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Scott Manley's Galileo Modlist


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On 24. 1. 2017 at 8:26 PM, Bodo said:

Which add-on gives the science generating camera?

I believe it could be  L-tech Scientific Industries (continued). But I could be wrong - I will try it in the evening, I have no previous experience with it (though reading through the description, it would fit)

EDIT : L-Tech Scientific Industries contains, among other things, both film based and digital camera for science. However I am still unsure from which mod is the telescope used by Scott in one of episodes to find next planet...

Edited by Skalgrin
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Tangentially related question: I'm using that list of mods I listed above (or later if AVC/CKAN) has a newer listed ofc) and about 1/4 times when I enter EVA the kerbal pops out, and then I'm left with 0 control, I can't control the kerbal, esc does nothing, can't save/load, switching vessels does nothing, can't collect EVA reports etc I'm essentially locked out of the game and only "fix" I've found so far is killing KSP and re-starting it (which with a mod list this long takes a long time).

Anyone has the same issue and know what causes it, and know some possible fix?

Much appreciated.

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On 1/25/2017 at 6:26 AM, Skalgrin said:

I believe it could be  L-tech Scientific Industries (continued). But I could be wrong - I will try it in the evening, I have no previous experience with it (though reading through the description, it would fit)

EDIT : L-Tech Scientific Industries contains, among other things, both film based and digital camera for science. However I am still unsure from which mod is the telescope used by Scott in one of episodes to find next planet...

I believe it's called ResearchBodies

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Diazo here of the Diazo folder.

Looks like the only mod of mine installed in the Youtube video is my Landing Height mod which causes the altimeter to display altitude above terrain below you, not above sea level.

All my other mods would show an icon in either the VAB or flight that aren't present.

D.

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  • 2 weeks later...
  • 2 weeks later...

In EP 9, Scott has this gorgeous return pod. It's kind of mean he shows it off with all its beauty and the Interieur but doesn't say what mod this is part of. 

I'm searching mao to find it, obviously unsuccessful. Please help.

Edited by Physics Student
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53 minutes ago, Physics Student said:

In EP 9, Scott has this gorgeous return pod. It's kind of mean he shows it off with all its beauty and the Interieur but doesn't say what mod this is part of. 

I'm searching mao to find it, obviously unsuccessful. Please help.

He built that around the Salamander Command Pod from MKS - which isn't really designed as a return pod, actually.  It's designed as a command pod for bases and stations.

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On 1/25/2017 at 9:00 AM, KriLL3 said:

 about 1/4 times when I enter EVA the kerbal pops out, and then I'm left with 0 control, I can't control the kerbal, esc does nothing,

This is usually because of input locking. Most likely your clicking through a mechjeb window or have something else grabbing your inputs. mod-F12 and pick input locks, click clear, go about your business.

I had this happen when I floated a mechjeb vessel window over my kerb icons.

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On 2017-03-25 at 2:24 AM, Bornholio said:

This is usually because of input locking. Most likely your clicking through a mechjeb window or have something else grabbing your inputs. mod-F12 and pick input locks, click clear, go about your business.

I had this happen when I floated a mechjeb vessel window over my kerb icons.

Yeah that worked, thanks.

16 minutes ago, Physics Student said:

What texture pack(s) is he using, especially for the parts?

http://forum.kerbalspaceprogram.com/index.php?/topic/83696-113-stock-part-revamp-update-195/

 

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On 12-1-2017 at 3:37 PM, KriLL3 said:

Working on it, here is AVC's readout of mods:


Toolbar - 1.7.13
USI Tools - 0.8.9
B9 Part Switch - 1.5.3
B9 Aerospace Procedural Parts - 0.40.10
Community Category Kit - 1.2.1
Community Resource Pack - 0.6.5
CommunityTechTree - 3.0.3
Contract Configurator - 1.22.2
Contract Pack: Unmanned Contracts - 0.3.27
CustomBarnKit - 1.1.10
Easy Vessel Switch - 1.2
EditorExtensionsRedux - 3.3.11.1
Extraplanetary Launchpads - 5.6
Firespitter - 7.5.1
GalileosPlanetPack - 1.0.2
RasterPropMonitor - 0.28
Kerbal Attachment System - 0.6.2
Kerbal Inventory System - 1.4
KronalVesselViewer - 0.0.6
KSP-AVC Plugin - 1.1.6.2
ModularFlightIntegrator - 1.2.3
NavBallDockingAlignmentIndicatorCE - 1.0.1.1
NearFutureConstruction - 0.7.2
NearFutureElectrical - 0.8.2
NearFuturePropulsion - 0.8.2
NearFutureSolar - 0.7.1
Outer Planets Mod - 2.0
Radio Free Kerbin - 1.2
RealChute - 1.4.1.2
ReentryParticleEffect - 1.2.0.1
RetractableLiftingSurface - 0.1.1
RoverScience - 2.2
SCANsat - 1.1.6.11
Science Relay - 1.0.3.1
SETI-ProbeParts - 1.2.2
SXTContinued - 0.3.5
TimeControl - 2.5
ToadicusToolsContinued - 0.22
Kerbal Alarm Clock - 3.8.3
Alternate Resource Panel - 2.9.1
Transfer Window Planner - 1.6
TweakableEverything - 0.1.18
TweakScale - 2.3.3
USI Core - 0.3.6
Asteroid Recycling Tech - 0.9.6
USI Exploration Pack - 0.7.1
Freight Transport Tech - 0.6.5
Karbonite - 0.8.5
Konstruction - 0.1.9
USI-LS - 0.5.16
Malemute Rover - 0.2.5
MKS - 0.50.11
Unmanned before Manned - 1.2.2
EVAParachutesAndEjectionSeats - 0.1.12
VaporVent - 1.1.2
VesselViewerContinued - 0.8.3
[x] Science! - 5.4

