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Show All Fuels Continued


Kevin Vandy

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Continuation of a small mod called "Show All Fuels" by Coffeeman.

Download from Spacedock: http://spacedock.info/mod/1031/Show All Fuels Continued

By Default, KSP will only show one resource gauge next to an engine icon in the staging. For normal liquid fuel engines, it only shows a liquid fuel gauge, even though the engine uses both liquid fuel and oxidizer. This mod forces both fuel gauges to show up.

Features

  • liquid fuel engines show
    • liquid fuel gauges
    • oxidizer gauges
  • Jet engines show
    • liquid fuel gauges
    • air intake gauges
  • Ion Engines show
    • Xenon Gas gauges
    • Electricity gauges
  • Engines that work for the Real Fuels mods will show all the fuels that they are using.

As you can guess, this is a must have mod for Space planes that switch fuel systems, and then you run out of oxidizer or liquid fuel before the other fuel runs out.

 

q3YcGhF.png

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  • 4 weeks later...

Would someone else like to take this over?

A few features that I would like to implement, but I don't know how:

1. Have each resource have it's signature color for the gauge so that it is easier to tell what resource it is

2. Fix the issue where the gauges don't always show up in the right/same order

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  • 3 weeks later...

wow, thanks for the mod! it really helps me when i need to check quickly on the fuels in-flight , since i normally mess up things because of my timing skills, anyway as i was saying, thanks :D

 

 btw, does it work with fuels from mods/fuel tanks from mods?

 

edit: nvm i didn't read the whole description till now, it is compatible with the real fuels mod, but is it with other mods that add fuel/fuel tanks?

Edited by derpydemon
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  • 11 months later...

For the most part, this simple mod is working in KSP 1.3.1 and is still available on Spacedock. However, I would love for someone to take over this mod and add a few cool features. I don't really play KSP anymore and I don't have time to implement these features myself:

1. Have each resource have it's signature color for the gauge so that it is easier to tell what resource it is

2. Fix the issue where the gauges don't always show up in the right/same order

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  • 9 months later...
  • 4 weeks later...

People, HI!

Need help, in version 1.3... there was a mod, that was showing fuel remaining in tanks of a vessel in seconds.

Was very usefull to understand, how much DeltaV you have (for example, to understand, is there enough fuel for redevous maneuver and deorbit)

Can anyone remind me, what mod it was?

 

UPD: found what I seeked in MechJeb Stage Info. Question closed.

Edited by Nik Power
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  • 2 years later...

Module Manager Code:

// Show Stock fuels in staging area
@PART[*]:HAS[@MODULE[ModuleEngines*]]:FINAL{
    @MODULE[ModuleEngines*],*{
        @PROPELLANT[*],*{
            %DrawGauge=true
        }
    }
}

// Show Real fuels in staging area
@PART[*]:HAS[@MODULE[ModuleEngineConfigs*]]:NEEDS[RealFuels]:FINAL{
    @MODULE[ModuleEngineConfigs*],*{
        @CONFIG[*],*{
            @PROPELLANT[*],*{
                %DrawGauge = True
            }
        }
    }
}

Just in case someone wants to see their Oxidizer too.  Liquid Fuel always hogs the limelight.

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