystem
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ApplicationLauncher] OnSceneLoadedGUIReady: scene MAINMENU ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[BDArmory] unloading bundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

[UIApp] Adding MessageSystem to Application Launcher
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ApplicationLauncher] SetHidden: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

[MessageSystem] OnAppInitialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[MessageSystem] Reposition 0.1216063 32092
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

 
 
 

Any chance someone knows about this?

@Thomas P. just in case :) 

EDIT: Installed mods (new1.cfg is the file) (toolbar-settings is somehow recognised by NBTExplorer for Minecraft :wink:)

PLWrTEE.png

Wow. Thanks. Do you mind making some tweaks to see if it's possible to make it all work? Because once I know exactly what's wrong I can apply the fix to the algorithm and begin expansion.

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5 minutes ago, daniel l. said:

Wow. Thanks. Do you mind making some tweaks to see if it's possible to make it all work? Because once I know exactly what's wrong I can apply the fix to the algorithm and begin expansion.

 

I can't find anything that could be changed to make it work, and I've seen a lot of posts related to stars in the Kopernicus thread. I haven't played around for Kopernicus either for months so  I literally have no idea what to do.

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You will need to upload Kopernicus Logs. output_log.txt doesnt really help at the moment

@daniel l. It is ScaledVersion, not scaledVersion

Edited by Thomas P.
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32 minutes ago, Thomas P. said:

You will need to upload Kopernicus Logs. output_log.txt doesnt really help at the moment

@daniel l. It is ScaledVersion, not scaledVersion

Right...

 

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@daniel l. Your generator isn't closing the ScaledSpace node. Thats why only one body shows up.

@RA3236 Add a } between line 72 and line 73 and see if it works. And remove the corona nodes.

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Just now, Thomas P. said:

@daniel l. Your generator isn't closing the ScaledSpace node. Thats why only one body shows up.

@RA3236 Add a } between line 72 and line 73 and see if it works. And remove the corona nodes.

 

Its not just 72 and 73, its everyone after Corona nodes.

Also, quick microquestion, does }} work as two separate node endings?

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Yeah, removing it causes the same problem. I'm gonna see if this is the case with a planet pack, just to be sure.

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I suspect it has something to do with incomplete orbital data.

Sun has no orbital data, so the template has nothing to work on.

I'll think about this for a while.

Also: 10/14 posts since I started posting here are mine :wink:

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Thanks @RA3236 and @Thomas P. for all the help! :D I made the revisions to my algorithm and have generated a new config file. I will upload it soon.

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I just updated the download link. @RA3236 can you try it now?

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28 minutes ago, daniel l. said:

I just updated the download link. @RA3236 can you try it now?

Worst timing ever, but ok

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The cfg file is the exact same.

EDIT: forget that it isn't

Edited by RA3236

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