Here is ckan output:


{
	"kind": "metapackage",
	"abstract": "A list of modules installed on the default KSP instance",
	"name": "installed-default",
	"license": "unknown",
	"version": "2017.01.12.02.33.06",
	"identifier": "installed-default",
	"spec_version": "v1.6",
	"recommends": [
		{
			"name": "ModuleManager"
		},
		{
			"name": "MiniAVC"
		},
		{
			"name": "PartAngleDisplay"
		},
		{
			"name": "CommunityResourcePack"
		},
		{
			"name": "CommunityCategoryKit"
		},
		{
			"name": "TextureReplacer"
		},
		{
			"name": "AsteroidDay"
		},
		{
			"name": "USI-ART"
		},
		{
			"name": "FirespitterCore"
		},
		{
			"name": "Karbonite"
		},
		{
			"name": "USITools"
		},
		{
			"name": "MalemuteRover"
		},
		{
			"name": "UKS"
		},
		{
			"name": "Konstruction"
		},
		{
			"name": "USI-LS"
		},
		{
			"name": "B9-PWings-Fork"
		},
		{
			"name": "B9PartSwitch"
		},
		{
			"name": "USI-EXP"
		},
		{
			"name": "USI-FTT"
		},
		{
			"name": "USI-Core"
		},
		{
			"name": "CommunityTechTree"
		},
		{
			"name": "VesselView-UI-RasterPropMonitor"
		},
		{
			"name": "SCANsat"
		},
		{
			"name": "RasterPropMonitor-Core"
		},
		{
			"name": "VesselView"
		},
		{
			"name": "EditorExtensionsRedux"
		},
		{
			"name": "ExtraPlanetaryLaunchpads"
		},
		{
			"name": "KAS"
		},
		{
			"name": "Toolbar"
		},
		{
			"name": "KIS"
		},
		{
			"name": "ContractConfigurator-UnmannedContracts"
		},
		{
			"name": "UnmannedBeforeManned"
		},
		{
			"name": "CoherentContracts"
		},
		{
			"name": "KSP-AVC"
		},
		{
			"name": "SETI-ProbeParts"
		},
		{
			"name": "ContractConfigurator"
		},
		{
			"name": "SpacetuxSA"
		},
		{
			"name": "EasyVesselSwitch"
		},
		{
			"name": "FogOfTech"
		},
		{
			"name": "JettisonFuel"
		},
		{
			"name": "Kopernicus"
		},
		{
			"name": "KittopiaTech"
		},
		{
			"name": "ModularFlightIntegrator"
		},
		{
			"name": "KVVContinued"
		},
		{
			"name": "MinAmbience"
		},
		{
			"name": "RadioFreeKerbin"
		},
		{
			"name": "ReentryParticleEffect"
		},
		{
			"name": "RetractableLiftingSurface"
		},
		{
			"name": "ScienceRelay"
		},
		{
			"name": "xScience"
		},
		{
			"name": "TimeControl"
		},
		{
			"name": "ToadicusToolsContinued"
		},
		{
			"name": "AlternateResourcePanel"
		},
		{
			"name": "KerbalAlarmClock"
		},
		{
			"name": "TransferWindowPlanner"
		},
		{
			"name": "TriggerAu-Flags"
		},
		{
			"name": "TweakableEverythingCont"
		},
		{
			"name": "TweakScale"
		},
		{
			"name": "SXTContinued"
		},
		{
			"name": "FirespitterResourcesConfig"
		},
		{
			"name": "VaporVent"
		},
		{
			"name": "EVAParachutes"
		},
		{
			"name": "KerbalKrashSystem"
		},
		{
			"name": "DraggableNavball"
		},
		{
			"name": "NavballDockAlignIndCE"
		},
		{
			"name": "AGExt"
		},
		{
			"name": "LandingHeight"
		},
		{
			"name": "ModActions"
		},
		{
			"name": "RealChute"
		}
	]
}

Some mods are part of the Galileo pack, (some are in the "optional mods" folder, some are part of  outer planets mod etc, some are bundled with one or more mods (texture replacer, modulemanager etc) Main problem is the Diazo and UmbraSpaceIndustries folders, Diazo is a modder and all his mods go in that folder (look him up on spacedock) not sure which mods of his SM uses, Similar problem with USI, Roverdude has released a lot of mods under the USI umbrella, unsure which SM uses, probably safest to go with all of them.

Personally to that list I add trajectories (shows where you'll end up when landing in atmo) mechjeb (I prefer it over kerbal engineer) and rasterpropmonitor (gives you working MFDs in cockpits)

Scott is also using the Near Future Spacecraft mod, thought i'd let you know xD

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  • 2 months later...
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2 hours ago, Eugene Moreau said:

Can anyone tell me what mod adds the "disassemble part" button when he removed the solar panel?

That's an MKS function.  If he'd had storage for it, he'd also get a percentage of the mass back as MaterialKits.  (Which can be used for various purposes under MKS - notably *most* of the inflatable parts need them to inflate.)

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  • 1 month later...
7 minutes ago, Scotskerb said:

What mod was it that made the living conditions important (like, where the Kerbals just quit after a certain amount of time if they don't have adequate living conditions)?

Probably USI life support

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